最近项目中有个电影排片的功能,类似美团—电影院主页的排片效果:
布局:
<Gallery
android:id="@+id/moive_shop_moive_gallery"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="@color/main_gray"
android:paddingBottom="10dip"
android:paddingTop="10dip"
android:spacing="15dip" />
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@mipmap/movie_list_trigon"
android:layout_gravity="center"
android:layout_marginTop="-8dp"/>
绑定数据:
homeMoiveShopMoiveAdapter = new HomeMoiveShopMoiveAdapter(homeShopBean.getData().getMovie(), mContext);
moiveShopMoiveGallery.setAdapter(homeMoiveShopMoiveAdapter);
moiveShopMoiveGallery.setOnItemSelectedListener(new AdapterView.OnItemSelectedListener() {
@Override
public void onItemSelected(AdapterView> parent, View view, int position, long id) {
HomeMoiveActivity.this.position = position;
moiveShopMoiveName.setText(homeShopBean.getData().getMovie().get(position).getMovieName());
moiveShopMoiveTimeLong.setText(mContext.getResources().getString(R.string.tomr_long) +
homeShopBean.getData().getMovie().get(position).getMinutes()
+ mContext.getResources().getString(R.string.minute));
if (isToday) {
homeMoiveTodayAdpter = new HomeMoiveTodayAdpter(mContext, homeShopBean.getData().getMovie().get(position).getList1());
moiveShopMoiveList.setAdapter(homeMoiveTodayAdpter);
} else {
homeMoiveTomorrowAdpter = new HomeMoiveTomorrowAdpter(mContext, homeShopBean.getData().getMovie().get(position).getList2());
moiveShopMoiveList.setAdapter(homeMoiveTomorrowAdpter);
}
CommonUtils.setListViewHeightBasedOnChildren(moiveShopMoiveList);
homeMoiveShopMoiveAdapter.setSelectItem(position);
// Gallery 背景高斯模糊处理
ImageView backgroud = (ImageView)moiveShopMoiveGallery.getSelectedView();
Bitmap b = BitMapUtil.drawable2Bitmap(backgroud.getDrawable());
Bitmap blur = BlurUtil.doBlur(b,100,false);
moiveShopMoiveGallery.setBackground(new BitmapDrawable(blur));
}
@Override
public void onNothingSelected(AdapterView> parent) {
}
});
moiveShopMoiveGallery.setOnItemClickListener(new AdapterView.OnItemClickListener() {
@Override
public void onItemClick(AdapterView> parent, View view, int position, long id) {
}
});
Gallery background 高斯模糊处理:
// Gallery 背景高斯模糊处理
ImageView backgroud = (ImageView)moiveShopMoiveGallery.getSelectedView();
Bitmap b = BitMapUtil.drawable2Bitmap(backgroud.getDrawable());
Bitmap blur = BlurUtil.doBlur(b,100,false);
moiveShopMoiveGallery.setBackground(new BitmapDrawable(blur));
高斯模糊处理工具类:
public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
// Stack Blur v1.0 from
// http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
//
// Java Author: Mario Klingemann
// http://incubator.quasimondo.com
// created Feburary 29, 2004
// Android port : Yahel Bouaziz
// http://www.kayenko.com
// ported april 5th, 2012
// This is a compromise between Gaussian Blur and Box blur
// It creates much better looking blurs than Box Blur, but is
// 7x faster than my Gaussian Blur implementation.
//
// I called it Stack Blur because this describes best how this
// filter works internally: it creates a kind of moving stack
// of colors whilst scanning through the image. Thereby it
// just has to add one new block of color to the right side
// of the stack and remove the leftmost color. The remaining
// colors on the topmost layer of the stack are either added on
// or reduced by one, depending on if they are on the right or
// on the left side of the stack.
//
// If you are using this algorithm in your code please add
// the following line:
//
// Stack Blur Algorithm by Mario Klingemann
Bitmap bitmap;
if (canReuseInBitmap) {
bitmap = sentBitmap;
} else {
bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
}
if (radius < 1) {
return (null);
}
int w = bitmap.getWidth();
int h = bitmap.getHeight();
int[] pix = new int[w * h];
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}