iOS地图定位偏差问题解决(不同坐标系转化)

国际共识:WGS84的坐标系统,以经纬度的形式来表示地球平面上的某一个位置;

中国:GCJ-02的坐标系统。在我国,出于国家安全考虑,国内所有导航电子地图必须使用国家测绘局制定的加密坐标系统,即将一个真实的经纬度坐标加密成一个不正确的经纬度坐标,称之为火星坐标;

百度:BD-09的坐标系统,百度坐标是在国测局制定的GCJ-02,对地理位置进行首次加密的基础上,进行了BD-09二次加密措施,更加保护了个人隐私。

下面直接上代码,直接创建一个坐标转化类,用的时候将定位到的CLLocationCoordinate2D,直接通过所定义的类转化一下,再用的时候,地图定位偏差较大的问题即可解决。

创建一个坐标转化类

.h文件

#import《Foundation/Foundation.h》

#import《CoreLocation/CoreLocation.h》

@interface KNLocationConverter : NSObject

/**

*  判断是否在中国

*/

+(BOOL)isLocationOutOfChina:(CLLocationCoordinate2D)location;

/**

*  将WGS-84转为GCJ-02(火星坐标):

*/

+(CLLocationCoordinate2D)transformFromWGSToGCJ:(CLLocationCoordinate2D)wgsLoc;

/**

*  将GCJ-02(火星坐标)转为百度坐标:

*/

+(CLLocationCoordinate2D)transformFromGCJToBaidu:(CLLocationCoordinate2D)p;

/**

*  将百度坐标转为GCJ-02(火星坐标):

*/

+(CLLocationCoordinate2D)transformFromBaiduToGCJ:(CLLocationCoordinate2D)p;

/**

*  将GCJ-02(火星坐标)转为WGS-84:

*/

+(CLLocationCoordinate2D)transformFromGCJToWGS:(CLLocationCoordinate2D)p;

@end


.m文件

#import "TQLocationConverter.h"

#import《math.h》

static const double a = 6378245.0;

static const double ee = 0.00669342162296594323;

static const double pi = 3.14159265358979324;

static const double xPi = M_PI  * 3000.0 / 180.0;

@implementation KNLocationConverter

+(CLLocationCoordinate2D)transformFromWGSToGCJ:(CLLocationCoordinate2D)wgsLoc

{

CLLocationCoordinate2D adjustLoc;

if([self isLocationOutOfChina:wgsLoc])

{

adjustLoc = wgsLoc;

}

else

{

double adjustLat = [self transformLatWithX:wgsLoc.longitude - 105.0 withY:wgsLoc.latitude - 35.0];

double adjustLon = [self transformLonWithX:wgsLoc.longitude - 105.0 withY:wgsLoc.latitude - 35.0];

long double radLat = wgsLoc.latitude / 180.0 * pi;

long double magic = sin(radLat);

magic = 1 - ee * magic * magic;

long double sqrtMagic = sqrt(magic);

adjustLat = (adjustLat * 180.0) / ((a * (1 - ee)) / (magic * sqrtMagic) * pi);

adjustLon = (adjustLon * 180.0) / (a / sqrtMagic * cos(radLat) * pi);

adjustLoc.latitude = wgsLoc.latitude + adjustLat;

adjustLoc.longitude = wgsLoc.longitude + adjustLon;

}

return adjustLoc;

}

+ (double)transformLatWithX:(double)x withY:(double)y

{

double lat = -100.0 + 2.0 * x + 3.0 * y + 0.2 * y * y + 0.1 * x * y + 0.2 * sqrt(fabs(x));

lat += (20.0 * sin(6.0 * x * pi) + 20.0 *sin(2.0 * x * pi)) * 2.0 / 3.0;

lat += (20.0 * sin(y * pi) + 40.0 * sin(y / 3.0 * pi)) * 2.0 / 3.0;

lat += (160.0 * sin(y / 12.0 * pi) + 320 * sin(y * pi / 30.0)) * 2.0 / 3.0;

return lat;

}

+ (double)transformLonWithX:(double)x withY:(double)y

{

double lon = 300.0 + x + 2.0 * y + 0.1 * x * x + 0.1 * x * y + 0.1 * sqrt(fabs(x));

lon += (20.0 * sin(6.0 * x * pi) + 20.0 * sin(2.0 * x * pi)) * 2.0 / 3.0;

lon += (20.0 * sin(x * pi) + 40.0 * sin(x / 3.0 * pi)) * 2.0 / 3.0;

lon += (150.0 * sin(x / 12.0 * pi) + 300.0 * sin(x / 30.0 * pi)) * 2.0 / 3.0;

return lon;

}

+(CLLocationCoordinate2D)transformFromGCJToBaidu:(CLLocationCoordinate2D)p

{

long double z = sqrt(p.longitude * p.longitude + p.latitude * p.latitude) + 0.00002 * sqrt(p.latitude * pi);

long double theta = atan2(p.latitude, p.longitude) + 0.000003 * cos(p.longitude * pi);

CLLocationCoordinate2D geoPoint;

geoPoint.latitude  = (z * sin(theta) + 0.006);

geoPoint.longitude = (z * cos(theta) + 0.0065);

return geoPoint;

}

+(CLLocationCoordinate2D)transformFromBaiduToGCJ:(CLLocationCoordinate2D)p

{

double x = p.longitude - 0.0065, y = p.latitude - 0.006;

double z = sqrt(x * x + y * y) - 0.00002 * sin(y * xPi);

double theta = atan2(y, x) - 0.000003 * cos(x * xPi);

CLLocationCoordinate2D geoPoint;

geoPoint.latitude  = z * sin(theta);

geoPoint.longitude = z * cos(theta);

return geoPoint;

}

+(CLLocationCoordinate2D)transformFromGCJToWGS:(CLLocationCoordinate2D)p

{

double threshold = 0.00001;

// The boundary

double minLat = p.latitude - 0.5;

double maxLat = p.latitude + 0.5;

double minLng = p.longitude - 0.5;

double maxLng = p.longitude + 0.5;

double delta = 1;

int maxIteration = 30;

// Binary search

while(true)

{

CLLocationCoordinate2D leftBottom  = [[self class] transformFromWGSToGCJ:(CLLocationCoordinate2D){.latitude = minLat,.longitude = minLng}];

CLLocationCoordinate2D rightBottom = [[self class] transformFromWGSToGCJ:(CLLocationCoordinate2D){.latitude = minLat,.longitude = maxLng}];

CLLocationCoordinate2D leftUp      = [[self class] transformFromWGSToGCJ:(CLLocationCoordinate2D){.latitude = maxLat,.longitude = minLng}];

CLLocationCoordinate2D midPoint    = [[self class] transformFromWGSToGCJ:(CLLocationCoordinate2D){.latitude = ((minLat + maxLat) / 2),.longitude = ((minLng + maxLng) / 2)}];

delta = fabs(midPoint.latitude - p.latitude) + fabs(midPoint.longitude - p.longitude);

if(maxIteration-- <= 0 || delta <= threshold)

{

return (CLLocationCoordinate2D){.latitude = ((minLat + maxLat) / 2),.longitude = ((minLng + maxLng) / 2)};

}

if(isContains(p, leftBottom, midPoint))

{

maxLat = (minLat + maxLat) / 2;

maxLng = (minLng + maxLng) / 2;

}

else if(isContains(p, rightBottom, midPoint))

{

maxLat = (minLat + maxLat) / 2;

minLng = (minLng + maxLng) / 2;

}

else if(isContains(p, leftUp, midPoint))

{

minLat = (minLat + maxLat) / 2;

maxLng = (minLng + maxLng) / 2;

}

else

{

minLat = (minLat + maxLat) / 2;

minLng = (minLng + maxLng) / 2;

}

}

}

static bool isContains(CLLocationCoordinate2D point, CLLocationCoordinate2D p1, CLLocationCoordinate2D p2)

{

return (point.latitude >= MIN(p1.latitude, p2.latitude) && point.latitude <= MAX(p1.latitude, p2.latitude)) && (point.longitude >= MIN(p1.longitude,p2.longitude) && point.longitude <= MAX(p1.longitude, p2.longitude));

}

/**

*  判断是不是在中国

*/

+(BOOL)isLocationOutOfChina:(CLLocationCoordinate2D)location

{

if (location.longitude < 72.004 || location.longitude > 137.8347 || location.latitude < 0.8293 || location.latitude > 55.8271)

return YES;

return NO;

}

@end

用的时候,直接把国际坐标转换成火星坐标,就可以直接显示定位信息了



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