Unity3D开发-C#语言进阶篇(面向对象之多态-接口应用详解)

 class Program
    {
        static void Main(string[] args)
        {
            //1、创建一个名称为Vehicle的接口,在接口中添加两个带有一个参数的方法start()和stop()。
            //    //在两个名称分别为Bike和Bus的类中实现Vehicle接口。
            //    //创建一个名称为interfaceDemo的类,在interfaceDemo的main()方法中创建Bike和Bus对象,并访问start()和stop()方法。
            //Bike bike = new Bike();
            //Bus bus = new Bus();

            //2、设计一张抽象的门Door类,那么对于这张门来说,就应该拥有所有门的共性,开门openDoor()和关门closeDoor();
            //然后对门进行另外的功能设计,防盗--theftproof()、防水--waterproof()、防弹--bulletproof()、防火、防锈…… 
            //要求:利用继承、抽象类、接口的知识设计该门
            IDoors door = new NewDoors();
            Console.ReadKey();
        }
    }
 class Bike:IVechicle
    {
        public Bike()
        {

            this.start();
            this.stop();
        }



        public void start()
        {
            //throw new NotImplementedException();
            Console.WriteLine("Bike 开动了!");
        }

        public void stop()
        {
            // throw new NotImplementedException();
            Console.WriteLine("Bike 停止了!");
        }
    }
 class Bus:IVechicle
    {
        public Bus()
        {
            this.start();
            this.stop();

        }
        public void start()
        {
            // throw new NotImplementedException();
            Console.WriteLine("Bus 开动了!");
        }

        public void stop()
        {
            // throw new NotImplementedException();
            Console.WriteLine("Bus 停止了!");
        }
    }

 abstract class Doors
    {
        public abstract string Theftproof
        {
            get;
            set;
        }
        public abstract string Waterproof
        {
            get;
            set;
        }
        public abstract string Bulletproof
        {
            get;
            set;
        }
        public abstract string Fireproof
        {
            get;
            set;
        }
        public abstract string Xiuproof
        {
            get;
            set;
        }

    }
 interface IDoors
    {
        void openDoor();
        void closeDoor();
    }
 interface IVechicle
    {
        void start();

        void stop();
    }
  class NewDoors:Doors,IDoors
    {
        private string theftproof;
        private string waterproof;
        private string bulletproof;
        private string fireproof;
        private string xiuproof;


        public NewDoors()
        {
            this.openDoor();
            this.closeDoor();

            Console.WriteLine("门的属性有:{0} {1} {2} {3} {4}", Theftproof, Waterproof, Bulletproof, Fireproof, Xiuproof);


        }



        public override string Theftproof
        {

            get
            {
                //throw new NotImplementedException();
                return "防盗";
            }
            set
            {

                theftproof = value;


            }

        }

        public override string Waterproof
        {
            get
            {
                //throw new NotImplementedException();
                return "防水";
            }
            set
            {
                // throw new NotImplementedException();

                waterproof = value;


            }
        }

        public override string Bulletproof
        {
            get
            {
                //throw new NotImplementedException();
                return "防弹";
            }
            set
            {
                // throw new NotImplementedException();

                bulletproof = value;


            }
        }

        public override string Fireproof
        {
            get
            {
                //throw new NotImplementedException();
                return "防火";
            }
            set
            {
                // throw new NotImplementedException();
                fireproof = value;


            }
        }

        public override string Xiuproof
        {
            get
            {
                // throw new NotImplementedException();
                return "防锈";
            }
            set
            {
                // throw new NotImplementedException();

                xiuproof = value;

            }
        }

        public void openDoor()
        {
            // throw new NotImplementedException();
            Console.WriteLine("门 打开了!");
        }

        public void closeDoor()
        {
            //throw new NotImplementedException();
            Console.WriteLine("门  被关上了!");
        }
    }

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