have a Canvas with a couple of elements on it like Line, Path and Text Box. In the MouseOver
event of the Canvas there's a HitTest
for all of them like:
bool HitTest( Point p )
{
return VisualTreeHelper.HitTest( textBox, p ) != null;
}
This works pixel-accurate for Line and Path, but does not work as expected for Text Box.
For example when the TextBox is positioned at 50, 50 like this:
Canvas.SetLeft( textBox, 50.0 );
Canvas.SetTop( textBox, 50.0 );
it is drawn at that position correctly: if the text is about 20 pixels high and 50 pixels wide, the bounding rectangle on the screen is roughly L=50 T=50 R=100 B=70.
However the HitTest
function returns false in that rectangle and returns true only in a rectangle L=0 T=0 R=50 B=20. In other words the hit test knows the size of the Text Box but ignores it is not positioned at 0,0.
Why does this happen, and how to work around? (I have the feeling it has something to do with the fact that for positioning the Line and Path elements I do not use SetLeft/SetTop)
Simply because the TextBox doesn't know anything about the fact that it is positioned in a Canvas, and hence nothing about an "actual position".
When you call VisualTreeHelper.HitTest(textBox, p)
the Point p
is given in coordinates relative to the textBox
visual. Is doesn't matter where in a Canvas or any other possible container the TextBox is located.
That you get the "right" coordinates (relative to your Canvas) for Line and Path is just because you don't set Canvas.Left or Canvas.Top on them.
In case you need the coordinates relative to the Canvas, you would usually do something like this:
bool HitTest(UIElement element, Point p)
{
var elementPoint = new Point(
p.X - Canvas.GetLeft(element),
p.Y - Canvas.GetTop(element));
return VisualTreeHelper.HitTest(element, elementPoint) != null;
}
or alternatively
bool HitTest(UIElement element, Point p)
{
var elementPoint = canvas.TransformToDescendant(element).Transform(p);
return VisualTreeHelper.HitTest(element, elementPoint) != null;