# cat /proc/bus/input/devices
cat /proc/bus/input/devices
I: Bus=0000 Vendor=0000 Product=0000 Version=0000
N: Name=”qwerty”
P: Phys=
S: Sysfs=/class/input/input0
U: Uniq=
H: Handlers=kbd mouse0 event0
B: EV=2f
B: KEY=ffffffff ffffffff ffffffff ffffffff ffffffff ffffffff ffffffff ffffffff f
fffffff ffffffff ffffffff ffffffff ffffffff ffffffff ffffffff fffffffe
B: REL=3
B: ABS=7
B: SW=1
进入 /dev/input 目录,发现在3个device文件:mice,mouse0,event0,分别 cat这3个文件,发现只有 event0 有反应,如下图:
Android Native 鼠标事件截图1
而且不管是点击鼠标还是按键,都有反应,但显示的是一堆乱码,而且点击鼠标出来的东西要多一点,难道这就是传说是的 touchscreen ?!
为了分析 event0 的返回值,写了一段代码 testmice.c,如下:
引用
#include
#include
#include
#include
static int event0_fd = -1;
struct input_event ev0[64];
//for handling event0, mouse/key/ts
static int handle_event0() {
int button = 0, realx = 0, realy = 0, i, rd;
rd = read(event0_fd, ev0, sizeof(struct input_event) * 64);
if ( rd < sizeof(struct input_event) ) return 0;
for (i = 0; i < rd / sizeof(struct input_event); i++) {
printf(”", ev0[i].type, ev0[i].code, ev0[i].value);
if (ev0[i].type == 3 && ev0[i].code == 0)
realx = ev0[i].value;
else if (ev0[i].type == 3 && ev0[i].code == 1)
realy = ev0[i].value;
else if (ev0[i].type == 1) {
if (ev0[i].code == 158) {
//if key esc then exit
return 0;
}
} else if (ev0[i].type == 0 && ev0[i].code == 0 && ev0[i].value == 0) {
realx = 0, realy = 0;
}
printf(”event(%d): type: %d; code: %3d; value: %3d; realx: %3d; realy: %3d\n”, i,
ev0[i].type, ev0[i].code, ev0[i].value, realx, realy);
}
return 1;
}
int main(void) {
int done = 1;
printf(”sizeof(struct input_event) = %d\n”, sizeof(struct input_event));
event0_fd = open(”/dev/input/event0″, O_RDWR);
if ( event0_fd < 0 )
return -1;
while ( done ) {
printf(”begin handel_event0…\n”);
done = handle_event0();
printf(”end handel_event0…\n”);
}
if ( event0_fd > 0 ) {
close(event0_fd);
event0_fd = -1;
}
return 0;
}
#include
#include
#include
static int event0_fd = -1;
struct input_event ev0[64];
//for handling event0, mouse/key/ts
static int handle_event0() {
int button = 0, realx = 0, realy = 0, i, rd;
rd = read(event0_fd, ev0, sizeof(struct input_event) * 64);
if ( rd < sizeof(struct input_event) ) return 0;
for (i = 0; i < rd / sizeof(struct input_event); i++) {
printf(”", ev0[i].type, ev0[i].code, ev0[i].value);
if (ev0[i].type == 3 && ev0[i].code == 0)
realx = ev0[i].value;
else if (ev0[i].type == 3 && ev0[i].code == 1)
realy = ev0[i].value;
else if (ev0[i].type == 1) {
if (ev0[i].code == 158) {
//if key esc then exit
return 0;
}
} else if (ev0[i].type == 0 && ev0[i].code == 0 && ev0[i].value == 0) {
realx = 0, realy = 0;
}
printf(”event(%d): type: %d; code: %3d; value: %3d; realx: %3d; realy: %3d\n”, i,
ev0[i].type, ev0[i].code, ev0[i].value, realx, realy);
}
return 1;
}
int main(void) {
int done = 1;
printf(”sizeof(struct input_event) = %d\n”, sizeof(struct input_event));
event0_fd = open(”/dev/input/event0″, O_RDWR);
if ( event0_fd < 0 )
return -1;
while ( done ) {
printf(”begin handel_event0…\n”);
done = handle_event0();
printf(”end handel_event0…\n”);
}
if ( event0_fd > 0 ) {
close(event0_fd);
event0_fd = -1;
}
return 0;
}
用交叉编译器编译好后(编译过程就不再详述,请参见 blog:Android原生(Native)C开发之一:环境搭建篇),push至 emulator后执行后,切换到android 模拟器,在模拟器上点几下mouse,程序就会打出你点击的信息,效果如下,果然能正确得到点击的 mouse pos,如下图:
Android Native 鼠标事件截图2
分析上面的返回值,发现当按下 mouse left button 时,会得到4个事件,2个 type = 3 的事件返回了 pos x, pos y 的值,即mouse click pos, 另外1个 type = 1 的事件是按键事件(keydown),value就是按下的键的key,为0的应该就是 key的release事件,当松开 mouse时,也会得到两个 type = 1, 0 的事件,没有仔细去看它们的返回值,反正已经正确得到了 mosue的事件,下一步就是改SDL的事件驱动源码了…
参考链接: USB Mouse and Touch Screen (TS) Input(EN)[http://www.webkinesia.com/games/embedded.php]
文章转自:http://emck.avaw.com/?p=212