Android倒计时电子钟的实现(上篇)

    习惯了Android的默认倒计时字体,这里采用Canvas画图的方式实现倒计时时钟效果,首先先看一下静态效果

Android倒计时电子钟的实现(上篇)_第1张图片

不难发现,每个数字都是一个小圆形,也可以改成一个小正方形等等,这些都是可以实现的。

这里使用圆形。

仔细观察数字发现其是由一个二维数组组成,类似如下所示:根据下面数组可以画出0的,效果

 {0,0,1,1,1,0,0},
		         {0,1,1,0,1,1,0},
		         {1,1,0,0,0,1,1},
		         {1,1,0,0,0,1,1},
		         {1,1,0,0,0,1,1},
		         {1,1,0,0,0,1,1},
		         {1,1,0,0,0,1,1},
		         {1,1,0,0,0,1,1},
		         {0,1,1,0,1,1,0},
		         {0,0,1,1,1,0,0}


具体如何实现,可以先定义一个常量类,这里也可以使用json格式,然后进行读取。

/**
 * Constants.java
 * Copyright(C) 2014
 * creator:cuiran 2014-12-19 下午2:28:34
 */
package com.cayden.countdown;

/**
 * TODO 
 * @author cuiran
 * @version 1.0.0
 */
public interface Constants {
	
	int[][] data0={
				 {0,0,1,1,1,0,0},
		         {0,1,1,0,1,1,0},
		         {1,1,0,0,0,1,1},
		         {1,1,0,0,0,1,1},
		         {1,1,0,0,0,1,1},
		         {1,1,0,0,0,1,1},
		         {1,1,0,0,0,1,1},
		         {1,1,0,0,0,1,1},
		         {0,1,1,0,1,1,0},
		         {0,0,1,1,1,0,0}
    			};
	int[][] data1={
			    {0,0,0,1,1,0,0},
	            {0,1,1,1,1,0,0},
	            {0,0,0,1,1,0,0},
	            {0,0,0,1,1,0,0},
	            {0,0,0,1,1,0,0},
	            {0,0,0,1,1,0,0},
	            {0,0,0,1,1,0,0},
	            {0,0,0,1,1,0,0},
	            {0,0,0,1,1,0,0},
	            {1,1,1,1,1,1,1}
			};
	
	int[][] data2={
			    {0,1,1,1,1,1,0},
	            {1,1,0,0,0,1,1},
	            {0,0,0,0,0,1,1},
	            {0,0,0,0,1,1,0},
	            {0,0,0,1,1,0,0},
	            {0,0,1,1,0,0,0},
	            {0,1,1,0,0,0,0},
	            {1,1,0,0,0,0,0},
	            {1,1,0,0,0,1,1},
	            {1,1,1,1,1,1,1}
			};
	int[][] data3={
			    {1,1,1,1,1,1,1},
	            {0,0,0,0,0,1,1},
	            {0,0,0,0,1,1,0},
	            {0,0,0,1,1,0,0},
	            {0,0,1,1,1,0,0},
	            {0,0,0,0,1,1,0},
	            {0,0,0,0,0,1,1},
	            {0,0,0,0,0,1,1},
	            {1,1,0,0,0,1,1},
	            {0,1,1,1,1,1,0}
		};
	int[][] data4={
			 	{0,0,0,0,1,1,0},
	            {0,0,0,1,1,1,0},
	            {0,0,1,1,1,1,0},
	            {0,1,1,0,1,1,0},
	            {1,1,0,0,1,1,0},
	            {1,1,1,1,1,1,1},
	            {0,0,0,0,1,1,0},
	            {0,0,0,0,1,1,0},
	            {0,0,0,0,1,1,0},
	            {0,0,0,1,1,1,1}
		};
	int[][] data5={
				{1,1,1,1,1,1,1},
	            {1,1,0,0,0,0,0},
	            {1,1,0,0,0,0,0},
	            {1,1,1,1,1,1,0},
	            {0,0,0,0,0,1,1},
	            {0,0,0,0,0,1,1},
	            {0,0,0,0,0,1,1},
	            {0,0,0,0,0,1,1},
	            {1,1,0,0,0,1,1},
	            {0,1,1,1,1,1,0}
		};
	int[][] data6={
				{0,0,0,0,1,1,0},
	            {0,0,1,1,0,0,0},
	            {0,1,1,0,0,0,0},
	            {1,1,0,0,0,0,0},
	            {1,1,0,1,1,1,0},
	            {1,1,0,0,0,1,1},
	            {1,1,0,0,0,1,1},
	            {1,1,0,0,0,1,1},
	            {1,1,0,0,0,1,1},
	            {0,1,1,1,1,1,0}
		};
	int[][] data7={
				{1,1,1,1,1,1,1},
	            {1,1,0,0,0,1,1},
	            {0,0,0,0,1,1,0},
	            {0,0,0,0,1,1,0},
	            {0,0,0,1,1,0,0},
	            {0,0,0,1,1,0,0},
	            {0,0,1,1,0,0,0},
	            {0,0,1,1,0,0,0},
	            {0,0,1,1,0,0,0},
	            {0,0,1,1,0,0,0}
		};
	int[][] data8={
			  	{0,1,1,1,1,1,0},
	            {1,1,0,0,0,1,1},
	            {1,1,0,0,0,1,1},
	            {1,1,0,0,0,1,1},
	            {0,1,1,1,1,1,0},
	            {1,1,0,0,0,1,1},
	            {1,1,0,0,0,1,1},
	            {1,1,0,0,0,1,1},
	            {1,1,0,0,0,1,1},
	            {0,1,1,1,1,1,0}
		};
	int[][] data9={
			    {0,1,1,1,1,1,0},
	            {1,1,0,0,0,1,1},
	            {1,1,0,0,0,1,1},
	            {1,1,0,0,0,1,1},
	            {0,1,1,1,0,1,1},
	            {0,0,0,0,0,1,1},
	            {0,0,0,0,0,1,1},
	            {0,0,0,0,1,1,0},
	            {0,0,0,1,1,0,0},
	            {0,1,1,0,0,0,0}
		};
	int[][] data10={
				{0,0,0,0},
	            {0,0,0,0},
	            {0,1,1,0},
	            {0,1,1,0},
	            {0,0,0,0},
	            {0,0,0,0},
	            {0,1,1,0},
	            {0,1,1,0},
	            {0,0,0,0},
	            {0,0,0,0}
		};
	
	
}

然后自定义一个CountDownView继承SurfaceView,实现Runnable, Callback,Constants 这三个接口,之所以实现线程接口是为了后续动态改变时候使用。

具体代码如下:

/**
 * CountDownView.java
 * Copyright(C) 2014
 * creator:cuiran 2014-12-19 下午2:18:59
 */
package com.cayden.countdown.view;


import java.util.ArrayList;



import com.cayden.countdown.Constants;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;

/**
 * 倒计时View 
 * @author cuiran
 * @version 1.0.0
 */
public class CountDownView extends SurfaceView implements Runnable, Callback,Constants {
	private static final String TAG="CountDownView";
	private SurfaceHolder mHolder;    //用于控制SurfaceView
	private Canvas mCanvas;    //声明画布
	private Paint mPaint;    //声明画笔
    
    private Thread mThread;    //声明一个线程

    private static final int RADIUS=10;	//声明小球半径
    private static final int MARGIN_TOP = 60;
    private static final int MARGIN_LEFT = 30;
    private ArrayList list=new ArrayList();
   

	public CountDownView(Context context) {
		super(context);
		  mHolder = this.getHolder();    	//获得SurfaceHolder对象
	      mHolder.addCallback(this);    	//添加状态监听
	      mPaint = new Paint();    			//创建一个画笔对象
	      mPaint.setColor(Color.BLUE);   	//设置画笔的颜色

	
	      list.add(data0);
	      list.add(data1);
	      list.add(data2);
	      list.add(data3);
	      list.add(data4);
	      list.add(data5);
	      list.add(data6);
	      list.add(data7);
	      list.add(data8);
	      list.add(data9);
	      list.add(data10);
	}

	@Override
	public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) {
		
	}

	@Override
	public void surfaceCreated(SurfaceHolder arg0) {
		  mThread = new Thread(this);    //创建线程对象
		  
		  mThread.start();
	}

	@Override
	public void surfaceDestroyed(SurfaceHolder arg0) {
		
	}

	@Override
	public void run() {
		try{
			mDraw();
		}catch(Exception e){
			Log.e(TAG,"run error",e);
		}
		
		
	}
	
	/**
	 * 自定义绘图方法
	 * 2014-12-19 下午2:22:45
	 *
	 */
	public void mDraw() {
		 mCanvas = mHolder.lockCanvas();   			 //获得画布对象,开始对画布画画
		 mCanvas.drawColor(Color.BLACK);    		 //设置画布颜色为黑色
		 canvas(mCanvas);
		 mHolder.unlockCanvasAndPost(mCanvas);       //把画布显示在屏幕上
	}

	public void canvas(Canvas mCanvas) {
		//画圆,(x轴,y轴,半径,画笔)

        int hours=12;
        int minutes=36;
        int seconds=24;
        canvasDigit( MARGIN_LEFT , MARGIN_TOP , 	hours/10 , mCanvas );
        canvasDigit( MARGIN_LEFT + 15*(RADIUS+1) , MARGIN_TOP , hours%10 , mCanvas );
        canvasDigit( MARGIN_LEFT + 30*(RADIUS + 1) , MARGIN_TOP , 10 , mCanvas );
        canvasDigit( MARGIN_LEFT + 39*(RADIUS+1) , MARGIN_TOP , minutes/10 , mCanvas);
        canvasDigit( MARGIN_LEFT + 54*(RADIUS+1) , MARGIN_TOP , minutes%10 , mCanvas);
        canvasDigit( MARGIN_LEFT + 69*(RADIUS+1) , MARGIN_TOP , 10 , mCanvas);
        canvasDigit( MARGIN_LEFT + 78*(RADIUS+1) , MARGIN_TOP , seconds/10 , mCanvas);
        canvasDigit( MARGIN_LEFT + 93*(RADIUS+1) , MARGIN_TOP , seconds%10 , mCanvas);
	}
	
	
	public void canvasDigit(int x,int y,int num,Canvas mCanvas) {
		int [][] data=list.get(num);
		for(int i=0;i

关键代码是在画圆时候中间间隔的一个计算公式

mCanvas.drawCircle(x + j*2*(RADIUS+1)+(RADIUS+1), y + i*2*(RADIUS+1)+(RADIUS+1), RADIUS, mPaint);

这里引用了一个图片:


图片就是表示计算下一个圆的位置

然后在写一个Activity 来显示我们刚写的View

package com.cayden.countdown;

import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
import android.view.Window;
import android.view.WindowManager;

import com.cayden.countdown.view.CountDownView;

public class MainActivity extends Activity {

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		 // 隐藏状态栏
        this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
                WindowManager.LayoutParams.FLAG_FULLSCREEN);

        // 把Activity的标题去掉
        requestWindowFeature(Window.FEATURE_NO_TITLE);

        // 设置布局
        setContentView(new CountDownView(this));
	}

	@Override
	public boolean onCreateOptionsMenu(Menu menu) {
		// Inflate the menu; this adds items to the action bar if it is present.
		getMenuInflater().inflate(R.menu.main, menu);
		return true;
	}

}
最后运行效果就如最开始的图片显示的。


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