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作者: marble_xu
GitHub地址:https://github.com/marblexu/PythonPlantsVsZombies
PS:如有需要Python学习资料的小伙伴可以加点击下方链接自行获取
http://note.youdao.com/noteshare?id=3054cce4add8a909e784ad934f956cef
功能介绍
最近一直在给这个植物大战僵尸游戏添加新的植物和僵尸, 因为网上的图片资源有限,能加的植物和僵尸比较少, 目前进展如下。
功能实现如下:
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支持的植物类型:太阳花,豌豆射手,寒冰射手,坚果,樱桃炸弹。新增加植物:双重豌豆射手,三重豌豆射手,食人花 ,小喷菇,土豆地雷,倭瓜。
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支持的僵尸类型:普通僵尸,棋子僵尸,路障僵尸,铁桶僵尸。新增加读报僵尸。
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使用json文件保存关卡信息,设置僵尸出现的时间和位置。
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增加每关开始时选择上场植物。
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增加除草机。
下面是游戏的截图:
植物卡片选择和种植
如图所示,游戏中可以种植物的方格一共有45个(有5行,每行9列)。
这篇文章要介绍的是:
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上方植物卡片栏的实现。
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点击植物卡片,鼠标切换为植物图片。
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鼠标移动时,判断当前在哪个方格中,并显示半透明的植物作为提示。
代码实现
所有的植物卡片的名称和属性都保存在单独的list中,每个list index都对应一种植物。
比如list index 0 就是太阳花:
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card_name_list[0] 是太阳花卡片的名字,用来获取太阳花卡片的图片。
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plant_name_list[0] 是太阳花的名字,用来获取太阳花卡片的图片。
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plant_sun_list[0] 是种植太阳花需要花费的太阳点数。
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plant_frozen_time_list[0] 是太阳花的冷却时间。
植物卡片类
每个植物卡片是一个单独的Card类,用来显示这个植物。
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checkMouseClick函数:判断鼠标是否点击到这个卡片;
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canClick:判断这个卡片是否能种植(有没有足够的点数,是否还在冷却时间内);
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update 函数:通过设置图片的透明度来表示这个卡片是否能选择。
卡片栏类
MenuBar类显示图3中的植物卡片栏:
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self.sun_value:当前采集的太阳点数;
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self.card_list: 植物卡片的list;
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setupCards函数:遍历初始化init函数中传入这个关卡选好的植物卡片list,依次创建Card类,设置每个卡片的显示位置;
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checkCardClick函数:检查鼠标是否点击了卡片栏上的某个植物卡片,如果选择了一个可种植的卡片,返回结果。
代码:
1 import pygame as pg 2 from .. import tool 3 from .. import constants as c 4 5 PANEL_Y_START = 87 6 PANEL_X_START = 22 7 PANEL_Y_INTERNAL = 74 8 PANEL_X_INTERNAL = 53 9 CARD_LIST_NUM = 8 10 11 card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT, 12 c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER, 13 c.CARD_PUFFSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED, 14 c.CARD_JALAPENO, c.CARD_SCAREDYSHROOM, c.CARD_SUNSHROOM, c.CARD_ICESHROOM] 15 plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT, 16 c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER, 17 c.PUFFSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED, 18 c.JALAPENO, c.SCAREDYSHROOM, c.SUNSHROOM, c.ICESHROOM] 19 plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100, 125, 25, 25, 75] 20 plant_frozen_time_list = [7500, 7500, 7500, 30000, 50000, 7500, 7500, 7500, 7500, 30000, 21 30000, 7500, 50000, 7500, 7500, 50000] 22 all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] 23 24 def getSunValueImage(sun_value): 25 font = pg.font.SysFont(None, 22) 26 width = 32 27 msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW) 28 msg_rect = msg_image.get_rect() 29 msg_w = msg_rect.width 30 31 image = pg.Surface([width, 17]) 32 x = width - msg_w 33 34 image.fill(c.LIGHTYELLOW) 35 image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h)) 36 image.set_colorkey(c.BLACK) 37 return image 38 39 class Card(): 40 def __init__(self, x, y, name_index, scale=0.78): 41 self.loadFrame(card_name_list[name_index], scale) 42 self.rect = self.orig_image.get_rect() 43 self.rect.x = x 44 self.rect.y = y 45 46 self.name_index = name_index 47 self.sun_cost = plant_sun_list[name_index] 48 self.frozen_time = plant_frozen_time_list[name_index] 49 self.frozen_timer = -self.frozen_time 50 self.refresh_timer = 0 51 self.select = True 52 53 def loadFrame(self, name, scale): 54 frame = tool.GFX[name] 55 rect = frame.get_rect() 56 width, height = rect.w, rect.h 57 58 self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale) 59 self.image = self.orig_image 60 61 def checkMouseClick(self, mouse_pos): 62 x, y = mouse_pos 63 if(x >= self.rect.x and x <= self.rect.right and 64 y >= self.rect.y and y <= self.rect.bottom): 65 return True 66 return False 67 68 def canClick(self, sun_value, current_time): 69 if self.sun_cost <= sun_value and (current_time - self.frozen_timer) > self.frozen_time: 70 return True 71 return False 72 73 def canSelect(self): 74 return self.select 75 76 def setSelect(self, can_select): 77 self.select = can_select 78 if can_select: 79 self.image.set_alpha(255) 80 else: 81 self.image.set_alpha(128) 82 83 def setFrozenTime(self, current_time): 84 self.frozen_timer = current_time 85 86 def createShowImage(self, sun_value, current_time): 87 '''create a card image to show cool down status 88 or disable status when have not enough sun value''' 89 time = current_time - self.frozen_timer 90 if time < self.frozen_time: #cool down status 91 image = pg.Surface([self.rect.w, self.rect.h]) 92 frozen_image = self.orig_image.copy() 93 frozen_image.set_alpha(128) 94 frozen_height = (self.frozen_time - time)/self.frozen_time * self.rect.h 95 96 image.blit(frozen_image, (0,0), (0, 0, self.rect.w, frozen_height)) 97 image.blit(self.orig_image, (0,frozen_height), 98 (0, frozen_height, self.rect.w, self.rect.h - frozen_height)) 99 elif self.sun_cost > sun_value: #disable status 100 image = self.orig_image.copy() 101 image.set_alpha(192) 102 else: 103 image = self.orig_image 104 return image 105 106 def update(self, sun_value, current_time): 107 if (current_time - self.refresh_timer) >= 250: 108 self.image = self.createShowImage(sun_value, current_time) 109 self.refresh_timer = current_time 110 111 def draw(self, surface): 112 surface.blit(self.image, self.rect) 113 114 class MenuBar(): 115 def __init__(self, card_list, sun_value): 116 self.loadFrame(c.MENUBAR_BACKGROUND) 117 self.rect = self.image.get_rect() 118 self.rect.x = 10 119 self.rect.y = 0 120 121 self.sun_value = sun_value 122 self.card_offset_x = 32 123 self.setupCards(card_list) 124 125 def loadFrame(self, name): 126 frame = tool.GFX[name] 127 rect = frame.get_rect() 128 frame_rect = (rect.x, rect.y, rect.w, rect.h) 129 130 self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1) 131 132 def update(self, current_time): 133 self.current_time = current_time 134 for card in self.card_list: 135 card.update(self.sun_value, self.current_time) 136 137 def createImage(self, x, y, num): 138 if num == 1: 139 return 140 img = self.image 141 rect = self.image.get_rect() 142 width = rect.w 143 height = rect.h 144 self.image = pg.Surface((width * num, height)).convert() 145 self.rect = self.image.get_rect() 146 self.rect.x = x 147 self.rect.y = y 148 for i in range(num): 149 x = i * width 150 self.image.blit(img, (x,0)) 151 self.image.set_colorkey(c.BLACK) 152 153 def setupCards(self, card_list): 154 self.card_list = [] 155 x = self.card_offset_x 156 y = 8 157 for index in card_list: 158 x += 55 159 self.card_list.append(Card(x, y, index)) 160 161 def checkCardClick(self, mouse_pos): 162 result = None 163 for card in self.card_list: 164 if card.checkMouseClick(mouse_pos): 165 if card.canClick(self.sun_value, self.current_time): 166 result = (plant_name_list[card.name_index], card.sun_cost) 167 break 168 return result 169 170 def checkMenuBarClick(self, mouse_pos): 171 x, y = mouse_pos 172 if(x >= self.rect.x and x <= self.rect.right and 173 y >= self.rect.y and y <= self.rect.bottom): 174 return True 175 return False 176 177 def decreaseSunValue(self, value): 178 self.sun_value -= value 179 180 def increaseSunValue(self, value): 181 self.sun_value += value 182 183 def setCardFrozenTime(self, plant_name): 184 for card in self.card_list: 185 if plant_name_list[card.name_index] == plant_name: 186 card.setFrozenTime(self.current_time) 187 break 188 189 def drawSunValue(self): 190 self.value_image = getSunValueImage(self.sun_value) 191 self.value_rect = self.value_image.get_rect() 192 self.value_rect.x = 21 193 self.value_rect.y = self.rect.bottom - 21 194 195 self.image.blit(self.value_image, self.value_rect) 196 197 def draw(self, surface): 198 self.drawSunValue() 199 surface.blit(self.image, self.rect) 200 for card in self.card_list: 201 card.draw(surface) 202 203 class Panel(): 204 def __init__(self, card_list, sun_value): 205 self.loadImages(sun_value) 206 self.selected_cards = [] 207 self.selected_num = 0 208 self.setupCards(card_list) 209 210 def loadFrame(self, name): 211 frame = tool.GFX[name] 212 rect = frame.get_rect() 213 frame_rect = (rect.x, rect.y, rect.w, rect.h) 214 215 return tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1) 216 217 def loadImages(self, sun_value): 218 self.menu_image = self.loadFrame(c.MENUBAR_BACKGROUND) 219 self.menu_rect = self.menu_image.get_rect() 220 self.menu_rect.x = 0 221 self.menu_rect.y = 0 222 223 self.panel_image = self.loadFrame(c.PANEL_BACKGROUND) 224 self.panel_rect = self.panel_image.get_rect() 225 self.panel_rect.x = 0 226 self.panel_rect.y = PANEL_Y_START 227 228 229 self.value_image = getSunValueImage(sun_value) 230 self.value_rect = self.value_image.get_rect() 231 self.value_rect.x = 21 232 self.value_rect.y = self.menu_rect.bottom - 21 233 234 self.button_image = self.loadFrame(c.START_BUTTON) 235 self.button_rect = self.button_image.get_rect() 236 self.button_rect.x = 155 237 self.button_rect.y = 547 238 239 def setupCards(self, card_list): 240 self.card_list = [] 241 x = PANEL_X_START - PANEL_X_INTERNAL 242 y = PANEL_Y_START + 43 - PANEL_Y_INTERNAL 243 for i, index in enumerate(card_list): 244 if i % 8 == 0: 245 x = PANEL_X_START - PANEL_X_INTERNAL 246 y += PANEL_Y_INTERNAL 247 x += PANEL_X_INTERNAL 248 self.card_list.append(Card(x, y, index, 0.75)) 249 250 def checkCardClick(self, mouse_pos): 251 delete_card = None 252 for card in self.selected_cards: 253 if delete_card: # when delete a card, move right cards to left 254 card.rect.x -= 55 255 elif card.checkMouseClick(mouse_pos): 256 self.deleteCard(card.name_index) 257 delete_card = card 258 259 if delete_card: 260 self.selected_cards.remove(delete_card) 261 self.selected_num -= 1 262 263 if self.selected_num == CARD_LIST_NUM: 264 return 265 266 for card in self.card_list: 267 if card.checkMouseClick(mouse_pos): 268 if card.canSelect(): 269 self.addCard(card) 270 break 271 272 def addCard(self, card): 273 card.setSelect(False) 274 y = 8 275 x = 78 + self.selected_num * 55 276 self.selected_cards.append(Card(x, y, card.name_index)) 277 self.selected_num += 1 278 279 def deleteCard(self, index): 280 self.card_list[index].setSelect(True) 281 282 def checkStartButtonClick(self, mouse_pos): 283 if self.selected_num < CARD_LIST_NUM: 284 return False 285 286 x, y = mouse_pos 287 if (x >= self.button_rect.x and x <= self.button_rect.right and 288 y >= self.button_rect.y and y <= self.button_rect.bottom): 289 return True 290 return False 291 292 def getSelectedCards(self): 293 card_index_list = [] 294 for card in self.selected_cards: 295 card_index_list.append(card.name_index) 296 return card_index_list 297 298 def draw(self, surface): 299 self.menu_image.blit(self.value_image, self.value_rect) 300 surface.blit(self.menu_image, self.menu_rect) 301 surface.blit(self.panel_image, self.panel_rect) 302 for card in self.card_list: 303 card.draw(surface) 304 for card in self.selected_cards: 305 card.draw(surface) 306 307 if self.selected_num == CARD_LIST_NUM: 308 surface.blit(self.button_image, self.button_rect)
鼠标图片切换
setupMouseImage 函数实现鼠标图片切换为选中的植物:
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self.mouse_image :根据 plant_name 获取选中的植物图片;
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self.mouse_rect:选中植物图片的位置,在drawMouseShow函数中,需要将植物图片的位置设置成当前鼠标的位置;
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pg.mouse.set_visible(False):隐藏默认的鼠标显示,这样效果就是鼠标图片切换为选中的植物了。
1 def setupMouseImage(self, plant_name, plant_cost): 2 frame_list = tool.GFX[plant_name] 3 if plant_name in tool.PLANT_RECT: 4 data = tool.PLANT_RECT[plant_name] 5 x, y, width, height = data['x'], data['y'], data['width'], data['height'] 6 else: 7 x, y = 0, 0 8 rect = frame_list[0].get_rect() 9 width, height = rect.w, rect.h 10 11 12 if plant_name == c.POTATOMINE or plant_name == c.SQUASH: 13 color = c.WHITE 14 else: 15 color = c.BLACK 16 self.mouse_image = tool.get_image(frame_list[0], x, y, width, height, color, 1) 17 self.mouse_rect = self.mouse_image.get_rect() 18 pg.mouse.set_visible(False) 19 self.drag_plant = True 20 self.plant_name = plant_name 21 self.plant_cost = plant_cost 22 23 24 def drawMouseShow(self, surface): 25 if self.hint_plant: 26 surface.blit(self.hint_image, self.hint_rect) 27 x, y = pg.mouse.get_pos() 28 self.mouse_rect.centerx = x 29 self.mouse_rect.centery = y 30 surface.blit(self.mouse_image, self.mouse_rect)
提示种在哪个方格中
先看下map类,代码在source\component\map.py 中:
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self.map:二维list,用来保存每个方格的状态。每个entry初始化为 0, 表示可以种植物,值为1时表示这个方格已经种了植物。
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getMapIndex 函数:传入参数是游戏中的坐标位置(比如当前鼠标的位置),返回该位置在地图的哪个方格中。
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getMapGridPos 函数:传入一个方格的index,返回在该方格中种植物的坐标位置。
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showPlant 函数:根据传入的坐标位置,判断该位置所在的方格是否能种植物,如果能种,就返回返回在该方格中种植物的坐标位置。
1 MAP_EMPTY = 0 2 MAP_EXIST = 1 3 4 5 class Map(): 6 def __init__(self, width, height): 7 self.width = width 8 self.height = height 9 self.map = [[0 for x in range(self.width)] for y in range(self.height)] 10 11 12 def isValid(self, map_x, map_y): 13 if (map_x < 0 or map_x >= self.width or 14 map_y < 0 or map_y >= self.height): 15 return False 16 return True 17 18 def isMovable(self, map_x, map_y): 19 return (self.map[map_y][map_x] == c.MAP_EMPTY) 20 21 def getMapIndex(self, x, y): 22 x -= c.MAP_OFFSET_X 23 y -= c.MAP_OFFSET_Y 24 return (x // c.GRID_X_SIZE, y // c.GRID_Y_SIZE) 25 26 def getMapGridPos(self, map_x, map_y): 27 return (map_x * c.GRID_X_SIZE + c.GRID_X_SIZE//2 + c.MAP_OFFSET_X, 28 map_y * c.GRID_Y_SIZE + c.GRID_Y_SIZE//5 * 3 + c.MAP_OFFSET_Y) 29 30 def setMapGridType(self, map_x, map_y, type): 31 self.map[map_y][map_x] = type 32 33 34 def getRandomMapIndex(self): 35 map_x = random.randint(0, self.width-1) 36 map_y = random.randint(0, self.height-1) 37 return (map_x, map_y) 38 39 40 def showPlant(self, x, y): 41 pos = None 42 map_x, map_y = self.getMapIndex(x, y) 43 if self.isValid(map_x, map_y) and self.isMovable(map_x, map_y): 44 pos = self.getMapGridPos(map_x, map_y) 45 return pos
代码在source\state\level.py中:
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canSeedPlant 函数:判断当前鼠标位置能否种植物;
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setupHintImage 函数:如果当前鼠标位置能种植物,且有选择了一个植物卡片,则设置self.hint_image 显示当前会在哪一个方格中种植物,self.hint_rect 是植物种的坐标位置。
1 def canSeedPlant(self): 2 x, y = pg.mouse.get_pos() 3 return self.map.showPlant(x, y) 4 5 def setupHintImage(self): 6 pos = self.canSeedPlant() 7 if pos and self.mouse_image: 8 if (self.hint_image and pos[0] == self.hint_rect.x and 9 pos[1] == self.hint_rect.y): 10 return 11 width, height = self.mouse_rect.w, self.mouse_rect.h 12 image = pg.Surface([width, height]) 13 image.blit(self.mouse_image, (0, 0), (0, 0, width, height)) 14 image.set_colorkey(c.BLACK) 15 image.set_alpha(128) 16 self.hint_image = image 17 self.hint_rect = image.get_rect() 18 self.hint_rect.centerx = pos[0] 19 self.hint_rect.bottom = pos[1] 20 self.hint_plant = True 21 else: 22 self.hint_plant = False