【Netty4.X】Netty源码分析之NioEventLoopGroup(五)

NioEventLoopGroup实际是NioEventLoop的线程组,主要负责管理EventLoop的生命周期,EventLoop的默认大小是2倍的CPU核数,但这并不是一个恒定的最佳数量,为了避免线程上下文切换,只要能满足要求,这个值其实越小越好。

继承关系如下:
【Netty4.X】Netty源码分析之NioEventLoopGroup(五)_第1张图片

首先看NioEventLoopGroup构造方法:

public NioEventLoopGroup() {
    this(0);
}

public NioEventLoopGroup(int nThreads) {
    this(nThreads, null);
}

public NioEventLoopGroup(int nThreads, ThreadFactory threadFactory) {
    this(nThreads, threadFactory, SelectorProvider.provider());
}

public NioEventLoopGroup(
        int nThreads, ThreadFactory threadFactory, final SelectorProvider selectorProvider) {
    super(nThreads, threadFactory, selectorProvider);
}

从以上代码可以发现NioEventLoopGroup虽然有4个构造方法,但最终调用的是MultithreadEventLoopGroup的构造方法,代码如下:

protected MultithreadEventLoopGroup(int nThreads, ThreadFactory threadFactory, Object... args) {  
    super(nThreads == 0? DEFAULT_EVENT_LOOP_THREADS : nThreads, threadFactory, args);  
}

private static final int DEFAULT_EVENT_LOOP_THREADS;

    static {
        DEFAULT_EVENT_LOOP_THREADS = Math.max(1, SystemPropertyUtil.getInt(
                "io.netty.eventLoopThreads", Runtime.getRuntime().availableProcessors() * 2));

        if (logger.isDebugEnabled()) {
            logger.debug("-Dio.netty.eventLoopThreads: {}", DEFAULT_EVENT_LOOP_THREADS);
        }
    }

在NioEventLoopGroup初始化之前,会先执行父类MultithreadEventLoopGroup的静态模块,其中DEFAULT_EVENT_LOOP_THREADS的大小默认是CPU核数的两倍,就是文章开头说过的。

MultithreadEventExecutorGroup的构造方法:

//EventExecutor数组,保存eventLoop
private final EventExecutor[] children;
//从children中选取一个eventLoop的策略
private final EventExecutorChooser chooser;

protected MultithreadEventExecutorGroup(int nThreads, ThreadFactory threadFactory, Object... args) {
    if (nThreads <= 0) {
        throw new IllegalArgumentException(String.format("nThreads: %d (expected: > 0)", nThreads));
    }

    if (threadFactory == null) {
        //是一个通用的ThreadFactory实现,方便配置线程池
        threadFactory = newDefaultThreadFactory();
    }

    //根据线程数来创建SingleThreadEventExecutor数组
    //从命名上可以看出SingleThreadEventExecutor是一个只有一个线程的线程池
    children = new SingleThreadEventExecutor[nThreads];
    //根据children数组的大小,采用不同策略初始化chooser。
    if (isPowerOfTwo(children.length)) {
        chooser = new PowerOfTwoEventExecutorChooser();
    } else {
        chooser = new GenericEventExecutorChooser();
    }

    for (int i = 0; i < nThreads; i ++) {
        boolean success = false;
        try {
            //
            children[i] = newChild(threadFactory, args);
            success = true;
        } catch (Exception e) {
            // TODO: Think about if this is a good exception type
            throw new IllegalStateException("failed to create a child event loop", e);
        } finally {
            //如果没有创建成功,循环关闭所有SingleThreadEventExecutor
            if (!success) {
                for (int j = 0; j < i; j ++) {
                    children[j].shutdownGracefully();
                }

                //等待关闭成功
                for (int j = 0; j < i; j ++) {
                    EventExecutor e = children[j];
                    try {
                        while (!e.isTerminated()) {
                            e.awaitTermination(Integer.MAX_VALUE, TimeUnit.SECONDS);
                        }
                    } catch (InterruptedException interrupted) {
                        Thread.currentThread().interrupt();
                        break;
                    }
                }
            }
        }
    }

    final FutureListener terminationListener = new FutureListener() {
        @Override
        public void operationComplete(Future future) throws Exception {
            if (terminatedChildren.incrementAndGet() == children.length) {
                terminationFuture.setSuccess(null);
            }
        }
    };

    for (EventExecutor e: children) {
        e.terminationFuture().addListener(terminationListener);
    }
} 
  

回到NioEventLoopGroup的newChild方法重载

@Override
protected EventExecutor newChild(
        ThreadFactory threadFactory, Object... args) throws Exception {
    return new NioEventLoop(this, threadFactory, (SelectorProvider) args[0]);
}

MultithreadEventExecutorGroup构造方法中执行的是NioEventLoopGroup中的newChild方法,所以children元素的实际类型是NioEventLoop。

解释下EventExecutorChooser的选择

    //判断一个数是否是2的幂次方
    private static boolean isPowerOfTwo(int val) {
        return (val & -val) == val;
    }

    private final class PowerOfTwoEventExecutorChooser implements EventExecutorChooser {
        @Override
        public EventExecutor next() {
            return children[childIndex.getAndIncrement() & children.length - 1];
        }
    }

    private final class GenericEventExecutorChooser implements EventExecutorChooser {
        @Override
        public EventExecutor next() {
            return children[Math.abs(childIndex.getAndIncrement() % children.length)];
        }
    }

它是根据线程数组大小是否是2的幂次方来选择初始化chooser。如果大小为2的幂次方,则采用PowerOfTwoEventExecutorChooser,否则使用GenericEventExecutorChooser。也就是如果线程数是2的倍数时,Netty选择线程时会使用PowerOfTwoEventExecutorChooser,因为&比%更快(Netty为了性能也是拼了)。

作者:小毛驴,一个游戏人 
梦想:世界和平   
github主页:https://liulongling.github.io/
csdn主页:http://blog.csdn.net/liulongling
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若有错误之处,请多多谅解并欢迎批评指正。    
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