弹出dialog或者其他一个页面,UI背景显示虚化。
注意:这里虚化并不等于暗化,暗化比较简单通过设置FLAG_DIM_BEHIND即可。
在Andorid 4.1 之前(SDK_INT <16),背景虚化可以使用FLAG_BLUR_BEHIND实现的,但是后续版本Android不再支持,因此才有这篇文章的做法。
step1:获取当前UI的bitmap
step2:将bitmap进行虚化处理
step3:将虚化的bitmap设置为背景即可
这里提供一个工具类,帮助完成前两步,最后一步虚化的bitmap怎么使用,就又使用者来决定了。
/**
使用示例如下
1. 直接调用BlurUtil的getBlurBackground即可,
注意这里需要传入的是一个activity对象
2. dialog注意要设置全屏才能达到显示效果,因为设置的是dialog背景
*/
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
findViewById(R.id.textView).setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
//通过工具类,获取虚化的bitmap
Bitmap bitmap = BlurUtil.getBlurBackground(MainActivity.this);
//将虚化的bitmap 设置为背景
CustDialog dialog = new CustDialog(MainActivity.this, R.style.Dialog_Fullscreen, bitmap);
dialog.setTitle("blur behind dialog");
dialog.show();
}
});
}
}
/**
这是BlurUtil的源码,对外提供一个getBlurBackground的public方法。
*/
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.os.Build.VERSION;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;
import android.view.View;
public class BlurUtil {
public static Bitmap getBlurBackground(Activity activity) {
Bitmap originBitmap = getBackground(activity);
Bitmap blurBitmap = BlurUtil.apply(activity, originBitmap, 25);
return blurBitmap;
}
private static Bitmap getBackground(Activity activity) {
View decorView = activity.getWindow().getDecorView();
decorView.setDrawingCacheQuality(View.DRAWING_CACHE_QUALITY_LOW);
decorView.setDrawingCacheEnabled(true);
decorView.buildDrawingCache();
Bitmap image = decorView.getDrawingCache();
return image;
}
private static Bitmap apply(Context context, Bitmap sentBitmap) {
return apply(context, sentBitmap, 10);
}
private static Bitmap apply(Context context, Bitmap sentBitmap, int radius) {
Bitmap bitmap = Bitmap.createScaledBitmap(sentBitmap, sentBitmap.getWidth()/2, sentBitmap.getHeight()/2, false);
if (VERSION.SDK_INT > 16) {
final RenderScript rs = RenderScript.create(context);
final Allocation input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius(radius);
script.setInput(input);
script.forEach(output);
output.copyTo(bitmap);
//After finishing everything, we destroy the Renderscript.
rs.destroy();
return bitmap;
}
if (radius < 1) {
return (null);
}
int w = bitmap.getWidth();
int h = bitmap.getHeight();
int[] pix = new int[w * h];
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}
}