IOS 开发中画扇形图实例详解
昨天在做项目中,遇到一个需要显示扇形图的功能,网上搜了一下,发现code4app里面也没有找到我想要的那种类似的效果,没办法了,只能自己学习一下如何画了。
首先我们需要了解一个uiview的方法
-(void)drawRect:(CGRect)rect
我们知道了这个方法,就可以在自定义UIView的子类的- (void)drawRect:(CGRect)rect里面绘图了,关于drawrect的调用周期,网上也是一找一大堆,等下我会整理一下,转载一篇供你们参考。
废话少说,下面直接开始代码
首先我们自定义一个继承字uiview的子类,我这里就起名字叫pieview了
首先我们试试先画一个圆
#import "pieview.h" //直径,其实radius是半径的意思吧,哈哈 算了先用着,demo都写好了就不改了,你们知道就行了 #define radius 50 @implementation pieview -(void)drawRect:(CGRect)rect { CGContextRef ctx = UIGraphicsGetCurrentContext();//获取图形上下文 CGPoint cent=CGPointMake((self.frame.size.width/2)-radius/2, (self.frame.size.height/2)-radius/2);//设置图形开始画的坐标原点,根据实际需要设置,我这是随便写的 CGContextAddEllipseInRect(ctx, CGRectMake(cent.x, cent.y, 100, 100));这个是核心函数,在这里设置图形的开始从哪里画,画的宽度和高度是多少。如果宽高不一样 可就是椭圆了啊 [[UIColor greenColor] set];//设置颜色 CGContextFillPath(ctx);//实心的 //CGContextStrokePath(ctx);空心的 } @end
然后我们创建一个控制器 pieViewController 引用我们的pieview,展示一下效果
#import "pieViewController.h" //#import "myview.h" //#import "JYpieview.h" #import "pieview.h" @interface pieViewController () @end @implementation pieViewController - (void)viewDidLoad { [super viewDidLoad]; pieview *view=[[pieview alloc]init]; view.frame=CGRectMake(4, 150, 150, 300); [self.view addSubview:view]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } @end
#import "pieview.h" //直径 #define radius 50 #define PI 3.14159265358979323846 @implementation pieview //计算度转弧度 static inline float radians(double degrees) { return degrees * PI / 180; } -(void)drawRect:(CGRect)rect { CGPoint cent=CGPointMake((self.frame.size.width/2)-radius/2, (self.frame.size.height/2)-radius/2); CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); float angle_start = radians(0.0); float angle_end = radians(120.0); CGContextMoveToPoint(ctx, cent.x, cent.y); CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor greenColor] CGColor])); CGContextAddArc(ctx, cent.x, cent.y, radius, angle_start, angle_end, 0); CGContextFillPath(ctx); angle_start = angle_end; angle_end = radians(360.0); CGContextMoveToPoint(ctx, cent.x, cent.y); CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor blueColor] CGColor])); CGContextAddArc(ctx, cent.x, cent.y, radius, angle_start, angle_end, 0); CGContextFillPath(ctx); } @end
在运行一下,我们看下效果
可使有没有觉得上面的代码很多重复的?对的,我们可以封装一个方法 那么重构后的代码我就一次性的贴上去了
#import "pieview.h" //直径 #define radius 50 #define PI 3.14159265358979323846 @implementation pieview //计算度转弧度 static inline float radians(double degrees) { return degrees * PI / 180; } static inline void drawArc(CGContextRef ctx, CGPoint point, float angle_start, float angle_end, UIColor* color) { CGContextMoveToPoint(ctx, point.x, point.y); CGContextSetFillColor(ctx, CGColorGetComponents( [color CGColor])); CGContextAddArc(ctx, point.x, point.y, radius, angle_start, angle_end, 0); //CGContextClosePath(ctx); CGContextFillPath(ctx); } -(void)drawRect:(CGRect)rect { CGPoint cent=CGPointMake((self.frame.size.width/2)-radius/2, (self.frame.size.height/2)-radius/2); CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); float angle_start = radians(0.0); float angle_end = radians(121.0); drawArc(ctx, cent, angle_start, angle_end, [UIColor yellowColor]); angle_start = angle_end; angle_end = radians(228.0); drawArc(ctx, cent, angle_start, angle_end, [UIColor greenColor]); angle_start = angle_end; angle_end = radians(260); drawArc(ctx, cent, angle_start, angle_end, [UIColor orangeColor]); angle_start = angle_end; angle_end = radians(360); drawArc(ctx, cent, angle_start, angle_end, [UIColor purpleColor]); } @end
如果我们中途数据变了 想要改一下图形怎么办呢?
那么我们就需要用到这个
//通知自定义的view重新绘制图形 // [self setNeedsDisplay];
这时候我们就要pieview向外界提供一个接口属性,这是我做的模拟5面之后改变圆形的直径大小
.h文件
#import@interface pieview : UIView //直径 @property(nonatomic,assign)float radius; @end
.m文件
#import "pieview.h" #define PI 3.14159265358979323846 @implementation pieview //计算度转弧度 static inline float radians(double degrees) { return degrees * PI / 180; } static inline void drawArc(CGContextRef ctx, CGPoint point, float angle_start, float angle_end, UIColor* color,float radius) { CGContextMoveToPoint(ctx, point.x, point.y); CGContextSetFillColor(ctx, CGColorGetComponents( [color CGColor])); CGContextAddArc(ctx, point.x, point.y, radius, angle_start, angle_end, 0); //CGContextClosePath(ctx); CGContextFillPath(ctx); } -(void)drawRect:(CGRect)rect { CGPoint cent=CGPointMake((self.frame.size.width/2)-self.radius/2, (self.frame.size.height/2)-self.radius/2); CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); float angle_start = radians(0.0); float angle_end = radians(121.0); drawArc(ctx, cent, angle_start, angle_end, [UIColor yellowColor],self.radius); angle_start = angle_end; angle_end = radians(228.0); drawArc(ctx, cent, angle_start, angle_end, [UIColor greenColor],self.radius); angle_start = angle_end; angle_end = radians(260); drawArc(ctx, cent, angle_start, angle_end, [UIColor orangeColor],self.radius); angle_start = angle_end; angle_end = radians(360); drawArc(ctx, cent, angle_start, angle_end, [UIColor purpleColor],self.radius); } -(void)setRadius:(float)radius { _radius=radius; [self setNeedsDisplay]; } @end
pieViewController.m文件
@implementation pieViewController - (void)viewDidLoad { [super viewDidLoad]; pieview *view=[[pieview alloc]init]; view.radius=50; view.frame=CGRectMake(4, 150, 150, 300); [self.view addSubview:view]; //view.backgroundColor=[UIColor clearColor]; //模拟5秒后执行这个段代码 dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ view.radius=20; }); } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } @end
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