Masonry原生说明ReadMe.md

有些无用说明删除

Masonry 一直在维护中, ** 我们致力于修复bug和吸收众多开发者的建议 . 如果项目是用Swift语言写的建议使用 **SnapKit** .**

Masonry是一个轻量级的布局框架. Masonry 用可链条式描述自动布局代码,这样使你的布局更加简洁,增强可读性了.Masonry 适用 iOS 和 Mac OS X.

您可以通过下载安装Masonry iOS Examples项目,打开workspace,运行项目,查看使用效果.

苹果原生布局NSLayoutConstraints有什么缺点?

Auto Layout是强大的和灵活,然而通过创建代码创建约束对象进行自动布局的话,项目中代码量十分大( 冗长 )且不好描述.我们可以通过一个例子对比一下.eg:创建一个View,使它的四周与父控件的四周边框相距10像素.


UIView *superview = self.view;

UIView *view1 = [[UIView alloc] init]; 

view1.translatesAutoresizingMaskIntoConstraints = NO;//去掉AutoResizing

view1.backgroundColor = [UIColor greenColor]; 

[superview addSubview:view1]; 

UIEdgeInsets padding = UIEdgeInsetsMake(10, 10, 10, 10); 

[superview addConstraints:@[

     //view1 constraints

      [NSLayoutConstraint constraintWithItem:view1 attribute:NSLayoutAttributeTop relatedBy:NSLayoutRelationEqual toItem:superview attribute:NSLayoutAttributeTop multiplier:1.0 constant:padding.top], 

      [NSLayoutConstraint constraintWithItem:view1 attribute:NSLayoutAttributeLeft relatedBy:NSLayoutRelationEqual toItem:superview attribute:NSLayoutAttributeLeft multiplier:1.0 constant:padding.left],

      [NSLayoutConstraint constraintWithItem:view1 attribute:NSLayoutAttributeBottom relatedBy:NSLayoutRelationEqual toItem:superview attribute:NSLayoutAttributeBottom multiplier:1.0 constant:-padding.bottom], 

      [NSLayoutConstraint constraintWithItem:view1 attribute:NSLayoutAttributeRight relatedBy:NSLayoutRelationEqual toItem:superview attribute:NSLayoutAttributeRight multiplier:1 constant:-padding.right], 

]];

提高代码可读性,我们使用Masnory

UIEdgeInsets padding = UIEdgeInsetsMake(10, 10, 10, 10);

[view1 mas_makeConstraints:^(MASConstraintMaker *make) {

    make.top.equalTo(superview.mas_top).with.offset(padding.top); //with是连词

    make.left.equalTo(superview.mas_left).with.offset(padding.left);

    make.bottom.equalTo(superview.mas_bottom).with.offset(-padding.bottom);

    make.right.equalTo(superview.mas_right).with.offset(-padding.right);

}];

或者


[view1 mas_makeConstraints:^(MASConstraintMaker *make) {

    make.edges.equalTo(superview).with.insets(padding);

}];

使用Masnory必须将子控件添加到父控件之后,才能再布局.有些布局约束Masnory会自动参考父控件对应参数.

Masonry 自动设置子控件的translatesAutoresizingMaskIntoConstraints = NO;

关系代码块

  • equalTo 等价于 NSLayoutRelationEqual //等于

  • lessThanOrEqualTo 等价于 NSLayoutRelationLessThanOrEqual//小于等于

  • greaterThanOrEqualTo 等价于 NSLayoutRelationGreaterThanOrEqual//大于等于

这三个约束可以使用下面任何一个参数:

1. MASViewAttribute

eg:make.centerX.lessThanOrEqualTo(view2.mas_left);

MASViewAttribute NSLayoutAttribute
view.mas_left NSLayoutAttributeLeft
view.mas_right NSLayoutAttributeRight
view.mas_top NSLayoutAttributeTop
view.mas_bottom NSLayoutAttributeBottom
view.mas_leading //左侧 NSLayoutAttributeLeading
view.mas_trailing //右侧 NSLayoutAttributeTrailing
view.mas_width NSLayoutAttributeWidth
view.mas_height NSLayoutAttributeHeight
view.mas_centerX NSLayoutAttributeCenterX
view.mas_centerY NSLayoutAttributeCenterY
view.mas_baseline//文本基线 NSLayoutAttributeBaseline

2. UIView/NSView

eg:是一个view的left大于label的left


//下面两种实现方式:

make.left.greaterThanOrEqualTo(label);

make.left.greaterThanOrEqualTo(label.mas_left);

3. NSNumber

eg:使view的高度是一个固定值,宽度有最小值,最大值:


//width >= 200 && width <= 400

make.width.greaterThanOrEqualTo(@200);

make.width.lessThanOrEqualTo(@400);

eg:自带布局中有些属性必须有参照view才能设置(center/left),使用Masonry后,若没有设置参照View,自动参照父控件superView.参照值不能直接是int/float/double时,使用NSNumber类型.


//使view.left = view.superview.left + 10;

 make.left.lessThanOrEqualTo(@10);

//不使用NSNumber,使用int/float/double类型.

make.top.mas_equalTo(42);

make.height.mas_equalTo(20);

make.size.mas_equalTo(CGSizeMake(50, 100));

make.edges.mas_equalTo(UIEdgeInsetsMake(10, 0, 10, 0));

make.left.mas_equalTo(view).mas_offset(UIEdgeInsetsMake(10, 0, 10, 0));

Masnory 默认情况下,前缀带有'mas_'的具有'数据类型自动转变功能'.如果您想前缀有'mas_'与没有前缀的 功能相同,在导入Masonry之前定义宏MAS_SHORTHAND_GLOBALS.

4. NSArray

参照约束可视参照一个数组:


make.height.equalTo(@[view1.mas_height, view2.mas_height]);

make.height.equalTo(@[view1, view2]);

make.left.equalTo(@[view1, @100, view3.right]);

学会分清主次(优先级)

  • 设置优先级,指定哪个约束最重要,

  • priorityHigh 等价于 UILayoutPriorityDefaultHigh // 优先级高

  • priorityMedium//介于高低之间,,中间级

  • priorityLow等价于 UILayoutPriorityDefaultLow // 优先级低

设置优先级必须在约束链的最后书写:eg:


make.left.greaterThanOrEqualTo(label.mas_left).with.priorityLow();

make.top.equalTo(label.mas_top).with.priority(600);

组合使用

edges


// make top, left, bottom, right equal view2make.edges.equalTo(view2);

// make top = superview.top + 5, left = superview.left + 10, bottom = superview.bottom - 15, right = superview.right - 20

make.edges.equalTo(superview).insets(UIEdgeInsetsMake(5, 10, 15, 20))

size


// make width and height greater than or equal to titleLabel

make.size.greaterThanOrEqualTo(titleLabel)

// make width = superview.width + 100, height = superview.height - 50

make.size.equalTo(superview).sizeOffset(CGSizeMake(100, -50))

center


//使 centerX 和 centerY = button1

make.center.equalTo(button1)

//使 centerX = superview.centerX - 5, centerY = superview.centerY + 10

make.center.equalTo(superview).centerOffset(CGPointMake(-5, 10))

//You can chain view attributes for increased readability:

// All edges but the top should equal those of the superview

make.left.right.and.bottom.equalTo(superview);

make.top.equalTo(otherView);

Hold on for dear life

动画/删除/替换

1. 设置约束

局部约束可以保存,多个临时约束也可以保存到数组中


//声明一个约束

@property (nonatomic, strong) MASConstraint *topConstraint;

...

//创建约束时

[view1 mas_makeConstraints:^(MASConstraintMaker *make) {

    self.topConstraint =make.top.equalTo(superview.mas_top).with.offset(padding.top);

    make.left.equalTo(superview.mas_left).with.offset(padding.left);

}];

...

//之后调用卸载

[self.topConstraint uninstall];

2.更新约束

使用 mas_updateconstraints 更新约束,更改mas_makeConstraints设置的约束

//苹果原生文档说:

//如果你想更新约束,可以 通过 调用 setNeedsUpdateConstraints 来更新mas_updateConstraints 里的约束.


-(void)updateConstraints {

    [self.growingButton mas_updateConstraints:^(MASConstraintMaker *make) {

        make.center.equalTo(self);

        make.width.equalTo(@(self.buttonSize.width)).priorityLow();

        make.height.equalTo(@(self.buttonSize.height)).priorityLow();

        make.width.lessThanOrEqualTo(self);

        make.height.lessThanOrEqualTo(self);

}];

//苹果文档要求:在方法结束之前调用父类方法

    [super updateConstraints];

}

3. 删除约束(删除原有的所有约束,重新设置约束)

使用 mas_remakeConstraints 删除约束.

mas_remakeConstraints 功能:删除原来的约束,将mas_remakeConstraints的约束设置为控件的新约束.


-(void)changeButtonPosition 

{

  [self.button mas_remakeConstraints:^(MASConstraintMaker *make) {

      make.size.equalTo(self.buttonSize);

      if (topLeft) {

        make.top.and.left.offset(10);

      } else {

        make.bottom.and.right.offset(-10);

      }

  }];

}

**Masonry iOS Examples **项目中有上面三个方法的详细使用示例.

什么时候创建约束?


@implementation DIYCustomView

- (id)init

{

  self = [super init];

  if (!self) return nil;

  // --- 在这创建控件 ---

  self.button = [[UIButton alloc] init];

  return self;

}

//告诉系统使用AutoLayout技术

-(BOOL)requiresConstraintBasedLayout 

{

  return YES;

}

// 设置,添加,更新约束(苹果推荐设置布局的地方)

-(void)updateConstraints 

{

  // --- remake/update constraints here

  [self.button remakeConstraints:^(MASConstraintMaker *make) {

    make.width.equalTo(@(self.buttonSize.width));

    make.height.equalTo(@(self.buttonSize.height));

  }];

  // 根据苹果的建议应该在方法结束时调用 

  [super updateConstraints];

}

-(void)didTapButton:(UIButton *)button {

  // --- 在这里可随意更改控件约束,frame也可以, ---

  self.buttonSize = CGSize(200, 200);

  //  告诉系统需要更新的约束 

  [self setNeedsUpdateConstraints];

}

@end

你可能感兴趣的:(Masonry原生说明ReadMe.md)