自定义View

概述

View和ViewGroup是Android显示系统的一部分,上层应用画图的基础。为了方便使用,Android也提供了很多widget(ImageView TextView LinearLayout RelativeLayout等)。View和ViewGroup其实是component模式,架构图如下:

自定义View_第1张图片
image.png

画图原理

如果让我们自己设计一个View系统,我们会提供哪些掊口呢?

可能我们首先想到画纸,画笔,颜料。然后确定要画什么物体、物体的大小
、物体的位置、物体的着色。这就是我们对绘画流程的基本认知。不错,View的显示也是这么干的。Canvas、Paint、Color、Measure、Layout 、Draw都是View的基本元素。自定义View很重要,但是我们程序员除非逼不得已,一般都不会选择通过自定义View来实现自己的UI。其实原因也很简单,给你画纸、画笔、颜料,并且你熟知绘画流程,你能画出来蒙拉丽莎吗?

自定义View给你很大的自由,理论上能实现你想要的任何UI,但是驾驭是不容易的,添加了困难和复杂度。所以不要抱怨系统提供的widget不灵活,有时它是符合单一原则,提供简单的操作。

自定义View三步骤

Measure、Layout 、Draw是自定义View最重要的三步骤,也符合我们对绘画的认知,先确定物体的大小,再确实物体的位置,然后开始绘制物体。

但对View树来说,Measure、Layout、Draw都是管理类ViewRootImpl.java调用的,View只需要重写OnMeasure、onLayout、onDraw方法实现自己的逻辑就可以了。

ViewRootImpl.java中有一个很重要的方法performTraversals,绘制从根视图,从上到下遍历整个视图树,每个View空间负责绘制自己,而ViewGroup还要负责告诉自己的子View开始进行绘制。视图树绘制可以分为三个步骤:分别是测量Measure ,布局 Layout ,绘制 Draw。三个接口如下:

  • performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
  • performLayout(lp, mWidth, mHeight);
  • performDraw();
private void performMeasure(int childWidthMeasureSpec, int childHeightMeasureSpec) {
        if (mView == null) {
            return;
        }
        Trace.traceBegin(Trace.TRACE_TAG_VIEW, "measure");
        try {
           \\ 最终调用view measure,其实现会调用OnMeasure
            mView.measure(childWidthMeasureSpec, childHeightMeasureSpec);     
        } finally {
            Trace.traceEnd(Trace.TRACE_TAG_VIEW);
        }
      ......
}
    
private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth,
            int desiredWindowHeight) {
        mLayoutRequested = false;
        mScrollMayChange = true;
        mInLayout = true;

        final View host = mView;
        if (host == null) {
            return;
        }
if (DEBUG_ORIENTATION || DEBUG_LAYOUT) {
            Log.v(mTag, "Laying out " + host + " to (" +
                    host.getMeasuredWidth() + ", " + host.getMeasuredHeight() + ")");
        }

        Trace.traceBegin(Trace.TRACE_TAG_VIEW, "layout");
        try {
            // 会调用View layout,layout  会调用onLayout方法
            host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
            .........
           }
           ..........
}

通过上面的代码可以看出Meassure 、Layout是怎么调用到View的onMeasure、onLayout, 比较清楚的简单。

draw流程

draw比较复杂,单独梳理,流程如下:
ViewRootImpl.java

  • performDraw();
  • draw(boolean fullRedrawNeeded);

ThreadedRenderer.java

  • void draw(View view, AttachInfo attachInfo, ThreadedRenderer.DrawCallbacks callbacks, ThreadedRenderer.FrameDrawingCallback frameDrawingCallback);
  • updateRootDisplayList(View view, DrawCallbacks callbacks);
  • updateViewTreeDisplayList(View view);

View.java

  • RenderNode updateDisplayListIfDirty();
  • void draw(Canvas canvas);
  • void onDraw(Canvas canvas);

上面就是draw调用流程,View那一层的draw其实是调用到DecorView中的draw,因为传给ThreadedRenderer.java中的View就是DecorView.DecorView会调用父类的draw,后面就会调用到View中的onDraw。

 private void performDraw() {
        if (mAttachInfo.mDisplayState == Display.STATE_OFF && !mReportNextDraw) {
            return;
        } else if (mView == null) {
            return;
        }

        final boolean fullRedrawNeeded = mFullRedrawNeeded || mReportNextDraw;
        mFullRedrawNeeded = false;

        mIsDrawing = true;
        Trace.traceBegin(Trace.TRACE_TAG_VIEW, "draw");
        ......

        try {
           // 调用自己的draw方法
            boolean canUseAsync = draw(fullRedrawNeeded);
            if (usingAsyncReport && !canUseAsync) {
                mAttachInfo.mThreadedRenderer.setFrameCompleteCallback(null);
                usingAsyncReport = false;
            }
        } finally {
            mIsDrawing = false;
            Trace.traceEnd(Trace.TRACE_TAG_VIEW);
        }

       .....
private boolean draw(boolean fullRedrawNeeded) {
        Surface surface = mSurface;
        if (!surface.isValid()) {
            return false;
        }
 if (!dirty.isEmpty() || mIsAnimating || accessibilityFocusDirty) {
            if (mAttachInfo.mThreadedRenderer != null && mAttachInfo.mThreadedRenderer.isEnabled()) {
                // If accessibility focus moved, always invalidate the root.
                boolean invalidateRoot = accessibilityFocusDirty || mInvalidateRootRequested;
                mInvalidateRootRequested = false;
..........
                final FrameDrawingCallback callback = mNextRtFrameCallback;
                mNextRtFrameCallback = null;

             // 现在版本使用的是这个方法draw的 
                mAttachInfo.mThreadedRenderer.draw(mView, mAttachInfo, this, callback);
........ 

  void draw(View view, AttachInfo attachInfo, DrawCallbacks callbacks,
            FrameDrawingCallback frameDrawingCallback) {
        attachInfo.mIgnoreDirtyState = true;

        final Choreographer choreographer = attachInfo.mViewRootImpl.mChoreographer;
        choreographer.mFrameInfo.markDrawStart();
        
         // 这个方法可以调用到updateDisplayListIfDirty(),然后调用view的draw方法
        updateRootDisplayList(view, callbacks);

        // 这个方法完成后,就可以上屏了
        int syncResult = nSyncAndDrawFrame(mNativeProxy, frameInfo, frameInfo.length);
   }
 public RenderNode updateDisplayListIfDirty() {  
      if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) {
                        dispatchDraw(canvas);
                        drawAutofilledHighlight(canvas);
                        if (mOverlay != null && !mOverlay.isEmpty()) {
                            mOverlay.getOverlayView().draw(canvas);
                        }
                       if (debugDraw()) {
                            debugDrawFocus(canvas);
                        }
                        } else {
                        // 调用draw方法,其实是调用DecorView的draw方法
                        draw(canvas);
                      }
}

自定义View的实现接口

上面梳理了View系统的Measure、Layout、Draw流程,其实对应用开发来说,只需要重写onMeasure、onLayout、onDraw方法。

onMeasure相关的知识

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)方法,两个int类型的参数,并且不是宽和高。而是MeasureSpec。

MeasureSpec表示的是一个32位的整型值,他的高2位表示测量模式SpecMode,低30位表示某种测量模式下的规格大小SpecSize .

MeadureSpec 是View类的一个静态内部类,用来表示如何测量这个View 。

public static class MeasureSpec {
       private static final int MODE_SHIFT = 30;
       private static final int MODE_MASK  = 0x3 << MODE_SHIFT;

       /** @hide */
       @IntDef({UNSPECIFIED, EXACTLY, AT_MOST})
       @Retention(RetentionPolicy.SOURCE)
       public @interface MeasureSpecMode {}

       public static final int UNSPECIFIED = 0 << MODE_SHIFT;

       public static final int EXACTLY     = 1 << MODE_SHIFT;
       
      public static final int AT_MOST     = 2 << MODE_SHIFT;

      ........
}

通过MeasureSpec计算View的宽高,然后调用setMeasuredDimension(measuredWidth, measuredHeight)这个接口设置此View的宽高。

onLayout

 /**
     * Called from layout when this view should
     * assign a size and position to each of its children.
     *
     * Derived classes with children should override
     * this method and call layout on each of
     * their children.
     * @param changed This is a new size or position for this view
     * @param left Left position, relative to parent
     * @param top Top position, relative to parent
     * @param right Right position, relative to parent
     * @param bottom Bottom position, relative to parent
     */

onDraw

    /**
         * Draw traversal performs several drawing steps which must be executed
         * in the appropriate order:
         *
         *      1. Draw the background
         *      2. If necessary, save the canvas' layers to prepare for fading
         *      3. Draw view's content
         *      4. Draw children
         *      5. If necessary, draw the fading edges and restore layers
         *      6. Draw decorations (scrollbars for instance)
         */

参数资料

https://www.jianshu.com/p/e9d8420b1b9c

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