C++小游戏(原创)

#include
#include
#include
using namespace std;
double shanghai[20]={0.6,1.1,2,3.16,5.5,7,10,20,50,100,146.23,254.13,312,403,601,1023};
double bosshealth[20]={2,3,4,5.9,8,14,19,32,73,157,200,403,801,1200,3630,20123};
double wj_shanghai=1,wj_health=10,wj_max_health=10,boss,wj_money;
void chushihua();
void game();
void gongji();
void goumai();
void shangdian();
void zhujiemian();
void fangyu();
void cend();
void chushou();
void print(char[]);
int bishou=0,caidao=0,jian=0,shenjian=0;
double bishou_1=5,caidao_1=17,jian_1=58,shenjian_1=123.1;
int hat=0,douhui=0,hudun=0,hunjia=0,shendun=0;
double hat_1=7,douhui_1=21,hudun_1=49,hunjia_1=89,shendun_1=210.4;
void cend()
{
	system("cls");
	print("GAME OVER");
	exit(1);
}
void game()
{
	int k;
	chushihua();
	IO:
	printf("请输入对手等级 (0~15)\n");
	scanf("%d",&k);
	if(k>15||k<0)
	{
		system("cls");
		goto IO;
	}
	boss=bosshealth[k];
	system("cls");
	while(wj_health>=0)
	{
		srand(time(NULL));
		QP:
		printf("1.逃跑		2.进攻\n");
		char s=getch();
		if(s<'1'||s>'2')
		{
			system("cls");
			goto QP;
		}
		if(s=='1')
		{
			system("cls");
			zhujiemian();
		}
		system("cls");
		double l=shanghai[k]*((rand()%2)+1)+fabs(double(rand()%100/100-2));
		printf("对手对你造成了%lf点伤害\n",l);
		wj_health-=l;
		printf("你当前剩余血量:%lf\n",wj_health);
		if(wj_health<=0)
			cend();
		double o=wj_shanghai*((rand()%2)+1)+double(rand()%10/10);
		boss-=o;
		printf("你对对手造成了%lf点伤害\n",o);
		printf("对手当前剩余血量:%lf\n\n",boss);
		if(boss<=0)
		{
			printf("胜利!\n获得%lf金币\n\n当前剩余血量:%lf\n",shanghai[k]+3,wj_health);
			wj_money+=shanghai[k]+3;
			printf("\n余额:%lf\n",wj_money);
			getch();
			if(k==15)
			{
				printf("恭喜玩家!游戏胜利!\n");
				getch();
				exit(1);
			}
			system("cls");
			zhujiemian();
		}
	}
}
void zhujiemian()
{
	PO:
	printf("1.商店 2.战斗 3.回血 4.状态\n");
	char k=getch();
	if(k>'4'||k<'1')
	{
		system("cls");
		goto PO;
	}
	if(k=='1')
	{
		system("cls");
		shangdian();
		return;
	}
	if(k=='2')
	{
		system("cls");
		game();
		return;
	}
	if(k=='3')
	{
		system("cls");
		if(wj_money>0)
		{
			wj_money=wj_money*4/5-1;
			chushihua();
			wj_health=wj_max_health;
			printf("回血成功!\n");
			getch();
			system("cls");
			goto PO;
		}
		else
		{
			printf("余额不足!\n");
			getch();
			system("cls");
			goto PO;
		}
	}
	if(k=='4')
	{
		chushihua(); 
		system("cls");
		printf("生命值:%lf\n",wj_health);
		printf("最大生命值:%lf\n",wj_max_health);
		printf("攻击力:%lf\n",wj_shanghai);
		printf("金币:%lf\n",wj_money); 
		getch();
		system("cls");
		goto PO;
	}
	if(k=='5')
	{
		string a;
		system("cls");
		printf("输入密码!\n");
		cin>>a;
		if(a=="songyudashuaibi"||a=="PI")
		{
			wj_money+=1000;
			printf("外挂生效\n");
			Sleep(1000);
			system("cls");
			goto PO;
		}
		printf("外挂失败\n");
		Sleep(1000);
		system("cls");
		goto PO;
	}
}
void shangdian()
{
	LK:
	printf("1.购买 2.返回主界面\n");
	char k=getch();
	if(k!='1'&&k!='2')
	{
		system("cls");
		goto LK;
	}
	if(k=='1')
	{
		system("cls");
		goumai();
		goto LK;
	}
	if(k=='2')
	{
		system("cls");
		zhujiemian();
		return;
	}
}
void goumai()
{
	ML:
	printf("1.攻击 2.防御 3.返回主界面\n");
	char k=getch();
	if(k!='1'&&k!='2'&&k!='3')
	{
		system("cls");
		goto ML;
	}
	if(k=='1')
	{
		system("cls");
		gongji();
		goto ML;
	}
	if(k=='3')
	{
		system("cls");
		zhujiemian();
		return;
	}
	if(k=='2')
	{
		fangyu();
	}
} 
void gongji()
{
	OP:
	system("cls");
	printf("0.返回上界面\n");
	printf("1.返回主界面\n");
	printf("2.匕首 5金币\n");
	printf("3.菜刀 17金币\n");
	printf("4.剑 68金币\n");
	printf("5.圣剑 210金币\n");
	printf("提醒:金币价格与伤害成正比\n");
	char k=getch();
	if(k<'0'||k>'5')
	{
		system("cls");
		goto OP;
	}
	if(k=='0')
	{
		system("cls");
		goumai();
		return;
	}
	if(k=='1')
	{
		system("cls");
		zhujiemian();
		return;
	}
	if(k=='2')
	{
		if(wj_money>=bishou_1)
		{
			chushihua();
			system("cls");
			wj_money-=bishou_1;
			bishou++;
			goto OP;
		}
		system("cls");
		printf("余额不足!\n");
		getch();
		system("cls");
		goto OP;
	}
	if(k=='3')
	{
		if(wj_money>=caidao_1)
		{
			chushihua();
			system("cls");
			wj_money-=caidao_1;
			caidao++;
			goto OP;
		}
		system("cls");
		printf("余额不足!\n");
		getch();
		goto OP;
	}
	if(k=='4')
	{
		if(wj_money>=jian_1)
		{
			chushihua();
			system("cls");
			wj_money-=jian_1;
			jian++;
			goto OP;
		}
		system("cls");
		printf("余额不足!\n");
		getch();
		goto OP;
	}
	if(k=='5')
	{
		if(wj_money>=shenjian_1)
		{
			chushihua();
			system("cls");
			wj_money-=shenjian_1;
			shenjian++;
			goto OP;
		}
		system("cls");
		printf("余额不足!\n");
		getch();
		goto OP;
	}
}
void fangyu()
{
	OP:
	system("cls");
	printf("0.返回上界面\n");
	printf("1.返回主界面\n");
	printf("2.帽子 7金币\n");
	printf("3.头盔 21金币\n");
	printf("4.护盾 49金币\n");
	printf("5.盔甲 89金币\n");
	printf("6.圣盾 210金币\n");
	printf("提醒:金币价格与伤害成正比\n");
	char k=getch();
	if(k<'0'||k>'6')
	{
		system("cls");
		goto OP;
	}
	if(k=='0')
	{
		system("cls");
		goumai();
		return;
	}
	if(k=='1')
	{
		system("cls");
		zhujiemian();
		return;
	}
	if(k=='2')
	{
		if(wj_money>=hat_1)
		{
			chushihua();
			system("cls");
			wj_money-=hat_1;
			hat++;
			goto OP;
		}
		system("cls");
		printf("余额不足!\n");
		getch();
		system("cls");
		goto OP;
	}
	if(k=='3')
	{
		if(wj_money>=douhui_1)
		{
			chushihua();
			system("cls");
			wj_money-=douhui_1;
			douhui++;
			goto OP;
		}
		system("cls");
		printf("余额不足!\n");
		getch();
		goto OP;
	}
	if(k=='4')
	{
		if(wj_money>=hudun_1)
		{
			chushihua();
			system("cls");
			wj_money-=hudun_1;
			hudun++;
			goto OP;
		}
		system("cls");
		printf("余额不足!\n");
		getch();
		goto OP;
	}
	if(k=='5')
	{
			chushihua();
		if(wj_money>=hunjia_1)
		{
			system("cls");
			wj_money-=hunjia_1;
			hunjia++;
			goto OP;
		}
		system("cls");
		printf("余额不足!\n");
		getch();
		goto OP;
	}
	if(k=='6')
	{
		if(wj_money>=shendun_1)
		{
			chushihua();
			system("cls");
			wj_money-=shendun_1;
			shendun++;
			goto OP;
		}
		system("cls");
		printf("余额不足!\n");
		getch();
		goto OP;
	}
}
void chushihua()
{
	wj_max_health=hat*hat_1+douhui*douhui_1+hudun*hudun_1+hunjia*hunjia_1+shendun*shendun_1+10;
	wj_shanghai=bishou*bishou_1+caidao*caidao_1+jian*jian_1+shenjian*shenjian_1+1;
}
void print(char a[])
{
	int s=strlen(a);
	for(int i=0;i

你可能感兴趣的:(c++,game)