what eats up the performance in the interior scene?

- baseline (7w rps/core)

- switch from large accelerator to regular accelerator (9w rps/core)

- replace all materials with diffuse (12w rps/core)

- remove mesh lights (16w rps/core)

- remove textures on sky portals (19w rps/core)

 

looks like we need some global "ignore XXX" toggles for performance tuning.

 

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