结果:
从github上的 web-socket-js (socket.io好像也是用这个做的他们的flash替代传输方式)改过来的。不过值得注意的是里面的flash websocket代理文件,文件实在是很大,有174k
很好奇,就反编译看下,
是flex做的,这点很不喜欢,因为我没有flex builder也不想因为去改代码重新装一个,然后mx包下面的是flex的组件,com包下是adobe封装的socket和两个加密包 .
最下面那个包才是最主要的,代码不是很复杂,就是利用actionscript3的socket,与那边服务端socket握手,传递消息,不过区别是,在connect的时候要把header封装成websocket的样子
这也是flash模拟websocket的原理。事实上,直接用flash的socket就可以完成与服务端的双向信息传递,不过缺点是需要在服务端的socket代码写很多其他的代码,比如多线程,信息解析等,直接用websocket就不用写那些多余的代码了。
我花了点时间把源码里面和加密有关的代码都注释掉,加密的代码都是和wss(类似于https)有关的,用flash编译了一下,主要就是把mx包加到flash编译里面,flex是臃肿版的flash,结果大小只有20k!原来加密让文件大太多了!
websocket.js
define("websocket", function() { (function() { if (window.WEB_SOCKET_FORCE_FLASH) { // Keeps going. } else if (window.WebSocket) { return; } else if (window.MozWebSocket) { // Firefox. window.WebSocket = MozWebSocket; return; } var logger; if (window.WEB_SOCKET_LOGGER) { logger = WEB_SOCKET_LOGGER; } else if (window.console && window.console.log && window.console.error) { logger = window.console; } else { logger = {log: function(){ }, error: function(){ }}; } window.WebSocket = function(url, protocols, proxyHost, proxyPort, headers) { var self = this; self.__id = WebSocket.__nextId++; WebSocket.__instances[self.__id] = self; self.readyState = WebSocket.CONNECTING; self.bufferedAmount = 0; self.__events = {}; if (!protocols) { protocols = []; } else if (typeof protocols == "string") { protocols = [protocols]; } self.__createTask = setTimeout(function() { WebSocket.__addTask(function() { self.__createTask = null; WebSocket.__flash.create( self.__id, url, protocols, proxyHost || null, proxyPort || 0, headers || null); }); }, 0); }; WebSocket.prototype.send = function(data) { if (this.readyState == WebSocket.CONNECTING) { throw "INVALID_STATE_ERR: Web Socket connection has not been established"; } var result = WebSocket.__flash.send(this.__id, encodeURIComponent(data)); if (result < 0) { // success return true; } else { this.bufferedAmount += result; return false; } }; WebSocket.prototype.close = function() { if (this.__createTask) { clearTimeout(this.__createTask); this.__createTask = null; this.readyState = WebSocket.CLOSED; return; } if (this.readyState == WebSocket.CLOSED || this.readyState == WebSocket.CLOSING) { return; } this.readyState = WebSocket.CLOSING; WebSocket.__flash.close(this.__id); }; WebSocket.prototype.dispatchEvent = function(event) { var events = this.__events[event.type] || []; for (var i = 0; i < events.length; ++i) { events[i](event); } var handler = this["on" + event.type]; if (handler) handler.apply(this, [event]); }; WebSocket.prototype.__handleEvent = function(flashEvent) { if ("readyState" in flashEvent) { this.readyState = flashEvent.readyState; } if ("protocol" in flashEvent) { this.protocol = flashEvent.protocol; } var jsEvent; if (flashEvent.type == "open" || flashEvent.type == "error") { jsEvent = this.__createSimpleEvent(flashEvent.type); } else if (flashEvent.type == "close") { jsEvent = this.__createSimpleEvent("close"); jsEvent.wasClean = flashEvent.wasClean ? true : false; jsEvent.code = flashEvent.code; jsEvent.reason = flashEvent.reason; } else if (flashEvent.type == "message") { var data = decodeURIComponent(flashEvent.message); jsEvent = this.__createMessageEvent("message", data); } else { throw "unknown event type: " + flashEvent.type; } this.dispatchEvent(jsEvent); }; WebSocket.prototype.__createSimpleEvent = function(type) { if (document.createEvent && window.Event) { var event = document.createEvent("Event"); event.initEvent(type, false, false); return event; } else { return {type: type, bubbles: false, cancelable: false}; } }; WebSocket.prototype.__createMessageEvent = function(type, data) { if (window.MessageEvent && typeof(MessageEvent) == "function" && !window.opera) { return new MessageEvent("message", { "view": window, "bubbles": false, "cancelable": false, "data": data }); } else if (document.createEvent && window.MessageEvent && !window.opera) { var event = document.createEvent("MessageEvent"); event.initMessageEvent("message", false, false, data, null, null, window, null); return event; } else { return {type: type, data: data, bubbles: false, cancelable: false}; } }; WebSocket.CONNECTING = 0; WebSocket.OPEN = 1; WebSocket.CLOSING = 2; WebSocket.CLOSED = 3; WebSocket.__isFlashImplementation = true; WebSocket.__initialized = false; WebSocket.__flash = null; WebSocket.__instances = {}; WebSocket.__tasks = []; WebSocket.__nextId = 0; WebSocket.loadFlashPolicyFile = function(url){ WebSocket.__addTask(function() { WebSocket.__flash.loadManualPolicyFile(url); }); }; WebSocket.__initialize = function() { if (WebSocket.__initialized) return; WebSocket.__initialized = true; if (WebSocket.__swfLocation) { window.WEB_SOCKET_SWF_LOCATION = WebSocket.__swfLocation; } }; WebSocket.__onFlashInitialized = function() { setTimeout(function() { WebSocket.__flash =main.get_flash_obj("webSocketFlash"); WebSocket.__flash.setCallerUrl(location.href); WebSocket.__flash.setDebug(!!window.WEB_SOCKET_DEBUG); for (var i = 0; i < WebSocket.__tasks.length; ++i) { WebSocket.__tasks[i](); } WebSocket.__tasks = []; }, 0); }; WebSocket.__onFlashEvent = function() { setTimeout(function() { try { var events = WebSocket.__flash.receiveEvents(); for (var i = 0; i < events.length; ++i) { WebSocket.__instances[events[i].webSocketId].__handleEvent(events[i]); } } catch (e) { logger.error(e); } }, 0); return true; }; WebSocket.__log = function(message) { logger.log(decodeURIComponent(message)); }; WebSocket.__error = function(message) { logger.error(decodeURIComponent(message)); }; WebSocket.__addTask = function(task) { if (WebSocket.__flash) { task(); } else { WebSocket.__tasks.push(task); } }; })(); return WebSocket; });
websocket_main.js
require(['html5/websocket','avalon-min'],function(WebSocket,avalon){ var $=function(id){ return document.getElementById(id); }; WEB_SOCKET_DEBUG = true; var ws; ws = new WebSocket("ws://localhost:8888/new-msg/socket"); ws.onopen = function() { output("onopen"); }; ws.onmessage = function(e) { output("onmessage: " + e.data); }; ws.onclose = function() { output("onclose"); }; ws.onerror = function() { output("onerror"); }; avalon.bind($('send'),'click',function(){ var input = $("input1"); ws.send(input.value); output("send: " + input.value); input.value = ""; input.focus(); }); avalon.bind($('close'),'click',function(){ ws.close(); }); function output(str) { var log = document.getElementById("log"); var escaped = str.replace(/&/, "&").replace(/, "<") .replace(/>/, ">").replace(/"/, """); // " log.innerHTML = escaped + "HTML:
" + log.innerHTML; } });
Insert title here
下面很重要,在运行前一定要开启服务端(python)的socket
import socket import time from threading import Thread class returnCrossDomain(Thread): def __init__(self,connection): Thread.__init__(self) self.con = connection def run(self): clientData = self.con.recv(1024) xmlData = '''''' xmlData += '''\0''' try: self.con.send(xmlData) except Excepiton,e: pass self.con.close() def main(): sock = socket.socket(socket.AF_INET,socket.SOCK_STREAM) sock.bind(('localhost',843)) sock.listen(10000000) print 'socket' while True: try: connection,address = sock.accept() returnCrossDomain(connection).start() except: time.sleep(1) if __name__=="__main__": main() ''' xmlData += ''' ''' xmlData += '''
服务端用python的tornado写的,也一样在运行前开启tornado
# -*- coding: utf-8 -*- import base import tornado.websocket def send_message(message): for handler in ChatSocketHandler.socket_handlers: handler.write_message(message) class ChatSocketHandler(tornado.websocket.WebSocketHandler): socket_handlers = set() def open(self): ChatSocketHandler.socket_handlers.add(self) print 'websocket' send_message('A new user has entered the chat room.') def on_close(self): ChatSocketHandler.socket_handlers.remove(self) print 'websocket close' send_message('A user has left the chat room.') def on_message(self, message): print 'message:'+message send_message(message)
tornado很好的封装了websocket,用起来很简单,加上flash模拟websocket兼容不支持websocket的浏览器,这样可以完美的利用高效的websocket.
如果嫌弃flash的话,还是用ajax长连接,tornado很好的支持ajax长连接,性能很好.
socket.io也是个不错的选择,提供了多种传输方案。
WebSocketMain.swf文件及源码见附件