在开发过程中,我们经常会遇到延迟操作,例如在网络请求成功后,自动返回前一页,如果请求完成马上返回,会很快,体验很不好,所以这时候我们做一个延时操作,等0.3S后再执行操作。
1.使用performSelector
[self performSelector:@selector(pBack) withObject:nil afterDelay:2];
很多人采用的是这样的代码,但是这样的代码会产生一些问题。例如例如我定时2S后返回,而用户1S的时候就点击返回了,这时候会出现怎样的情况?
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
self.view.backgroundColor = [UIColor redColor];
[self performSelector:@selector(pBack) withObject:nil afterDelay:1];
[self performSelector:@selector(pBack) withObject:nil afterDelay:2];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)dealloc {
NSLog(@"dealloc");
}
#pragma mark - private method
- (void)pBack {
NSLog(@"pBack");
[self dismissViewControllerAnimated:YES completion:nil];
}
我用两个performSelector模拟了用户的操作,一个是2s后返回,一个是1s后返回,这是我们看下执行log。
2014-08-31 19:20:30.221 DelayDemo[56875:60b] pBack
2014-08-31 19:20:31.221 DelayDemo[56875:60b] pBack
2014-08-31 19:20:31.222 DelayDemo[56875:60b] dealloc
从结果看两次都有执行,然而dealloc等到第二次执行完后才执行。这时候我们可能就会觉得有问题了,因为他跟我们的预期是不一致的,我们一般觉得第一次结束后就应该执行dealloc操作,结果不是的。因为调用performSelector会retain一次,所以当执行
[self dismissViewControllerAnimated:YES completion:nil];的时候,retainCount并不为0,所以不会销毁,所以如果开发者觉得调用pBack后,对象就会被销毁,那么就会出现一些bug。
例如:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
self.view.backgroundColor = [UIColor redColor];
[self performSelector:@selector(pBack) withObject:nil afterDelay:1];
[self performSelector:@selector(pBack) withObject:nil afterDelay:5];
[[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(pNotification:) name:@"RBTest" object:nil];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)dealloc {
[[NSNotificationCenter defaultCenter]removeObserver:self];
NSLog(@"dealloc");
}
#pragma mark - private method
- (void)pBack {
NSLog(@"pBack");
[self.navigationController popViewControllerAnimated:YES];
}
- (void)pNotification:(NSNotification *)pNote {
[self performSegueWithIdentifier:@"toOne" sender:nil];
}
上面的代码,当用户返回后,因为还有一个performSelector没执行完,那么Dealloc不会被调用,所以还是可以收到通知,如果这时候收到一个通知,要去执行一个push操作,程序就会崩溃。
怎么处理需要在返回的时候取消掉那么些还没有执行完的操作
[NSObject cancelPreviousPerformRequestsWithTarget:self];
所以pBack方法的代码就变成这样了。
- (void)pBack {
NSLog(@"pBack");
[NSObject cancelPreviousPerformRequestsWithTarget:self];
[self.navigationController popViewControllerAnimated:YES];
}
2.使用GCD
事实上我是比较推荐用GCD,因为代码更紧凑,也更简单,然后封装一下会易用。
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
self.view.backgroundColor = [UIColor redColor];
// [self performSelector:@selector(pBack) withObject:nil afterDelay:1];
// [self performSelector:@selector(pBack) withObject:nil afterDelay:5];
__weak QYToViewController *this = self;
dispatch_time_t time = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1.0 * NSEC_PER_SEC));
dispatch_after(time, dispatch_get_main_queue(), ^{
[this pBack];
});
dispatch_time_t time1 = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5.0 * NSEC_PER_SEC));
dispatch_after(time1, dispatch_get_main_queue(), ^{
[this pBack];
});
[[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(pNotification:) name:@"RBTest" object:nil];
}
相比于使用performSelector,显然使用GCD更简单,如果我们把这些代码封装下.
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
self.view.backgroundColor = [UIColor redColor];
// [self performSelector:@selector(pBack) withObject:nil afterDelay:1];
// [self performSelector:@selector(pBack) withObject:nil afterDelay:5];
__weak QYToViewController *this = self;
[self rbDelayTime:1 usingBlock:^{
[this pBack];
}];
[self rbDelayTime:5 usingBlock:^{
[this pBack];
}];
[[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(pNotification:) name:@"RBTest" object:nil];
}
- (void)rbDelayTime:(NSTimeInterval)pTime usingBlock:(dispatch_block_t) pBlock {
dispatch_time_t time = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(pTime * NSEC_PER_SEC));
dispatch_after(time, dispatch_get_main_queue(),pBlock);
}
封装后显然更易用,但是使用GCD有一个问题,就是无法取消。
当我们在开发过程中,在使用延时操作都要小心点,所以每当我们讨论说要加个延时或者定时,我都要把心悬起来,我们永远不会知道在等待过程中会发生什么!