unity游戏开发-C#语言基础篇( 面向对象基础(二))


class Program : CarClass1 //子类:父类  冒号表示继承;
    {
        static void Main(string[] args)
        {
            CarClass BugattiCar = new CarClass();
            BugattiCar.Name = "布加迪.威航";
            BugattiCar.Brand = "布加迪";
            BugattiCar.Speed = 350;
            BugattiCar.Colour = "red";
            BugattiCar.ShowMsg();


            CarClass ferrariCar = new CarClass();
            ferrariCar.Name = "法拉利.欧美亚";
            ferrariCar.Brand = "法拉利";
            ferrariCar.Speed = 300;
            ferrariCar.Colour = "yellow";
            ferrariCar.ShowMsg();
            Console.ReadKey();

            CarClass1 bujiadiCar = new CarClass1();
            bujiadiCar.Name = "布加迪.威航";
            bujiadiCar.Brand = "布加迪";
            bujiadiCar.Speed = 388;
            bujiadiCar.Colour = "Red";
            string Str = CarClass1.Insurance;//常量的值是不能改变的
            Console.WriteLine(CarClass1.Insurance);//直接打印
            Console.WriteLine(Str);
            bujiadiCar.Capactiy = 50;//注意类的设置;简写过程 set get 都要写!
            bujiadiCar.ShowMsg();
            Console.WriteLine(bujiadiCar.Colour);
            Console.ReadKey();


            AnimalClass duck = new AnimalClass("鸭", 80, 90, "白色");
            duck.ShowMsg();


            //继承
            Program myProgram = new Program();
            Console.WriteLine(myProgram.sex1);//获取字段 protected 修饰符 只能通过子类的实例去获取;

            FunctionClass fun = new FunctionClass();

            Console.WriteLine(fun.ShowTestFun("张三", 100));//调用方法,有返回值;
            Console.WriteLine(fun.ShowTestFun("李四", 88));


            fun.showTest(8888);//调用方法,没有返回值

            fun.ShouTest1(bujiadiCar);


            MujiClass muji = new MujiClass("小小");
            GongjiClass gongji = new GongjiClass();

            gongji.chenJiao(muji);//传参之前必须实例化

            Console.ReadKey();

        }
    }
  class AnimalClass
    {
        //--------字段--------
        private string Animalname;
        private int Animalweingth;
        private int Animalheigth;
        private string Aniamalcolour;

        //-----------属性---------------

        public string Name
        {
            set { Animalname = value; }//set 设置值 Animalname=“鸭子”否则报错
            get { return Animalname; }//get 获取值 Animalname.Name 否则报错;

        }
        public int Weigth
        {
            set { Animalweingth = value; }
            get { return Animalweingth; }

        }

        public int Heigth
        {
            set { Animalheigth = value; }
            get { return Animalheigth; }
        }

        public string Colour
        {
            set { Aniamalcolour = value; }
            get { return Aniamalcolour; }
        }
        //---------------------方法----------------

        public void Eatting()
        {

            Console.WriteLine("吃!");
        }

        public void Running()
        {
            Console.WriteLine("跑!");
        }

        public void Latting()
        {
            Console.WriteLine("拉翔!");
        }



        /// 
        /// 打印到控制台
        /// 
        public void ShowMsg()
        {
            Console.WriteLine("动物名称:{0} 重量:{1}g 高度:{2}cm 颜色:{3}", Animalname, Animalheigth, Animalweingth, Aniamalcolour);
            Console.WriteLine("具有以下能力:");
            Eatting();
            Running();
            Latting();
        }

        //------------------------构造函数-------------
        public AnimalClass(string _name, int _weigth, int _heigth, string _colour)
        {
            Animalname = _name;
            Animalheigth = _heigth;
            Animalweingth = _weigth;
            Aniamalcolour = _colour;

        }
    }
public class CarClass1//public 公开的类 不写是只限当前程序集使用 internal
    {//类或结构的默认访问类型是internal
        //类中所有的成员,默认均为private

        /// 
        /// 汽车保险年限设置为常量
        /// 
        public const string Insurance = "3年";//常量默认静态的;必须初始化赋值;常量的值是不能改变的;
        //---------------字段---------------
        private string name;//名字

        private string brand;//品牌

        private string colour;//颜色

        private int speed;//速度

        //-----------构造函数----------------通过构造函数初始化相关值
        public CarClass(string _name, string _brand, int _speed) {

            this.name = _name;
            this.brand = _brand;
            this.speed = _speed;

        }


        //--------------属性-------------------
        //name属性
        public string Name
        {
            set { name = value; }
            get { return name; }

        }


        //品牌属性
        public string Brand
        {
            set { brand = value; }
            get { return brand; }
        }

        //速度属性
        public int Speed//上面是私有的,不赋值;现在是公开的;
        {
            set
            {
                if (value > 0 && value <= 500)
                {
                    speed = value;
                }
                else
                {
                    Console.WriteLine("超出范围!");
                }
            }
            get { return speed * 2; }
        }

        //油箱容量L
        public int Capactiy { set; get; }//系统默认创建一个油箱容量字段

        public string Colour
        {
            set
            { colour = value; }
            get { return colour; }
        }

        //男女属性
        public string Sex
        {
            set
            {
                if (Sex == "男" || Sex == "女")
                {
                    Sex = value;
                }
                else
                {
                    Console.WriteLine("输入错误!");
                }
            }
            get { return Sex; }
        }

        //受保护属性
        protected string sex1 = "女";

        //-------------------方法-----------------
        /// 
        /// 跑
        /// 
        private void Run()
        {
            Console.WriteLine("汽车开动了!");
        }
        /// 
        /// 载人
        /// 
        public void Manned()//注意private 和 public 的区别和应用范围;私有的,公开的,
        {
            Console.WriteLine("可以载人!");
        }

        /// 
        /// 屏幕显示信息
        /// 
        public void ShowMsg()
        {

            Console.WriteLine("汽车:{0} 品牌:{1} 颜色:{2} 速度:{3}km/h 油箱容量:{4}L", name, brand, colour, speed, Capactiy);
        }

    }
 class FunctionClass
    {
        public string ShowTestFun(string name, int money)
        {//有返回值的方法
            string str = "";
            str = name + "说今天星期四!";


            return str;

        }

        //没有返回值的方法
        public void showTest(int money)
        {
            //方法体

            Console.WriteLine("我身上有" + money + "元!");
        }

        public void ShouTest1(CarClass1 car)
        {

            Console.WriteLine("我的汽车是:" + car.Name);
        }
    }
class GongjiClass
    {
        private string name = "小明";

        public const string tedian = "不能下蛋!";


        public string Name
        {
            set { name = value; }
            get { return name; }
        }


        public void chenJiao(MujiClass muji)
        {

            Console.WriteLine(name + "公鸡晨叫:太阳晒屁股了!!!起床下蛋了!!!");

            muji.xiaDan();
        }

        private GongjiClass()
        { //私有的函数不能被实例化,只能被当前类使用

        }
    }

    class MujiClass
    {
        private string name = "小花";

        public string Name
        {
            set { name = value; }
            get { return name; }
        }

        public void xiaDan()
        {
            Console.WriteLine(name + "母鸡下蛋了!");
        }
        public MujiClass()
        {//优先级最高,首先执行 构造函数;
            Console.WriteLine("正在实例化一个母鸡");
        }

        public MujiClass(string muji)
        { //构造函数可以重名 只有两个构造函数,只有传参不传参
            Console.WriteLine("正在实例化一个{0}母鸡", muji);
        }
    }

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