Types of Job Search Correspondence
1. Cover letter
2. Thank you letter for both job interviews and informational interviews
3. Accepting a job offer
4. Withdrawing your application from consideration
5. Rejection letter
6. Resignation letter
Cover Letter
The cover letter is a selling tool that helps to introduce your resume to an employer.
You should send a cover letter when requested by the employer or when you are
sending to a current employee in the organization and use it as an introduction. The
best cover letters are short and to the point. You should honor the 30-second rule and
realize that regardless of what you say, the employer is going to scan your letter.
Remember your goal, which is to get the reader to take action and call you for an
interview.
Typically, a cover letter is three or four paragraphs. The first paragraph introduces
yourself and lets the employer know why you are writing. The second and third
paragraphs should stress your strongest points and relate them directly to the position
you seek. Please note that you do not need to use two paragraphs. If one paragraph
expresses your strengths sufficiently, than that is all you need. The last paragraph
closes the letter and a request for action is given.
Paragraph One
Tell the reader who you are and why you are writing. You may find telling about your
current status as a good way start. “I am about to complete my Masters degree in
Entertainment Technology at the Entertainment Technology Center, Carnegie Mellon
University and am interested in exploring a possible affiliation with Dreamworks.”
Another lead may be to express where or from whom you heard about the position. “I
am writing to submit my resume for the Technical Artist position as advertised on your
website. The combination of my education and work experience makes me a uniquely
qualified applicant.” You can also lead with your interest in working in a certain
geographic area. The possibilities for the first paragraph are numerous. One rule to
keep in mind is to keep it short and to the point.
Paragraph Two
The goal of paragraph two is to sell you; however, always keep the reader’s point of
view in mind. Tell the reader what you have to offer or how your experience can benefit
the employer. Do not focus on how you will benefit from being hired.
Mention your strengths, special skills, accomplishments and experience. Use action
words and numbers to quantify your accomplishments. Do not repeat everything on
your resume. Rather, you want to paint a vivid picture of the major benefits you can
bring to the employer’s organization.
Paragraph Three
Your third paragraph needs to be a call for action. If you are applying for a local
position, ask for an interview right away. “When may we get together for a personal
interview?” If you are applying for a position that is out of town but you will be traveling
to that area let the employer know. “I plan to visit Chicago during the week of
November 22 – 26 and will welcome the chance to meet you personally.” You can state
that you will be calling the employer on a certain day to follow up on your resume. “I will
call you on Monday, October 4 to see if your schedule would permit us to meet briefly.”
Here are some other examples:
I will call your office at 2:00 p.m. on Thursday, April 23 to ask you a few questions about
the position and to see if we might be able to get together for a brief meeting in the near
future.
Would next week be a good time to discuss my interest? I will call your office at 3:00
p.m. on Tuesday, September 9 to check your schedule. I appreciate your time.
I would appreciate an opportunity to discuss with you how I might best meet your needs.
I will call your office on Monday, September 20 to inquire about an interview.
Cover Letter Do’s and Don’ts
Only one page.
It may be sent electronically as an attachment along with your resume
Include your phone number in the letter to make it easy for the reader to take action
If you are currently employed, do not use your current employer’s letterhead
Do not have personal letterhead printed
Be professional, positive, and to the point
Do not “preach” to the employer. This is a very common mistake and a big turn off.
For example: “In today’s highly competitive business world companies must be
extremely careful to control the quality of their products and services.”
Do not try to explain any perceived weakness in your background
ZERO ERRORS
If you were asked to provide either a salary history or salary requirements, it is in the
cover letter that you give this information, not your resume
Do not include the following information: birth date, social security number, height,
weight, marital status, picture of yourself
求职信是一种销售工具,有助于将您的简历介绍给雇主。
您应该在雇主要求或您的时候发送求职信
发送给组织中的当前员工并将其用作介绍。该
最好的求职信很简短。你应该遵守30秒的规则
意识到无论你说什么,雇主都会扫描你的信。
记住你的目标,即让读者采取行动并打电话给你
专访。
通常,求职信是三或四段。第一段介绍
你自己,让雇主知道你写作的原因。第二和第三
段落应该强调你的最强点,并将它们直接与位置联系起来
你追求。请注意,您不需要使用两个段落。如果一个段落
充分表达你的优势,而不仅仅是你所需要的。最后一段
关闭这封信并提出行动要求。
第一段
告诉读者你是谁以及你为什么写作。你可能会发现有关你的信息
当前状态是一个好的开始。 “我即将完成硕士学位
娱乐技术中心,卡内基梅隆娱乐技术中心
大学并有兴趣探索与梦工厂的可能联系。“
另一个领导可能是表达您在何处或从谁那里听说过该职位。 “一世
我写信是为了提交我的技术艺术家职位的简历
网站。我的教育和工作经验的结合使我成为一个独特的
合格的申请人。“你也可以带领你有兴趣从事某项工作
地理区域。第一段的可能性很多。一条规则
请记住,保持简短和重点。
第二段
第二段的目标是卖给你;但是,始终保持读者的观点
请记住。告诉读者您提供的服务或经验如何受益
雇主。不要专注于如何从雇用中受益。
提及你的优势,特殊技能,成就和经验。使用行动
单词和数字来量化你的成就。不要重复一切
你的简历。相反,您想要描绘出您可以获得的主要好处的生动画面
带到雇主的组织。
第三段
你的第三段需要成为行动呼吁。如果您正在申请当地人
立场,马上要求面试。 “我们什么时候可以为个人聚会
面试?“如果你申请的是一个不在城里但你会去旅行的职位
到那个区域让雇主知道。 “我计划在本周访问芝加哥
11月22日至26日,我们将很高兴有机会见到你。“你可以说
您将在某一天致电雇主以跟进您的简历。 “我会
10月4日星期一打电话给你,看看你的日程安排是否允许我们短暂见面。“
以下是其他一些例子:
我将在下午2点致电你的办公室。在4月23日星期四问你几个问题
这个位置,看看我们是否能够聚集在一起进行短暂的会议
未来。
下周是讨论我兴趣的好时机吗?我会在3点打电话给你的办公室
下午9月9日星期二检查你的日程安排。我很感激你的时间。
我很高兴有机会与您讨论如何最好地满足您的需求。
我会在9月20日星期一打电话给你的办公室询问一次采访。
求职信做和不做
只有一页。
它可以作为附件与您的简历一起以电子方式发送
在信中包含您的电话号码,以便读者采取行动
如果您目前受雇,请不要使用当前雇主的信笺抬头
不要打印个人信笺抬头
务实,积极,务实
不要向雇主“宣讲”。这是一个非常常见的错误和大转折。
例如:“在当今竞争激烈的商业世界中,公司必须是
非常小心地控制他们的产品和服务的质量。“
不要试图解释背景中任何明显的弱点
零错误
如果要求您提供薪资历史记录或薪资要求,则表明其在
您提供此信息的求职信,而不是您的简历
不包括以下信息:出生日期,社会安全号码,身高,
体重,婚姻状况,自己的照片
Jiming Li
4500 Centre Avenue
Pittsburgh, PA 15213
October 26, 2018
/???
Dear Recruiting Team:
I’m sending you this cover letter in two united roles: an energetic, productive student in game development major who is about to complete my Master of Entertainment Management at the Entertainment Technology Center (ETC), Carnegie Mellon University, and also a passionate, creative player who have spent more than 3000 excited hours in almost all Blizzard games. Since the first day I crush into the astonishing world created by Warcraft when I was 11, I unhesitatingly chose developing such games that will lightning the life of countless people as my “career for life”. In the following decade, I keep “working in Blizzard” as a target and spare no effort to enrich myself. Therefore, please accept my resume as an application to the software engineer intern on your official website.
As you can see from my resume, I start my journey of developing games on Unity platform in the third year of my college career. Since then, I take part in large amount of personal and team projects in different platforms including PC, IOS, VR and AR. Through the process of building the whole project from the basic structure, fulfill game mechanics to implement visual elements and post processing, I gain massive experience on almost every function in Unity Engine, different operation platform and C# programming. In most projects, I’m responsible for algorithm implementation, connecting pipelines and architecture optimization. My favorite domain of programming is to fulfill game mechanics, as I regard game mechanics and operating interactions are the most attractive part of a game, and also the reference standard of whether a game is unique.
Therefore, In my college career, I imitate almost every kind of games and fulfill their core mechanics in Unity, including the implementation of more than thirty hero skills from overwatch in my graduation project. After I joined the ETC project, I designed large part of game mechanics in every two week round of the BVW course, also achieve those functions through programming in C# and Unity engine. With the experience of developing massive kind of games, it’s easy for me to build prototypes efficiently and bring the team advise and enough time for iterations.
I will be in ETC for the whole November, and I’m always available to have an interview with you. I can be reached at this email or 412-758-0526 if you havequestions or would like to arrange for an interview. Thank you in advance for your time and consideration.
Sincerely,
Jiming Li
Your Name
Your address
Pittsburgh, PA 15289
September 21, 2016
University Relations Specialist
Machine Zone
Dear Recruiting Team:
I am about to complete my Master of Entertainment Management at the Entertainment
Technology Center (ETC), Carnegie Mellon University and am interested in relocating to
San Francisco/Silicon Valley. Please accept my resume as application to the Producer
position posted on your website.
As you can see from my enclosed resume, I bring not only the educational background
needed for this position, but I have also gained practical experience. While interning at
Zynga as well as my semester-long project at the ETC, I focused on my producing
skills. At the ETC, I led a cross-functional team to deliver all content and functionality. In
addition, I proactively organized and managed the tasks, schedule, and project
resources, which ensured the successful delivery of the ETC project. I’ve been fine-
tuning my consensus building skills, as I often needed to present and market my work to
my team and clients.
I will be in the Silicon Valley area on October 18 and 19 and would welcome the
opportunity to interview with you. I can be reached at 412.555.1212 if you have
questions or would like to arrange for an interview. Thank you in advance for your time
and consideration.
Sincerely,
Your Name
Cover Letter
Customized to the role, relevant.
Not a reiteration of your whole resume.
Highlight the most relevant 2-3 skills.
Not all applications will require a cover letter. Only include if
required or you need to show how your skills and passion are
relevant.
Zero errors.
Short and concise, 3-4 paragraphs.
Internship Term: 2019
SOFTWARE ENGINEER INTERN – HEARTHSTONE
Greetings, students! We’re geared up here to offer another round of epic internship experiences in 2019. The internship program offers the opportunity to pause your studies for one summer and work side-by-side with Blizzard Entertainment employees in your area of interest, doing real work that oftentimes ends up in production. As such, we hold you to the same high standards as anybody else in the company.
Just like our gameplay experiences, Blizzard internships are a fully immersive experience. We want interns who are enthusiastic about what they want to do for a living and excited to come in every day to learn and contribute in this hyper-creative atmosphere. Being fully engaged with our team also means communicating effectively and maintaining an open mind - one that is receptive to feedback and able to adapt and grow. Your hobbies and interests can also play in your favor. Passion for technology, gaming game development, and an in-depth knowledge of Blizzard games, products, and services will always be a plus with us, regardless of the position you’re applying for. Be passionate about who you are, be into our industry, and be willing to go all-in and embrace this opportunity to the fullest!
QUEST OBJECTIVES
Blizzard Entertainment has an amazing opportunity for a software engineering intern to work with tool chains, data pipelines, our game client and game server on Hearthstone. As an intern, you will be working with a team of engineers focused on improving Hearthstone’s tools and core systems. Our team is highly collaborative, and you’ll interface with designers, artists, and fellow programmers as you help develop systems. The ideal student has a long-standing passion for playing games, a strong aptitude for critical thinking and analysis, outstanding people skills, and demonstrated programming experience.
ELIGIBILITY REQUIREMENTS
Currently enrolled in a college or university
Returning for at least one more semester or quarter following the Summer 2019 internship
Able to work full time hours for 11 – 12 weeks at the Blizzard office indicated in this job posting between May 2019 – August 2019 or June 2019 – September 2019 (group dates depend on when you get out of school)
Authorized to work in the US
LEVEL REQUIREMENTS
Passion for and in-depth knowledge of Blizzard games, products, and services
Passion for technology, gaming, and game development with a service-oriented attitude
Understanding of data structures and algorithms
Understanding of asset pipeline architectures and game engines
Experience developing and debugging in C# or C++
Able to work effectively with a variety of disciplines
RECOMMENDED TALENTS
Majoring in computer science or a related field
Understanding of digital content creation tools (e.g. Maya or 3D Studio Max)
Experience working with a game content creator (e.g. Unity or Unreal)
QUEST ITEMS
Resume
Cover letter
Use cover letter to indicate which specific game programming concentrations interest you most
WARNING! Applications that do not include all the required materials will not be considered. We’re serious about this – due to the volume of applications we receive, we only have time to consider complete submittals.
Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!
Submit your application no later than November 30, 2018
实习期限:2019年
软件工程师INTERN - HEARTHSTONE
问候,学生们!我们准备在2019年提供另一轮史诗般的实习经历。实习计划提供暂停学习一个夏天的机会,并与您感兴趣的领域的暴雪娱乐员工并肩工作,做实际工作通常最终会在生产中结束。因此,我们将您与公司中的任何其他人保持同样的高标准。
就像我们的游戏体验一样,暴雪实习也是一种完全身临其境的体验。我们希望实习生热衷于他们想要做的事情,并且每天都很兴奋地在这种超级创造性的氛围中学习和贡献。与我们的团队充分接触也意味着有效沟通并保持开放的心态 - 一种能够接受反馈并能够适应和发展的心态。你的爱好和兴趣也可以对你有利。无论您申请的职位如何,对技术,游戏游戏开发的热情以及对暴雪游戏,产品和服务的深入了解将永远是我们的优势。热爱自己,进入我们的行业,并愿意全力以赴,充分利用这个机会!
问题目标
Blizzard Entertainment为软件工程实习生提供了一个绝佳的机会,可以在Hearthstone上使用工具链,数据管道,我们的游戏客户端和游戏服务器。作为一名实习生,您将与一个专注于改进Hearthstone工具和核心系统的工程师团队合作。我们的团队高度协作,在您帮助开发系统时,您将与设计师,艺术家和其他程序员进行交流。理想的学生对游戏玩具有长期的热情,对批判性思维和分析具有很强的能力,具有出色的人际交往能力以及经过验证的编程经验。
资格要求
目前就读于大学或学院
在2019年夏季实习后至少再回来一个学期或一个季度
能够在2019年5月至2019年8月或2019年6月至2019年9月期间在暴雪办公室工作11至12周的全职工作时间(团体日期取决于你何时离开学校)
被授权在美国工作
水平要求
对暴雪游戏,产品和服务的热情和深入了解
以服务为导向的态度对技术,游戏和游戏开发充满热情
理解数据结构和算法
了解资产管道架构和游戏引擎
有使用C#或C ++开发和调试的经验
能够有效地与各种学科合作
推荐人才
主修计算机科学或相关领域
了解数字内容创建工具(例如Maya或3D Studio Max)
使用游戏内容创建者(例如Unity或Unreal)的经验
问题项目
恢复
求职信
使用求职信来表明您最感兴趣的特定游戏编程浓度
警告!不包括所有必需材料的申请将不予考虑。我们对此非常认真 - 由于我们收到的申请量很大,我们只有时间考虑完整的提交。
暴雪娱乐是一个平等机会雇主。所有合格的申请人都将获得就业考虑,不论其种族,肤色,宗教,性别,性取向,性别认同,性别表达,国籍,受保护的退伍军人身份或受适用法律保护的任何其他基础,并且不会受到歧视在残疾的基础上。
暴雪娱乐是一家致力于发展员工和业务的全球性公司。我们提供慷慨的福利和津贴,着眼于提供真正的工作/生活平衡。我们努力营造一个强烈的协作和创造性环境,多元化和包容性的员工文化,以及专业发展的培训和机会。我们的员工就是一切。我们的核心价值观是真实的,我们的使命从未改变。我们致力于创造最具史诗般的娱乐体验......永远。加入我们!
不迟于2018年11月30日提交申请
Dear Recruiting Team:
I’m sending you this cover letter in two united roles: an energetic student in game development major of Entertainment Technology Center (ETC),Carnegie Mellon University, and also a passionate player in almost all Blizzard games. Since the first day I crush into the astonishing world created by Warcraft when I was 11, I unhesitatingly chose developing such games as my “career for life”. In the following decade, I keep“working in Blizzard” as a target and spare no effort to enrich myself. Therefore, please accept my resume as an application to the software engineerintern on your official website.
As you can see from my resume, my journey of developing games on Unity platform started in the third year of my college career. Since then, I take part in large amount of personal and team projects in different platformsincluding PC, IOS, VR and AR. Through the process of building the basic structure, fulfilling game mechanics to implementation of visual elementsand post processing, I gain massive experience on almost every function inUnity Engine, different operation platform and also C# programming. In mostprojects, I’m responsible for algorithm implementation, connecting pipelinesand architecture optimization. My favorite domain of programming is to fulfillgame mechanics, as I regard game mechanics and operating interactions as the most attractive part of a game, and also the reference standard of whether agame is unique. For Instance, in those shooting games I developed, designing and fulfilling weapons to imitate real world shooting feelings has left me a deep impression.
Therefore, In my college career, I fulfilled core mechanics of almost every kind of games in Unity, including the implementationof more than twenty hero skills from Overwatch in my graduation project. AfterI joined the ETC project, I designed large part of game mechanics inevery two week round of the Building Virtual World course, also achieve those functions throughprogramming in C# and Unity engine. With the experience of developing massivekind of games, it’s easy for me to build prototypes efficiently and bring the team enough time for play test and iterations.
I will be in ETC for the whole Summer semester, and I’m always available to have an interview.
Thank you in advance for your time and consideration.