一款非常简单酷炫的LoadingView动画效果

今天看到一个银行的APP上面的loadingview 挺好的,就尝试着自己实现,觉得很简单,但自己实现起来还是发现了一些问题。

LoadingView和下图类似:

一款非常简单酷炫的LoadingView动画效果_第1张图片

实现的代码也不是很复杂,就是小球的运动轨迹需要计算,我自己手画了个计算的图,很简单的就是三角函数的使用。

一款非常简单酷炫的LoadingView动画效果_第2张图片

然后代码就是代码实现了,主要的内容都有注释,代码如下:

public class LoadingView extends View {

  private final static String TAG = "LoadingView";

  private final static int LEFT_BALL_DOWN = 1;
  private final static int LEFT_BALL_UP = 2;
  private final static int RIGHT_BALL_DOWN = 3;
  private final static int RIGHT_BALL_UP = 4;

  private Paint paint1, paint2, paint3, paint4, paint5;
  private int mCurrentAnimatorValue;
  private int circleRadius = 10; //小球的半径
  private int distance = 60; //小球开始下落到最低点的距离
  private int mCurrentState = LEFT_BALL_DOWN;


  public LoadingView(Context context) {
    super(context);
    init(context);
  }

  public LoadingView(Context context, @Nullable AttributeSet attrs) {
    super(context, attrs);
    init(context);
  }

  public LoadingView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
    super(context, attrs, defStyleAttr);

    init(context);
  }

  private void init(Context context) {

    paint1 = getPaint(Color.RED);
    paint2 = getPaint(Color.YELLOW);
    paint3 = getPaint(Color.GREEN);
    paint4 = getPaint(Color.BLUE);
    paint5 = getPaint(Color.CYAN);

    ValueAnimator animator = ValueAnimator.ofInt(0, 90);

    animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
      @Override
      public void onAnimationUpdate(ValueAnimator animation) {
        mCurrentAnimatorValue = (int) animation.getAnimatedValue();
        Log.e(TAG, "onAnimationUpdate : mCurrentAnimatorValue = " + mCurrentAnimatorValue);

        invalidate();
      }
    });

    animator.addListener(new Animator.AnimatorListener() {
      @Override
      public void onAnimationStart(Animator animation) {

      }

      @Override
      public void onAnimationEnd(Animator animation) {

      }

      @Override
      public void onAnimationCancel(Animator animation) {

      }

      @Override
      public void onAnimationRepeat(Animator animation) {
        Log.e(TAG, "onAnimationRepeat : mCurrentAnimatorValue = " + mCurrentAnimatorValue);
        switch (mCurrentState) {
          case LEFT_BALL_DOWN:
            mCurrentState = RIGHT_BALL_UP;
            break;
          case RIGHT_BALL_UP:
            mCurrentState = RIGHT_BALL_DOWN;
            break;
          case RIGHT_BALL_DOWN:
            mCurrentState = LEFT_BALL_UP;
            break;
          case LEFT_BALL_UP:
            mCurrentState = LEFT_BALL_DOWN;
            break;
        }
      }
    });
    animator.setStartDelay(500);
    animator.setDuration(600);
    animator.setRepeatCount(ValueAnimator.INFINITE);
    animator.setInterpolator(new DecelerateInterpolator());
    animator.start();

  }

  private Paint getPaint(int color) {
    Paint paint = new Paint();
    paint.setColor(color);
    paint.setAntiAlias(true);
    paint.setStyle(Paint.Style.FILL);
    return paint;
  }

  @Override
  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
  }

  @Override
  protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);

    int x, y;
    double cosValue = Math.cos(PI * mCurrentAnimatorValue / 180);
    double sinValue = Math.sin(PI * mCurrentAnimatorValue / 180);
    drawFourBall(canvas);
    switch (mCurrentState) {
      case LEFT_BALL_DOWN://最左边小球往下撞击
        x = circleRadius + (int) ((distance - circleRadius) * (1 - cosValue));
        y = getHeight() - distance + (int) ((distance - circleRadius) * sinValue);
        canvas.drawCircle(x, y, circleRadius, paint1);
        break;
      case RIGHT_BALL_UP://最右边小球往上撞击
        x = distance + 8 * circleRadius + (int) ((distance - circleRadius) * sinValue);
        y = getHeight() - distance + (int) (cosValue * (distance - circleRadius));
        canvas.drawCircle(x, y, circleRadius, paint5);
        break;
      case RIGHT_BALL_DOWN://最右边小球往下撞击
        x = distance + 8 * circleRadius + (int) ((distance - circleRadius) * (cosValue));
        y = (getHeight() - distance) + (int) ((distance - circleRadius) * (sinValue));
        canvas.drawCircle(x, y, circleRadius, paint5);
        break;
      case LEFT_BALL_UP://最左边小球往上撞击
        x = distance - (int) ((distance - circleRadius) * sinValue);
        y = getHeight() - distance + (int) ((distance - circleRadius) * cosValue);
        canvas.drawCircle(x, y, circleRadius, paint1);
        break;
    }

  }


  private void drawFourBall(Canvas canvas) {

    int y = getHeight() - circleRadius;
    canvas.drawCircle(distance + 2 * circleRadius, y, circleRadius, paint2);
    canvas.drawCircle(distance + 4 * circleRadius, y, circleRadius, paint3);
    canvas.drawCircle(distance + 6 * circleRadius, y, circleRadius, paint4);

    if (mCurrentState == LEFT_BALL_DOWN || mCurrentState == LEFT_BALL_UP) {//最左边球运动的时候,要绘制最右边的球
      canvas.drawCircle(distance + 8 * circleRadius, y, circleRadius, paint5);
    } else if (mCurrentState == RIGHT_BALL_UP || mCurrentState == RIGHT_BALL_DOWN) {//最右边球运动的时候,要绘制最左边的球
      canvas.drawCircle(distance, y, circleRadius, paint1);
    }


  }

}

实现的效果如图一,有问题的话互相讨论。最后贴上想xml文件,后续会完善设置loadingview的大小和颜色之类的参数。
xml如下:

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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