多线程处理 CyclicBarrier demo

场景一

有几个同学约好一起去食堂吃饭,各自都从各自的宿舍出发,然后到宿舍楼下集合。当所有的人都到了宿舍楼下之后,再一起从宿舍楼下出发前往食堂吃饭。

    public static void main(String[] args) {
        Map stringMap = new HashMap();
        stringMap.put("111", Boolean.TRUE);
        stringMap.put("112", Boolean.TRUE);
        stringMap.put("113", Boolean.TRUE);
        stringMap.put("114", Boolean.TRUE);
        stringMap.put("115", Boolean.TRUE);
        Boolean aBoolean = testMoreThread(stringMap);
        if (aBoolean) {
            System.out.println("大家都到达了宿舍楼下,一起出发吧。。。");
        } else {
            System.out.println("都回宿舍了???????");
        }
    }

处理结果

114开始从宿舍出发。。。
114到达楼下。。。
115开始从宿舍出发。。。
115到达楼下。。。
112开始从宿舍出发。。。
112到达楼下。。。
113开始从宿舍出发。。。
113到达楼下。。。
111开始从宿舍出发。。。
111到达楼下。。。
大家都到达了宿舍楼下,一起出发吧。。。
114开始从宿舍楼下出发。。。
114到达食堂。。。
115开始从宿舍楼下出发。。。
115到达食堂。。。
112开始从宿舍楼下出发。。。
112到达食堂。。。
111开始从宿舍楼下出发。。。
111到达食堂。。。
113开始从宿舍楼下出发。。。
113到达食堂。。。

Process finished with exit code 0

场景二:

有几个同学约好一起去食堂吃饭,各自都从各自的宿舍出发,然后到宿舍楼下集合。有个同学到达楼下后突然想点外卖,然后大家都回宿舍

    public static void main(String[] args) {
        Map stringMap = new HashMap();
        stringMap.put("111", Boolean.TRUE);
        stringMap.put("112", Boolean.TRUE);
        stringMap.put("113", Boolean.TRUE);
        stringMap.put("114", Boolean.TRUE);
        stringMap.put("115", Boolean.FALSE);
        Boolean aBoolean = testMoreThread(stringMap);
        if (aBoolean) {
            System.out.println("大家都到达了宿舍楼下,一起出发吧。。。");
        } else {
            System.out.println("都回宿舍了???????");
        }
    }

处理结果

114开始从宿舍出发。。。
114到达楼下。。。
115开始从宿舍出发。。。
115到达楼下。。。突然想叫外卖,回宿舍。。。
112开始从宿舍出发。。。
112到达楼下。。。
113开始从宿舍出发。。。
113到达楼下。。。
111开始从宿舍出发。。。
111到达楼下。。。
111回宿舍。。。
113回宿舍。。。
114回宿舍。。。
112回宿舍。。。
都回宿舍了???????

Process finished with exit code 0

多线程处理实现

public static Boolean testMoreThread(Map stringMap) {
        CyclicBarrierDemo sCyclicBarrier = new CyclicBarrierDemo(stringMap.size()+1, new Runnable() {
            @Override
            public void run() {
            }
        });
        try {
            for (String key : stringMap.keySet()) {
                Worker worker = new Worker(key, 5000, sCyclicBarrier, stringMap.get(key));
                worker.start();
            }
            Thread.sleep(1000);
            sCyclicBarrier.await();//工人完成工作,计数器减一
        } catch (Exception e) {
            return Boolean.FALSE;
        }
        return Boolean.TRUE;
    }
    public static class Worker extends Thread {
        String workerName;
        int workTime;
        CyclicBarrierDemo sCyclicBarrier;
        Boolean workValue;

        public Worker(String workerName, int workTime, CyclicBarrierDemo sCyclicBarrier, Boolean workValue) {
            this.workerName = workerName;
            this.workTime = workTime;
            this.sCyclicBarrier = sCyclicBarrier;
            this.workValue = workValue;
        }
        
        public void run() {
            System.out.println(workerName + "开始从宿舍出发。。。");
            try {
                if (workValue) {
                    System.out.println(workerName + "到达楼下。。。");
                    sCyclicBarrier.await();//等待别的同学
                    System.out.println(workerName + "开始从宿舍楼下出发。。。");
                    System.out.println(workerName + "到达食堂。。。");
                } else {
                    System.out.println(workerName + "到达楼下。。。突然想叫外卖,回宿舍。。。");
                    sCyclicBarrier.out();
                }
            } catch (Throwable e) {
                ExceptionUtil.printStackTrace(e);
                System.out.println(workerName + "回宿舍。。。");
                sCyclicBarrier.out();
            }
        }
    }
package com.self.ddyoung.daily.plugin;

import java.util.concurrent.BrokenBarrierException;
import java.util.concurrent.CyclicBarrier;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;

/**
 * @author Sanbian
 * @version 1.0
 * @since 17/2/21 下午8:05
 */
public class CyclicBarrierDemo{

    /**
     * Each use of the barrier is represented as a generation instance.
     * The generation changes whenever the barrier is tripped, or
     * is reset. There can be many generations associated with threads
     * using the barrier - due to the non-deterministic way the lock
     * may be allocated to waiting threads - but only one of these
     * can be active at a time (the one to which count applies)
     * and all the rest are either broken or tripped.
     * There need not be an active generation if there has been a break
     * but no subsequent reset.
     */
    private static class Generation {
        boolean broken = false;
    }




    /** The lock for guarding barrier entry */
    private final ReentrantLock lock = new ReentrantLock();
    /** Condition to wait on until tripped */
    private final Condition trip = lock.newCondition();
    /** The number of parties */
    private final int parties;
    /* The command to run when tripped */
    private final Runnable barrierCommand;
    /** The current generation */
    private CyclicBarrierDemo.Generation generation = new CyclicBarrierDemo.Generation();

    /**
     * Number of parties still waiting. Counts down from parties to 0
     * on each generation.  It is reset to parties on each new
     * generation or when broken.
     */
    private int count;

    /**
     * Updates state on barrier trip and wakes up everyone.
     * Called only while holding lock.
     */
    private void nextGeneration() {
        // signal completion of last generation
        trip.signalAll();
        // set up next generation
        count = parties;
        generation = new CyclicBarrierDemo.Generation();
    }

    /**
     * Sets current barrier generation as broken and wakes up everyone.
     * Called only while holding lock.
     */
    private void breakBarrier() {
        generation.broken = true;
        count = parties;
        trip.signalAll();
    }

    AtomicBoolean out = new AtomicBoolean(false
    );
    public void out(){
        out.getAndSet(true);
    }

    /**
     * Main barrier code, covering the various policies.
     */
    private int dowait(boolean timed, long nanos)
            throws InterruptedException, BrokenBarrierException,
            TimeoutException {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            final CyclicBarrierDemo.Generation g = generation;

            if (g.broken)
                throw new BrokenBarrierException();

            if (Thread.interrupted()) {
                breakBarrier();
                throw new InterruptedException();
            }

            int index = --count;
            if (index == 0) {  // tripped
                boolean ranAction = false;
                try {
                    final Runnable command = barrierCommand;
                    if (command != null)
                        command.run();
                    ranAction = true;
                    nextGeneration();
                    return 0;
                } finally {
                    if (!ranAction)
                        breakBarrier();
                }
            }

            // loop until tripped, broken, interrupted, or timed out
            for (;;) {
                if(out.get()){
                    Thread.currentThread().interrupt();
                }
                try {
                    if (!timed) {
//                        if(out.get()){
//                            Thread.currentThread().interrupt();
//                        }
//                        System.out.print("awaitNanos(100)");
                        trip.awaitNanos(100);
//                        Thread.sleep(100L);
                    }
                    else if (nanos > 0L)
                        nanos = trip.awaitNanos(nanos);
                } catch (InterruptedException ie) {
                    if (g == generation && ! g.broken) {
                        breakBarrier();
                        throw ie;
                    } else {
                        // We're about to finish waiting even if we had not
                        // been interrupted, so this interrupt is deemed to
                        // "belong" to subsequent execution.
                        Thread.currentThread().interrupt();
                    }
                }

                if (g.broken)
                    throw new BrokenBarrierException();

                if (g != generation)
                    return index;

                if (timed && nanos <= 0L) {
                    breakBarrier();
                    throw new TimeoutException();
                }
            }
        } finally {
            lock.unlock();
        }
    }

    /**
     * Creates a new CyclicBarrier that will trip when the
     * given number of parties (threads) are waiting upon it, and which
     * will execute the given barrier action when the barrier is tripped,
     * performed by the last thread entering the barrier.
     *
     * @param parties the number of threads that must invoke {@link #await}
     *        before the barrier is tripped
     * @param barrierAction the command to execute when the barrier is
     *        tripped, or {@code null} if there is no action
     * @throws IllegalArgumentException if {@code parties} is less than 1
     */
    public CyclicBarrierDemo(int parties, Runnable barrierAction) {
        if (parties <= 0) throw new IllegalArgumentException();
        this.parties = parties;
        this.count = parties;
        this.barrierCommand = barrierAction;
    }

    /**
     * Creates a new CyclicBarrier that will trip when the
     * given number of parties (threads) are waiting upon it, and
     * does not perform a predefined action when the barrier is tripped.
     *
     * @param parties the number of threads that must invoke {@link #await}
     *        before the barrier is tripped
     * @throws IllegalArgumentException if {@code parties} is less than 1
     */
    public CyclicBarrierDemo(int parties) {
        this(parties, null);
    }

    /**
     * Returns the number of parties required to trip this barrier.
     *
     * @return the number of parties required to trip this barrier
     */
    public int getParties() {
        return parties;
    }

    /**
     * Waits until all {@linkplain #getParties parties} have invoked
     * await on this barrier.
     *
     * 

If the current thread is not the last to arrive then it is * disabled for thread scheduling purposes and lies dormant until * one of the following things happens: *

    *
  • The last thread arrives; or *
  • Some other thread {@linkplain Thread#interrupt interrupts} * the current thread; or *
  • Some other thread {@linkplain Thread#interrupt interrupts} * one of the other waiting threads; or *
  • Some other thread times out while waiting for barrier; or *
  • Some other thread invokes {@link #reset} on this barrier. *
* *

If the current thread: *

    *
  • has its interrupted status set on entry to this method; or *
  • is {@linkplain Thread#interrupt interrupted} while waiting *
* then {@link InterruptedException} is thrown and the current thread's * interrupted status is cleared. * *

If the barrier is {@link #reset} while any thread is waiting, * or if the barrier {@linkplain #isBroken is broken} when * await is invoked, or while any thread is waiting, then * {@link BrokenBarrierException} is thrown. * *

If any thread is {@linkplain Thread#interrupt interrupted} while waiting, * then all other waiting threads will throw * {@link BrokenBarrierException} and the barrier is placed in the broken * state. * *

If the current thread is the last thread to arrive, and a * non-null barrier action was supplied in the constructor, then the * current thread runs the action before allowing the other threads to * continue. * If an exception occurs during the barrier action then that exception * will be propagated in the current thread and the barrier is placed in * the broken state. * * @return the arrival index of the current thread, where index * {@link #getParties()} - 1 indicates the first * to arrive and zero indicates the last to arrive * @throws InterruptedException if the current thread was interrupted * while waiting * @throws BrokenBarrierException if another thread was * interrupted or timed out while the current thread was * waiting, or the barrier was reset, or the barrier was * broken when {@code await} was called, or the barrier * action (if present) failed due an exception. */ public int await() throws InterruptedException, BrokenBarrierException { try { return dowait(false, 0L); } catch (TimeoutException toe) { throw new Error(toe); // cannot happen; } } /** * Waits until all {@linkplain #getParties parties} have invoked * await on this barrier, or the specified waiting time elapses. * *

If the current thread is not the last to arrive then it is * disabled for thread scheduling purposes and lies dormant until * one of the following things happens: *

    *
  • The last thread arrives; or *
  • The specified timeout elapses; or *
  • Some other thread {@linkplain Thread#interrupt interrupts} * the current thread; or *
  • Some other thread {@linkplain Thread#interrupt interrupts} * one of the other waiting threads; or *
  • Some other thread times out while waiting for barrier; or *
  • Some other thread invokes {@link #reset} on this barrier. *
* *

If the current thread: *

    *
  • has its interrupted status set on entry to this method; or *
  • is {@linkplain Thread#interrupt interrupted} while waiting *
* then {@link InterruptedException} is thrown and the current thread's * interrupted status is cleared. * *

If the specified waiting time elapses then {@link TimeoutException} * is thrown. If the time is less than or equal to zero, the * method will not wait at all. * *

If the barrier is {@link #reset} while any thread is waiting, * or if the barrier {@linkplain #isBroken is broken} when * await is invoked, or while any thread is waiting, then * {@link BrokenBarrierException} is thrown. * *

If any thread is {@linkplain Thread#interrupt interrupted} while * waiting, then all other waiting threads will throw {@link * BrokenBarrierException} and the barrier is placed in the broken * state. * *

If the current thread is the last thread to arrive, and a * non-null barrier action was supplied in the constructor, then the * current thread runs the action before allowing the other threads to * continue. * If an exception occurs during the barrier action then that exception * will be propagated in the current thread and the barrier is placed in * the broken state. * * @param timeout the time to wait for the barrier * @param unit the time unit of the timeout parameter * @return the arrival index of the current thread, where index * {@link #getParties()} - 1 indicates the first * to arrive and zero indicates the last to arrive * @throws InterruptedException if the current thread was interrupted * while waiting * @throws TimeoutException if the specified timeout elapses * @throws BrokenBarrierException if another thread was * interrupted or timed out while the current thread was * waiting, or the barrier was reset, or the barrier was broken * when {@code await} was called, or the barrier action (if * present) failed due an exception */ public int await(long timeout, TimeUnit unit) throws InterruptedException, BrokenBarrierException, TimeoutException { return dowait(true, unit.toNanos(timeout)); } /** * Queries if this barrier is in a broken state. * * @return {@code true} if one or more parties broke out of this * barrier due to interruption or timeout since * construction or the last reset, or a barrier action * failed due to an exception; {@code false} otherwise. */ public boolean isBroken() { final ReentrantLock lock = this.lock; lock.lock(); try { return generation.broken; } finally { lock.unlock(); } } /** * Resets the barrier to its initial state. If any parties are * currently waiting at the barrier, they will return with a * {@link BrokenBarrierException}. Note that resets after * a breakage has occurred for other reasons can be complicated to * carry out; threads need to re-synchronize in some other way, * and choose one to perform the reset. It may be preferable to * instead create a new barrier for subsequent use. */ public void reset() { final ReentrantLock lock = this.lock; lock.lock(); try { breakBarrier(); // break the current generation nextGeneration(); // start a new generation } finally { lock.unlock(); } } /** * Returns the number of parties currently waiting at the barrier. * This method is primarily useful for debugging and assertions. * * @return the number of parties currently blocked in {@link #await} */ public int getNumberWaiting() { final ReentrantLock lock = this.lock; lock.lock(); try { return parties - count; } finally { lock.unlock(); } } }

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