在Android View 的概念中,Paint 如名字所代表的含义,是画笔的意思。像我们平时画图一样,Paint就是相当于笔,而Canvas就是纸,这里叫画布。Paint 可以设置的多种属性。
定义一个最简单的自定义View来展示Paint 的多种属性。
public abstract class PaintCanvasView extends View {
protected Paint mPaint = new Paint();
protected int mWidth;
protected int mHeigth;
protected RectF mRectF;
public PaintCanvasView(Context context) {
super(context);
mRectF = new RectF();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
onChildDraw(canvas);
}
protected abstract void onChildDraw(Canvas canvas);
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mWidth = w;
mHeigth = h;
mRectF.left = 0;
mRectF.top = 0;
mRectF.right = w;
mRectF.bottom = h;
}
Paint 最基本的功能就是绘制文字。基本属性有:
static public class TextPaintCanvasView extends PaintCanvasView{
public TextPaintCanvasView(Context context) {
super(context);
}
@Override
protected void onChildDraw(Canvas canvas) {
mPaint.setTextSize(mWidth/20);
mPaint.setColor(Color.BLUE);
mPaint.setTypeface(Typeface.SERIF);
canvas.drawText("View Hello World", mWidth/10, mHeigth*1/4, mPaint);
mPaint.setTextScaleX(2);
canvas.drawText("View Hello World", mWidth/10, mHeigth*2/4, mPaint);
mPaint.setTextScaleX(1);
mPaint.setTextSkewX(-1);
canvas.drawText("View Hello World", mWidth/10, mHeigth*3/4, mPaint);
}
}
绘制文字的阴影
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/**
* This draws a shadow layer below the main layer, with the specified
* offset and color, and blur radius. If radius is 0, then the shadow
* layer is removed.
*
* Can be used to create a blurred shadow underneath text. Support for use
* with other drawing operations is constrained to the software rendering
* pipeline.
*
* The alpha of the shadow will be the paint’s alpha if the shadow color is
* opaque, or the alpha from the shadow color if not.
*/
public void setShadowLayer(float radius, float dx, float dy, int shadowColor);
public static class ShadowLayerPaintView extends PaintCanvasView {
public ShadowLayerPaintView(Context context) {
super(context);
}
@Override
protected void onChildDraw(Canvas canvas) {
mPaint.setTextSize(mWidth/10);
mPaint.setColor(Color.BLUE);
mPaint.setShadowLayer(20, 0, 20, Color.GREEN);
canvas.drawText("View Hello World", mWidth/10, mHeigth/2, mPaint);
}
}
设置描边的宽度,在绘制 线条,各种几何图形时使用。
需要配合设置 style is Stroke or StrokeAndFill
static public class LinePaintCanvasView extends PaintCanvasView{
public LinePaintCanvasView(Context context) {
super(context);
}
@Override
protected void onChildDraw(Canvas canvas) {
mPaint.setColor(Color.BLUE);
mPaint.setStrokeWidth(10);
canvas.drawLine(mWidth/10, mHeigth/2, mWidth - mWidth/10, mHeigth/2, mPaint);
}
}
Cap 表示表示画笔在离开画板时候留下的最后一点图形,比如矩形,圆形等。有三种:
public enum Cap {
BUTT (0),
ROUND (1),
SQUARE (2);
}
static public class CapPaintCanvasView extends PaintCanvasView{
@Override
protected void onChildDraw(Canvas canvas) {
mPaint.setColor(Color.DKGRAY);
mPaint.setStrokeWidth(50);
canvas.drawLine(mWidth/10, mHeigth/5, mWidth - mWidth/10, mHeigth/5, mPaint);
mPaint.setStrokeCap(Paint.Cap.BUTT);
canvas.drawLine(mWidth/10, mHeigth*2/5, mWidth - mWidth/10, mHeigth*2/5, mPaint);
mPaint.setStrokeCap(Paint.Cap.ROUND);
canvas.drawLine(mWidth/10, mHeigth*3/5, mWidth - mWidth/10, mHeigth*3/5, mPaint);
mPaint.setStrokeCap(Paint.Cap.SQUARE);
canvas.drawLine(mWidth/10, mHeigth*4/5, mWidth - mWidth/10, mHeigth*4/5, mPaint);
}
}
Jonin 表示图形连接处的样式.有锐角,圆形,斜面三种。
public enum Join {
MITER (0),
ROUND (1),
BEVEL (2);
}
static public class JoinPaintCanvasView extends PaintCanvasView{
@Override
protected void onChildDraw(Canvas canvas) {
mPaint.setColor(Color.CYAN);
mPaint.setStrokeWidth(50);
mPaint.setStyle(Paint.Style.STROKE);
Path path = new Path();
path.moveTo(mWidth/8, mHeigth/10);
path.lineTo(mWidth/4, mHeigth - mHeigth/8);
mPaint.setStrokeJoin(Paint.Join.MITER);
path.lineTo(mWidth/2, mHeigth/8);
canvas.drawPath(path, mPaint);
mPaint.setStrokeJoin(Paint.Join.ROUND);
path.lineTo(mWidth*3/4, mHeigth - mHeigth/8);
canvas.drawPath(path, mPaint);
mPaint.setStrokeJoin(Paint.Join.BEVEL);
path.lineTo(mWidth*7/8, mHeigth/8);
canvas.drawPath(path, mPaint);
}
}
Align 用于在绘制文本时表示的对齐方式:
public enum Align {
LEFT (0),
CENTER (1),
RIGHT (2);
}
static public class AlignPaintCanvasView extends PaintCanvasView{
@Override
protected void onChildDraw(Canvas canvas) {
mPaint.setTextSize(mWidth/10);
mPaint.setColor(Color.BLUE);
mPaint.setTextAlign(Paint.Align.LEFT);
canvas.drawText("Align View", mWidth/2, mHeigth*1/4, mPaint);
mPaint.setTextAlign(Paint.Align.CENTER);
canvas.drawText("Align View", mWidth/2, mHeigth*2/4, mPaint);
mPaint.setTextAlign(Paint.Align.RIGHT);
canvas.drawText("Align View", mWidth/2, mHeigth*3/4, mPaint);
}
}
颜色ColorMatrix 是一个5*4的矩阵. 默认的ColorMatrix为:【
1, 0, 0, 0, 0, // R
0, 1, 0, 0, 0, // G
0, 0, 1, 0, 0, // B
0, 0, 0, 1, 0, // A
】
最后一列表示偏移。通过函数
public void setScale(float rScale, float gScale, float bScale,float aScale) 来控制各个颜色分量的比重。
/**
* 4x5 matrix for transforming the color and alpha components of a Bitmap.
* The matrix can be passed as single array, and is treated as follows:
*
* [ a, b, c, d, e,
* f, g, h, i, j,
* k, l, m, n, o,
* p, q, r, s, t ]
*
* When applied to a color [R, G, B, A] the resulting color
* is computed as:
* R = a*R + b*G + c*B + d*A + e;
* G = f*R + g*G + h*B + i*A + j;
* B = k*R + l*G + m*B + n*A + o;
* A = p*R + q*G + r*B + s*A + t;
*
static public class ColorMatrixColorFilterView extends PaintCanvasView{
@Override
protected void onChildDraw(Canvas canvas) {
ColorMatrix colorMatrix = new ColorMatrix(new float[]{
1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 1, 0,
});
int strokeWidth = 20;
int min = Math.min(mWidth, mHeigth);
int radius = min/3;
mPaint.setColorFilter(new ColorMatrixColorFilter(colorMatrix));
mPaint.setColor(Color.argb(255, 255, 128, 103));
canvas.drawCircle(mRectF.centerX(), mRectF.centerY(), min/2, mPaint);
colorMatrix.setScale(0, 1f, 1f, 1f);
mPaint.setColorFilter(new ColorMatrixColorFilter(colorMatrix));
canvas.drawCircle(mWidth/3/2, mHeigth/2, radius - strokeWidth, mPaint);
mPaint.setColor(Color.argb(255, 255, 128, 103));
colorMatrix.setScale(1, 0f, 0f, 1f);
mPaint.setColorFilter(new ColorMatrixColorFilter(colorMatrix));
canvas.drawCircle(mWidth*5/6, mHeigth/2, radius - strokeWidth, mPaint);
}
}
LightingColorFilter 和 ColorMatrixColorFilter 道理上上一样的,都是通过控制RGBA 的数值实现滤镜的效果。在参数上有一些差异,ColorMatrixColorFilter 是分别操作颜色的各个通道。LightingColorFilter 则是直接传入两个RGBA的色彩参数。
/**
*
* Given a source color RGB, the resulting R'G'B' color is computed thusly:
* R' = R * colorMultiply.R + colorAdd.R
* G' = G * colorMultiply.G + colorAdd.G
* B' = B * colorMultiply.B + colorAdd.B
*/
static public class LightingColorFilterView extends PaintCanvasView{
Context mContext;
public LightingColorFilterView(Context context) {
super(context);
mContext = context;
setLayerType(LAYER_TYPE_SOFTWARE, null);
}
@Override
protected void onChildDraw(Canvas canvas) {
Bitmap bitmap = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.colorfilter);
Rect srcRect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
int min = Math.min(mWidth, mHeigth)/3;
canvas.drawBitmap(bitmap, srcRect, new Rect(mWidth/2 - min, mHeigth/2 - min, mWidth/2 + min, mHeigth/2 + min), mPaint);
mPaint.setColorFilter(new LightingColorFilter(0xFF00FFFF, 0x00FF0000));
canvas.drawBitmap(bitmap, srcRect, new Rect(mWidth/6 - min, mHeigth/2 - min, mWidth/6 + min, mHeigth/2 + min), mPaint);
mPaint.setColorFilter(new LightingColorFilter(0xFF00FFFF, 0x00000000));
canvas.drawBitmap(bitmap, srcRect, new Rect(mWidth*5/6 - min, mHeigth/2 - min, mWidth*5/6 + min, mHeigth/2 + min), mPaint);
}
}
PorterDuffColorFilter 构造参数需要传入两个参数。第一个为颜色值,第二个为混合模式。
然后Paint 在draw Bitmap 的时候Bitmap 和颜色值 按照第二个参数的进行混合。
static public class PorterDuffColorFilterView extends PaintCanvasView{
Context mContext;
public PorterDuffColorFilterView(Context context) {
super(context);
mContext = context;
setLayerType(LAYER_TYPE_SOFTWARE, null);
}
@Override
protected void onChildDraw(Canvas canvas) {
Bitmap bitmap = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.androidicon);
Rect srcRect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
int min = Math.min(mWidth, mHeigth)/3;
canvas.drawBitmap(bitmap, srcRect, new Rect(mWidth/2 - min, mHeigth/2 - min, mWidth/2 + min, mHeigth/2 + min), mPaint);
mPaint.setColorFilter(new PorterDuffColorFilter(Color.DKGRAY, PorterDuff.Mode.DST));
canvas.drawBitmap(bitmap, srcRect, new Rect(mWidth/6 - min, mHeigth/2 - min, mWidth/6 + min, mHeigth/2 + min), mPaint);
mPaint.setColorFilter(new PorterDuffColorFilter( Color.argb(255, 255, 128, 103), PorterDuff.Mode.SRC));
canvas.drawBitmap(bitmap, srcRect, new Rect(mWidth*5/6 - min, mHeigth/2 - min, mWidth*5/6 + min, mHeigth/2 + min), mPaint);
}
}
BlurMaskFilter为模糊面罩,可以在图形边缘添加一些毛玻璃效果。
BlurMaskFilter 构造函数两个参数,第一个参数为阴影的模糊半径,第二个参数为模糊模式 枚举类型 Blur。
public BlurMaskFilter(float radius, Blur style)
这个API不支持硬件加速,需要设置:
setLayerType(LAYER_TYPE_SOFTWARE, null);
public enum Blur {
/**
* Blur inside and outside the original border.
*/
NORMAL(0),
/**
* Draw solid inside the border, blur outside.
*/
SOLID(1),
/**
* Draw nothing inside the border, blur outside.
*/
OUTER(2),
/**
* Blur inside the border, draw nothing outside.
*/
INNER(3);
Blur(int value) {
native_int = value;
}
final int native_int;
}
static public class BlurMaskFilterView extends PaintCanvasView{
@Override
protected void onChildDraw(Canvas canvas) {
int strokeWidth = 20;
int min = Math.min(mWidth, mHeigth);
int radius = mWidth/8;
mPaint.setStrokeWidth(strokeWidth);
mPaint.setColor(Color.RED);
mPaint.setMaskFilter(new BlurMaskFilter(strokeWidth, BlurMaskFilter.Blur.NORMAL));
canvas.drawCircle(mWidth/4/2, mHeigth/2, radius - strokeWidth, mPaint);
mPaint.setMaskFilter(new BlurMaskFilter(strokeWidth, BlurMaskFilter.Blur.SOLID));
canvas.drawCircle(mWidth*3/4/2, mHeigth/2, radius - strokeWidth, mPaint);
mPaint.setMaskFilter(new BlurMaskFilter(strokeWidth, BlurMaskFilter.Blur.OUTER));
canvas.drawCircle(mWidth*5/4/2, mHeigth/2, radius - strokeWidth, mPaint);
mPaint.setMaskFilter(new BlurMaskFilter(strokeWidth, BlurMaskFilter.Blur.INNER));
canvas.drawCircle(mWidth*7/8, mHeigth/2, radius - strokeWidth, mPaint);
}
}
EmbossMaskFilter 用来设置浮雕效果,其原理是模拟光照效果,靠近光的一面显得亮一点,远离光的一面显得暗一点,这样就通过颜色的亮暗营造出浮雕的3D立体效果。
构造函数:
public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius)
direction 是float数组,定义长度为3的数组[x,y,z],来指定光源的方向
ambient 取值在0到1之间,定义背景光 或者说是周围光
specular 定义镜面反射系数
blurRadius 模糊半径
direction 代表光源的坐标系,可以这样想想,如果所绘制的物体在原点,direction代表光源的左标,根据光源的位置不同,可以显示不同的效果。如果Z轴为负,就是在物体的后边,显示要暗一些,如果在原点,就和物体重叠,显示为黑色。显示的效果还要和环境光ambient和镜面反射specular有关系。环境光的强弱同样会影响效果。镜面反射specular的含义是根据我们学习的光的反射定律,理性情况下所有的光先都被反射回去,实际情况下光的反射要有一定的损失,镜子算是镜面反射比较强的例子。
这个API同样不支持硬件加速,需要设置:
setLayerType(LAYER_TYPE_SOFTWARE, null);
static public class EmbossMaskFilterView extends PaintCanvasView{
@Override
protected void onChildDraw(Canvas canvas) {
int strokeWidth = 20;
int radius = mWidth/8;
mPaint.setStrokeWidth(strokeWidth);
mPaint.setColor(Color.RED);
mPaint.setMaskFilter(new EmbossMaskFilter(new float[] { 1, 1, 1F }, 0.1F, 8, 3));
canvas.drawCircle(mWidth/3/2, mHeigth/2, radius - strokeWidth, mPaint);
mPaint.setMaskFilter(new EmbossMaskFilter(new float[] { 1, 1, -1F }, 0.1F, 8, 3));
canvas.drawCircle(mWidth*3/3/2, mHeigth/2, radius - strokeWidth, mPaint);
mPaint.setMaskFilter(new EmbossMaskFilter(new float[] { 0, 0, 1F }, 0.1F, 8, 3));
canvas.drawCircle(mWidth*5/3/2, mHeigth/2, radius - strokeWidth, mPaint);
}
}