采用MINA进行序列化对象流通信

采用MINA进行socket开发,一般步骤 如下:
1:
server:
IoAcceptor acceptor = new SocketAcceptor(); //建立client接收器
or client:
SocketConnector connector = new SocketConnector(); //建立一个连接器
2:server的属性配置:
        SocketAcceptorConfig cfg = new SocketAcceptorConfig();
        cfg.setReuseAddress(true);
        cfg.getFilterChain().addLast(
                    "codec",
                    new ProtocolCodecFilter( new ObjectSerializationCodecFactory() ) ); //对象序列化 codec factory
        cfg.getFilterChain().addLast( "logger", new LoggingFilter() );
3:绑定address和business logic
server:
        acceptor.bind(
                new InetSocketAddress( SERVER_PORT ),
                new ServerSessionHandler( ), cfg ); // 绑定address和handler

client:
        connector.connect(new InetSocketAddress( HOSTNAME, PORT ),
                        new ClientSessionHandler(msg), cfg );

下面的这个简单的example演示client和server传递object的过程:
Message.java
public class Message implements Serializable {

    private int type;
    private int status;
    private String msgBody;
   
    public Message(int type, int status, String msgBody)
    {
        this.type = type;
        this.status = status;
        this.msgBody = msgBody;
    }

    public String getMsgBody() {
        return msgBody;
    }

    public void setMsgBody(String msgBody) {
        this.msgBody = msgBody;
    }

    public int getStatus() {
        return status;
    }

    public void setStatus(int status) {
        this.status = status;
    }

    public int getType() {
        return type;
    }

    public void setType(int type) {
        this.type = type;
    }
}

Client.java
public class Client
{
    private static final String HOSTNAME = "localhost";
    private static final int PORT = 8080;
    private static final int CONNECT_TIMEOUT = 30; // seconds


    public static void main( String[] args ) throws Throwable
    {
        SocketConnector connector = new SocketConnector();       
        // Configure the service.
        SocketConnectorConfig cfg = new SocketConnectorConfig();
        cfg.setConnectTimeout( CONNECT_TIMEOUT );
          cfg.getFilterChain().addLast(
                    "codec",
                    new ProtocolCodecFilter( new ObjectSerializationCodecFactory() ) );

        cfg.getFilterChain().addLast( "logger", new LoggingFilter() );
       
        IoSession session;
        Message msg = new Message(0,1,"hello");
        connector.connect(new InetSocketAddress( HOSTNAME, PORT ),
                        new ClientSessionHandler(msg), cfg );

    }
}

ClientSessionHandler.java
public class ClientSessionHandler extends IoHandlerAdapter
{
    private Object msg;
   
    public ClientSessionHandler(Object msg)
    {
        this.msg = msg;
    }


    public void sessionOpened( IoSession session )
    {
        session.write(this.msg);
    }

    public void messageReceived( IoSession session, Object message )
    {
        System.out.println("in messageReceived!");
        Message rm = (Message ) message;       
        SessionLog.debug(session, rm.getMsgBody());
        System.out.println("message is: " + rm.getMsgBody());
        session.write(rm);
    }

    public void exceptionCaught( IoSession session, Throwable cause )
    {
        session.close();
    }
}

Server.java
public class Server
{
    private static final int SERVER_PORT = 8080;

    public static void main( String[] args ) throws Throwable
    {
        IoAcceptor acceptor = new SocketAcceptor();
       
        // Prepare the service configuration.
        SocketAcceptorConfig cfg = new SocketAcceptorConfig();
        cfg.setReuseAddress( true );

        cfg.getFilterChain().addLast(
                    "codec",
                    new ProtocolCodecFilter( new ObjectSerializationCodecFactory() ) );
        cfg.getFilterChain().addLast( "logger", new LoggingFilter() );

        acceptor.bind(
                new InetSocketAddress( SERVER_PORT ),
                new ServerSessionHandler( ), cfg );

        System.out.println( "The server Listening on port " + SERVER_PORT );
    }
}

ServerSessionHandler.java
public class ServerSessionHandler extends IoHandlerAdapter
{
    public void sessionOpened( IoSession session )
    {
        // set idle time to 60 seconds
        session.setIdleTime( IdleStatus.BOTH_IDLE, 60 );
        session.setAttribute("times",new Integer(0));
    }

    public void messageReceived( IoSession session, Object message )
    {
        System.out.println("in messageReceived");
        int times = ((Integer)(session.getAttribute("times"))).intValue();
        System.out.println("tiems = " + times);
        // communicate 30 times,then close the session.
        if (times < 30)
        {
            times++;
            session.setAttribute("times", new Integer(times));          
         Message msg;
         msg = (Message) message;
         msg.setMsgBody("in server side: " + msg.getMsgBody());
         System.out.println("begin send msg: " + msg.getMsgBody());
         session.write(msg);
        }
        else
        {
            session.close();
        }
    }

    public void sessionIdle( IoSession session, IdleStatus status )
    {
        SessionLog.info( session, "Disconnecting the idle." );
        // disconnect an idle client
        session.close();
    }

    public void exceptionCaught( IoSession session, Throwable cause )
    {
        // close the connection on exceptional situation
        session.close();
    }
}

你可能感兴趣的:(socket,Mina)