MBProgressHUD源码解析

做过iOS开发的同学应该都使用过或者了解MBProgressHUD这个第三方框架,由于它对外接口简洁,只需要几句代码传入类型就可以实现HUD功能。那么它内部是如何实现的呢,我们来一起看看!

MBProgressHUD *hud = [MBProgressHUD showHUDAddedTo:self.navigationController.view animated:YES];
dispatch_async(dispatch_get_global_queue(QOS_CLASS_USER_INITIATED, 0), ^{

    // Do something useful in the background
    [self doSomeWork];

    // IMPORTANT - Dispatch back to the main thread. Always access UI
    // classes (including MBProgressHUD) on the main thread.
    dispatch_async(dispatch_get_main_queue(), ^{
        [hud hideAnimated:YES];
    });
});

MBProgressHUD is an iOS drop-in class that displays a translucent HUD with an indicator and/or labels while work is being done in a background thread. The HUD is meant as a replacement for the undocumented, private UIKit UIProgressHUD with some additional features

MBProgressHUD只有两个文件,.h和.m。首先在头文件中,添加了几个枚举类型,MBProgressHUDModeMBProgressHUDAnimationMBProgressHUDBackgroundStyle 分别为HUD的现实样式,动画类型和背景样式。MBProgressHUD是继承自UIView
当调用showHUDAddedTo方法时,先会在commonInit方法里面把对应的View层初始化。然后根据系统版本号>=8.0和MBProgressHUDBackgroundStyle加载使用** UIVisualEffectView**实现背景虚化毛玻璃效果

MBProgressHUDBackgroundStyle style = self.style;
if (style == MBProgressHUDBackgroundStyleBlur) {
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000 || TARGET_OS_TV
    if (kCFCoreFoundationVersionNumber >= kCFCoreFoundationVersionNumber_iOS_8_0) {
        UIBlurEffect *effect = [UIBlurEffect effectWithStyle:UIBlurEffectStyleLight];
        UIVisualEffectView *effectView = [[UIVisualEffectView alloc] initWithEffect:effect];
        [self addSubview:effectView];
        effectView.frame = self.bounds;
        effectView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
        self.backgroundColor = self.color;
        self.layer.allowsGroupOpacity = NO;
        self.effectView = effectView;
    } 

值得注意的是在初始化_bezelView用到了UIInterpolatingMotionEffect,这是iOS7以后增加视差效果的API,这个就是当你打开Home页时左右翻转,背景会跟着偏移的效果。

    CGFloat effectOffset = 10.f;
    UIInterpolatingMotionEffect *effectX = [[UIInterpolatingMotionEffect alloc] initWithKeyPath:@"center.x" type:UIInterpolatingMotionEffectTypeTiltAlongHorizontalAxis];
    effectX.maximumRelativeValue = @(effectOffset);
    effectX.minimumRelativeValue = @(-effectOffset);

    UIInterpolatingMotionEffect *effectY = [[UIInterpolatingMotionEffect alloc] initWithKeyPath:@"center.y" type:UIInterpolatingMotionEffectTypeTiltAlongVerticalAxis];
    effectY.maximumRelativeValue = @(effectOffset);
    effectY.minimumRelativeValue = @(-effectOffset);

    UIMotionEffectGroup *group = [[UIMotionEffectGroup alloc] init];
    group.motionEffects = @[effectX, effectY];

    [bezelView addMotionEffect:group];

之后就是根据MBProgressHUDMode类型添加indicator到self.bezelView上,定制了MBRoundProgressViewMBBarProgressView等UIView的子类,都是在

- (void)drawRect:(CGRect)rect ;
使用Quartz2D进行绘图

MBRoundProgressView

在drawRect方法中就是了圆环或圆形:

- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
BOOL isPreiOS7 = kCFCoreFoundationVersionNumber < kCFCoreFoundationVersionNumber_iOS_7_0;
// 圆环绘制
if (_annular) {
    
    // 绘制背景
    CGFloat lineWidth = isPreiOS7 ? 5.f : 2.f;
    UIBezierPath *processBackgroundPath = [UIBezierPath bezierPath];
    processBackgroundPath.lineWidth = lineWidth;
    processBackgroundPath.lineCapStyle = kCGLineCapButt;    //曲线终点样式
    CGPoint center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
    CGFloat radius = (self.bounds.size.width - lineWidth)/2;
    CGFloat startAngle = - ((float)M_PI / 2); // 90°
    CGFloat endAngle = (2 * (float)M_PI) + startAngle;
    //该方法将会从 currentPoint 添加一条指定的圆弧
    [processBackgroundPath addArcWithCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
    [_backgroundTintColor set];
    [processBackgroundPath stroke];
    // 绘制进度条
    UIBezierPath *processPath = [UIBezierPath bezierPath];
    processPath.lineCapStyle = isPreiOS7 ? kCGLineCapRound : kCGLineCapSquare;
    processPath.lineWidth = lineWidth;
    endAngle = (self.progress * 2 * (float)M_PI) + startAngle;
    [processPath addArcWithCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
    [_progressTintColor set];
    [processPath stroke];
} else {
    // Draw background
    CGFloat lineWidth = 2.f;
    CGRect allRect = self.bounds;
    CGRect circleRect = CGRectInset(allRect, lineWidth/2.f, lineWidth/2.f);
    CGPoint center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
    [_progressTintColor setStroke];
    [_backgroundTintColor setFill];
    CGContextSetLineWidth(context, lineWidth);
    if (isPreiOS7) {
        CGContextFillEllipseInRect(context, circleRect);
    }
    CGContextStrokeEllipseInRect(context, circleRect);
    // 90 degrees
    CGFloat startAngle = - ((float)M_PI / 2.f);
    // Draw progress
    if (isPreiOS7) {
        CGFloat radius = (CGRectGetWidth(self.bounds) / 2.f) - lineWidth;
        CGFloat endAngle = (self.progress * 2.f * (float)M_PI) + startAngle;
        [_progressTintColor setFill];
        //画笔移动到该点开始画线
        CGContextMoveToPoint(context, center.x, center.y);
        CGContextAddArc(context, center.x, center.y, radius, startAngle, endAngle, 0);
        CGContextClosePath(context);//闭合曲线
        CGContextFillPath(context);//填充路径
    } else {
        UIBezierPath *processPath = [UIBezierPath bezierPath];
        processPath.lineCapStyle = kCGLineCapButt;
        processPath.lineWidth = lineWidth * 2.f;
        CGFloat radius = (CGRectGetWidth(self.bounds) / 2.f) - (processPath.lineWidth / 2.f);
        CGFloat endAngle = (self.progress * 2.f * (float)M_PI) + startAngle;
        [processPath addArcWithCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
        // Ensure that we don't get color overlaping when _progressTintColor alpha < 1.f.
        CGContextSetBlendMode(context, kCGBlendModeCopy);
        [_progressTintColor set];
        [processPath stroke];
    }
 }
}

MBBarProgressView

- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();

CGContextSetLineWidth(context, 2);
//设置描边颜色
CGContextSetStrokeColorWithColor(context,[_lineColor CGColor]);
//设置填充颜色
CGContextSetFillColorWithColor(context, [_progressRemainingColor CGColor]);

// 绘制背景
CGFloat radius = (rect.size.height / 2) - 2;
//画笔移动到该点开始画线
CGContextMoveToPoint(context, 2, rect.size.height/2);
//添加一个圆弧的上下文路径
CGContextAddArcToPoint(context, 2, 2, radius + 2, 2, radius);
//画直线到该点
CGContextAddLineToPoint(context, rect.size.width - radius - 2, 2);
CGContextAddArcToPoint(context, rect.size.width - 2, 2, rect.size.width - 2, rect.size.height / 2, radius);
CGContextAddArcToPoint(context, rect.size.width - 2, rect.size.height - 2, rect.size.width - radius - 2, rect.size.height - 2, radius);
CGContextAddLineToPoint(context, radius + 2, rect.size.height - 2);
CGContextAddArcToPoint(context, 2, rect.size.height - 2, 2, rect.size.height/2, radius);
CGContextFillPath(context);

// Draw border
CGContextMoveToPoint(context, 2, rect.size.height/2);
CGContextAddArcToPoint(context, 2, 2, radius + 2, 2, radius);
CGContextAddLineToPoint(context, rect.size.width - radius - 2, 2);
CGContextAddArcToPoint(context, rect.size.width - 2, 2, rect.size.width - 2, rect.size.height / 2, radius);
CGContextAddArcToPoint(context, rect.size.width - 2, rect.size.height - 2, rect.size.width - radius - 2, rect.size.height - 2, radius);
CGContextAddLineToPoint(context, radius + 2, rect.size.height - 2);
CGContextAddArcToPoint(context, 2, rect.size.height - 2, 2, rect.size.height/2, radius);
CGContextStrokePath(context);

CGContextSetFillColorWithColor(context, [_progressColor CGColor]);
radius = radius - 2;
CGFloat amount = self.progress * rect.size.width;

// 当Progress在区域范围中间
if (amount >= radius + 4 && amount <= (rect.size.width - radius - 4)) {
    CGContextMoveToPoint(context, 4, rect.size.height/2);
    CGContextAddArcToPoint(context, 4, 4, radius + 4, 4, radius);
    CGContextAddLineToPoint(context, amount, 4);
    CGContextAddLineToPoint(context, amount, radius + 4);
    
    CGContextMoveToPoint(context, 4, rect.size.height/2);
    CGContextAddArcToPoint(context, 4, rect.size.height - 4, radius + 4, rect.size.height - 4, radius);
    CGContextAddLineToPoint(context, amount, rect.size.height - 4);
    CGContextAddLineToPoint(context, amount, radius + 4);
    
    CGContextFillPath(context);
}

// 当Progress在右边圆角
else if (amount > radius + 4) {
    CGFloat x = amount - (rect.size.width - radius - 4);

    CGContextMoveToPoint(context, 4, rect.size.height/2);
    CGContextAddArcToPoint(context, 4, 4, radius + 4, 4, radius);
    CGContextAddLineToPoint(context, rect.size.width - radius - 4, 4);
    CGFloat angle = -acos(x/radius);
    if (isnan(angle)) angle = 0;
    CGContextAddArc(context, rect.size.width - radius - 4, rect.size.height/2, radius, M_PI, angle, 0);
    CGContextAddLineToPoint(context, amount, rect.size.height/2);

    CGContextMoveToPoint(context, 4, rect.size.height/2);
    CGContextAddArcToPoint(context, 4, rect.size.height - 4, radius + 4, rect.size.height - 4, radius);
    CGContextAddLineToPoint(context, rect.size.width - radius - 4, rect.size.height - 4);
    angle = acos(x/radius);
    if (isnan(angle)) angle = 0;
    CGContextAddArc(context, rect.size.width - radius - 4, rect.size.height/2, radius, -M_PI, angle, 1);
    CGContextAddLineToPoint(context, amount, rect.size.height/2);
    
    CGContextFillPath(context);
}

// 当Progress在左边圆角
else if (amount < radius + 4 && amount > 0) {
    CGContextMoveToPoint(context, 4, rect.size.height/2);
    CGContextAddArcToPoint(context, 4, 4, radius + 4, 4, radius);
    CGContextAddLineToPoint(context, radius + 4, rect.size.height/2);

    CGContextMoveToPoint(context, 4, rect.size.height/2);
    CGContextAddArcToPoint(context, 4, rect.size.height - 4, radius + 4, rect.size.height - 4, radius);
    CGContextAddLineToPoint(context, radius + 4, rect.size.height/2);
    
    CGContextFillPath(context);
 }
}

然后利用KVC来设置进度显示:
- (void)setProgress:(float)progress {
if (progress != _progress) {
_progress = progress;
UIView *indicator = self.indicator;
if ([indicator respondsToSelector:@selector(setProgress:)]) {
[(id)indicator setValue:@(self.progress) forKey:@"progress"];
}
}
}

接下来就是显示了,在showUsingAnimation方法中,使用CADisplayLink去刷新进度条,因为进度条改变的非常快,实时监控它可能会影响主线程。

self.progressObjectDisplayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(updateProgressFromProgressObject)];

调用刷新使用KVC刷新UI
- (void)updateProgressFromProgressObject {
self.progress = self.progressObject.fractionCompleted;
}

最后就是隐藏的方法了,调用是相类似的,在动画执行完成会调用done方法,用户可以自己去监听回调方法做自定义一些事件,有block也有delegate,MBProgressHUDDelegateMBProgressHUDCompletionBlock

- (void)done {
// Cancel any scheduled hideDelayed: calls
[self.hideDelayTimer invalidate];
[self setNSProgressDisplayLinkEnabled:NO];

if (self.hasFinished) {
    self.alpha = 0.0f;
    if (self.removeFromSuperViewOnHide) {
        [self removeFromSuperview];
    }
}
MBProgressHUDCompletionBlock completionBlock = self.completionBlock;
if (completionBlock) {
    completionBlock();
}
id delegate = self.delegate;
if ([delegate respondsToSelector:@selector(hudWasHidden:)]) {
    [delegate performSelector:@selector(hudWasHidden:) withObject:self];
 }
}

这是我用CAReplicatorLayer 和UIInterpolatingMotionEffect写的一个loadingView Demo MotionEffectDemo,欢迎大家互相交流学习!

写在最后 MBProgressHUD仅仅使用了一个类就实现了强大的HUD功能(虽然内部有几个子类),对外提供的接口也很简洁,封装的思想和自定义视图的地方是值得学习的

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