Every iOS application needs at least one window—an instance of the UIWindow
class—and some may include more than one window. A window object has several responsibilities:
It contains your application’s visible content.
It plays a key role in the delivery of touch events to your views and other application objects.
It works with your application’s view controllers to facilitate orientation changes.
每个IOS 应用需要至少一个window--UIWindow类的一个实例,有些应用会有多个window。window对象有以下责任:
In iOS, windows do not have title bars, close boxes, or any other visual adornments. A window is always just a blank container for one or more views. Also, applications do not change their content by showing new windows. When you want to change the displayed content, you change the frontmost views of your window instead.
在IOS中,window没有标题栏、关闭按钮以及其它可视组件。window总是一个容纳其他视图的空容器。并且,app改变内容的时候不是通过显示新window,而是改变window最前面的view的显示。
Most iOS applications create and use only one window during their lifetime. This window spans the entire main screen of the device and is loaded from the application’s main nib file (or created programmatically) early in the life of the application. However, if an application supports the use of an external display for video out, it can create an additional window to display content on that external display. All other windows are typically created by the system, and are usually created in response to specific events, such as an incoming phone call.
多数IOS app仅创建一个window。window占据整个屏幕,并从app的主nib文件加载。然而,如果一个app支持通过视频输出使用外部显示设备,它可以创建额外的窗口以在外部设备上显示内容。所有其他的window都由系统创建,并且通常是在响应特定事件时创建的,例如有电话呼入时候。
For many applications, the only time the application interacts with its window is when it creates the window at startup. However, you can use your application’s window object to perform a few application-related tasks:
Use the window object to convert points and rectangles to or from the window’s local coordinate system. For example, if you are provided with a value in window coordinates, you might want to convert it to the coordinate system of a specific view before trying to use it. For information on how to convert coordinates, see Converting Coordinates in the View Hierarchy.
Use window notifications to track window-related changes. Windows generate notifications when they are shown or hidden or when they accept or resign the key status. You can use these notifications to perform actions in other parts of your application. For more information, see Monitoring Window Changes.
对于大多数app,与window交互的唯一机会是在app启动的时候创建window。然而,你可以使用app的window对象来执行以下应用相关的任务:
You can create and configure your application’s main window programmatically or using Interface Builder. In either case, you create the window at launch time and should retain it and store a reference to it in your application delegate object. If your application creates additional windows, have the application create them lazily when they are needed. For example, if your application supports displaying content on an external display, it should wait until a display is connected before creating the corresponding window.
可通过编程或IB来创建app的主window。你在app启动的时候创建window,并应将window的引用保存在application的delegate对象中。如果你的app要创建其它window,请推迟到在需要使用的时候才去创建。外部显示....
You should always create your application’s main window at launch time regardless of whether your application is being launched into the foreground or background. Creating and configuring a window is not an expensive operation by itself. However, if your application is launched straight into the background, you should avoid making the window visible until your application enters the foreground.
如果无论app是加载到前台还是后台,你应该总是在app启动的时候创建window。创建和配置一个window的消耗不大,然而,如果你的app直接加载到后台,你应该避免窗口可见,直到app进入前台。
Creating your application’s main window using Interface Builder is simple because the Xcode project templates do it for you. Every new Xcode application project includes a main nib file (usually with the name MainWindow.xib
or some variant thereof) that includes the application’s main window. In addition, these templates also define an outlet for that window in the application delegate object. You use this outlet to access the window object in your code.
Important: When creating your window in Interface Builder, it is recommended that you enable the Full Screen at Launch option in the attributes inspector. If this option is not enabled and your window is smaller than the screen of the target device, touch events will not be received by some of your views. This is because windows (like all views) do not receive touch events outside of their bounds rectangle. Because views are not clipped to the window’s bounds by default, the views still appear visible but events do not reach them. Enabling the Full Screen at Launch option ensures that the window is sized appropriately for the current screen.
If you are retrofitting a project to use Interface Builder, creating a window using Interface Builder is a simple matter of dragging a window object to your nib file. Of course, you should also do the following:
To access the window at runtime, you should connect the window to an outlet, typically one defined in your application delegate or the File’s Owner of the nib file.
If your retrofit plans include making your new nib file the main nib file of your application, you must also set the NSMainNibFile
key in your application’s Info.plist
file to the name of your nib file. Changing the value of this key ensures that the nib file is loaded and available for use by the time the application:didFinishLaunchingWithOptions:
method of your application delegate is called.
For more information about creating and configuring nib files, see Interface Builder User Guide. For information about how to load nib files into your application at runtime, see Nib Files in Resource Programming Guide.
If you prefer to create your application’s main window programmatically, you should include code similar to the following in theapplication:didFinishLaunchingWithOptions:
method of your application delegate:
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease]; |
In the preceding example, self.window
is assumed to be a declared property of your application delegate that is configured to retain the window object. If you were creating a window for an external display instead, you would assign it to a different variable and you would need to specify the bounds of the non main UIScreen
object representing that display.
window是你的application delegate中声明的一个属性。
When creating windows, you should always set the size of the window to the full bounds of the screen. You should not reduce the size of the window to accommodate the status bar or any other items. The status bar always floats on top of the window anyway, so the only thing you should shrink to accommodate the status bar is the view you put into your window. And if you are using view controllers, the view controller should handle the sizing of your views automatically.
当你创建window,你应该总是设置window的大小占满屏幕。你不需要减小window的尺寸以腾出容纳状态栏等的位置。状态栏总是浮动在window在上方,因而唯一需要规避以让出状态栏位置的是window上的那些视图。如果你使用视图控制器,视图控制器会自动负责处理视图的大小。
Each window typically has a single root view object (managed by a corresponding view controller) that contains all of the other views representing your content. Using a single root view simplifies the process of changing your interface; to display new content, all you have to do is replace the root view. To install a view in your window, use the addSubview:
method. For example, to install a view that is managed by a view controller, you would use code similar to the following:
[window addSubview:viewController.view]; |
通常一个window只有一个root view对象(by view controller),这个root view包含了你的其他视图。使用单个root view简化了界面处理。显示新内容时,所有必需要做的仅是替换root view。要在window中安装新的视图,使用addSubView方法。
In place of the preceding code, you can alternatively configure the rootViewController
property of the window in your nib file. This property offers a convenient way to configure the root view of the window using a nib file instead of programmatically. If this property is set when the window is loaded from its nib file, UIKit automatically installs the view from the associated view controller as the root view of the window. This property is used only to install the root view and is not used by the window to communicate with the view controller.
也可以通过在nib文件中配置来定义rootViewController属性.....
You can use any view you want for a window’s root view. Depending on your interface design, the root view can be a generic UIView
object that acts as a container for one or more subviews, the root view can be a standard system view, or the root view can be a custom view that you define. Some standard system views that are commonly used as root views include scroll views, table views, and image views.
你可以使用任何view作为window的root view。根据UI设计,root view可以是一个通用的作为容器的UIView对象。root view可以是一个标准系统view,也可以是一个自定义视图。一些系统视图通常会作为root view,包括scroll view,table view,image view。
When configuring the root view of the window, you are responsible for setting its initial size and position within the window. For applications that do not include a status bar, or that display a translucent status bar, set the view size to match the size of the window. For applications that show an opaque status bar, position your view below the status bar and reduce its size accordingly. Subtracting the status bar height from the height of your view prevents the top portion of your view from being obscured.
在配置root view的时候,你需要设置好它在window中的初始大小和位置。对于不包含状态栏的app,或显示半透明状态栏的app,要设置view的大下以匹配window的大小。对于显示不透明状态栏的app,将你的视图放在状态栏的下面,并且响应减小view的尺寸。从view的高度中减去状态栏的高度,可避免view顶部被遮盖。
Note: If the root view of your window is provided by a container view controller (such as a tab bar controller, navigation controller, or split-view controller), you do not need to set the initial size of the view yourself. The container view controller automatically sizes its view appropriately based on whether the status bar is visible.
注意:如果root view 是由一个view controller提供的(入tab bar controller,navigation controller,或者split-view controller),你不需要自己来设置view 的初始大小,那个view controller会根据status bar是否可见来自动调整视图。
Each UIWindow
object has a configurable windowLevel
property that determines how that window is positioned relative to other windows. For the most part, you should not need to change the level of your application’s windows. New windows are automatically assigned to the normal window level at creation time. The normal window level indicates that the window presents application-related content. Higher window levels are reserved for information that needs to float above the application content, such as the system status bar or alert messages. And although you can assign windows to these levels yourself, the system usually does this for you when you use specific interfaces. For example, when you show or hide the status bar or display an alert view, the system automatically creates the needed windows to display those items.
每一个UIWindow对象具有一个可配置的windowLevel属性来决定window相对其它window该如何放置。多数时候,你不需改变app的window level。....
If you want to track the appearance or disappearance of windows inside your application, you can do so using these window-related notifications:
如果你需要在app中监视窗口显示或消失,你可以使用下面这些通知:
These notifications are delivered in response to programmatic changes in your application’s windows. Thus, when your application shows or hides a window, the UIWindowDidBecomeVisibleNotification
and UIWindowDidBecomeHiddenNotification
notifications are delivered accordingly. These notifications are not delivered when your application moves into the background execution state. Even though your window is not displayed on the screen while your application is in the background, it is still considered visible within the context of your application.
The UIWindowDidBecomeKeyNotification
and UIWindowDidResignKeyNotification
notifications help your application keep track of which window is the key window—that is, which window is currently receiving keyboard events and other non touch-related events. Whereas touch events are delivered to the window in which the touch occurred, events that do not have an associated coordinate value are delivered to the key window of your application. Only one window at a time may be key.
To display content on an external display, you must create an additional window for your application and associate it with the screen object representing the external display. New windows are normally associated with the main screen by default. Changing the window’s associated screen object causes the contents of that window to be rerouted to the corresponding display. Once the window is associated with the correct screen, you can add views to it and show it just like you do for your application’s main screen.
The UIScreen
class maintains a list of screen objects representing the available hardware displays. Normally, there is only one screen object representing the main display for any iOS-based device, but devices that support connecting to an external display can have an additional screen object available. Devices that support an external display include iPhone and iPod touch devices that have Retina displays and the iPad. Older devices, such as iPhone 3GS, do not support external displays.
UIScreen类维护了了一个screen对象的列表,表示可用的硬件显示设备.....
Note: Because external displays are essentially a video-out connection, you should not expect touch events for views and controls in a window that is associated with an external display. In addition, it is your application’s responsibility to update the contents of the window as needed. Thus, to mirror the contents of your main window, your application would need to create a duplicate set of views for the external display’s window and update them in tandem with the views in your main window.
The process for displaying content on an external display is described in the following sections. However, the following steps summarize the basic process:
At application startup, register for the screen connection and disconnection notifications.
When it is time to display content on the external display, create and configure a window.
Use the screens
property of UIScreen
to obtain the screen object for the external display.
Create a UIWindow
object and size it appropriately for the screen (or for your content).
Assign the UIScreen
object for the external display to the screen
property of the window.
Adjust the resolution of the screen object as needed to support your content.
Add any appropriate views to the window.
Show the window and update it normally.
Screen connection and disconnection notifications are crucial for handling changes to external displays gracefully. When the user connects or disconnects a display, the system sends appropriate notifications to your application. You should use these notifications to update your application state and create or release the window associated with the external display.
The important thing to remember about the connection and disconnection notifications is that they can come at any time, even when your application is suspended in the background. Therefore, it is best to observe the notifications from an object that is going to exist for the duration of your application’s runtime, such as your application delegate. If your application is suspended, the notifications are queued until your application exits the suspended state and starts running in either the foreground or background.
Listing 2-1 shows the code used to register for connection and disconnection notifications. This method is called by the application delegate at initialization time but you could register for these notifications from other places in your application, too. The implementation of the handler methods is shown in Listing 2-2.
- (void)setupScreenConnectionNotificationHandlers |
{ |
NSNotificationCenter* center = [NSNotificationCenter defaultCenter]; |
[center addObserver:self selector:@selector(handleScreenConnectNotification:) |
name:UIScreenDidConnectNotification object:nil]; |
[center addObserver:self selector:@selector(handleScreenDisconnectNotification:) |
name:UIScreenDidDisconnectNotification object:nil]; |
} |
If your application is active when an external display is attached to the device, it should create a second window for that display and fill it with some content. The content does not need to be the final content you want to present. For example, if your application is not ready to use the extra screen, it can use the second window to display some placeholder content. If you do not create a window for the screen, or if you create a window but do not show it, a black field is displayed on the external display.
Listing 2-2 shows how to create a secondary window and fill it with some content. In this example, the application creates the window in the handler methods it uses to receive screen connection notifications. (For information about registering for connection and disconnection notifications, see Listing 2-1.) The handler method for the connection notification creates a secondary window, associates it with the newly connected screen and calls a method of the application’s main view controller to add some content to the window and show it. The handler method for the disconnection notification releases the window and notifies the main view controller so that it can adjust its presentation accordingly.
- (void)handleScreenConnectNotification:(NSNotification*)aNotification |
{ |
UIScreen* newScreen = [aNotification object]; |
CGRect screenBounds = newScreen.bounds; |
if (!_secondWindow) |
{ |
_secondWindow = [[UIWindow alloc] initWithFrame:screenBounds]; |
_secondWindow.screen = newScreen; |
// Set the initial UI for the window. |
[viewController displaySelectionInSecondaryWindow:_secondWindow]; |
} |
} |
- (void)handleScreenDisconnectNotification:(NSNotification*)aNotification |
{ |
if (_secondWindow) |
{ |
// Hide and then delete the window. |
_secondWindow.hidden = YES; |
[_secondWindow release]; |
_secondWindow = nil; |
// Update the main screen based on what is showing here. |
[viewController displaySelectionOnMainScreen]; |
} |
} |
To display a window on an external screen, you must associate it with the correct screen object. This process involves locating the proper UIScreen
object and assigning it to the window’s screen
property. You can get the list of screen objects from the screens
class method of UIScreen
. The array returned by this method always contains at least one object representing the main screen. If a second object is present, that object represents a connected external display.
Listing 2-3 shows a method that is called at application startup to see if an external display is already attached. If it is, the method creates a window, associates it with the external display, and adds some placeholder content before showing the window. In this case, the placeholder content is a white background and a label indicating that there is no content to display. To show the window, this method changes the value of its hidden
property rather than calling makeKeyAndVisible
. It does this because the window contains only static content and is not used to handle events.
- (void)checkForExistingScreenAndInitializeIfPresent |
{ |
if ([[UIScreen screens] count] > 1) |
{ |
// Associate the window with the second screen. |
// The main screen is always at index 0. |
UIScreen* secondScreen = [[UIScreen screens] objectAtIndex:1]; |
CGRect screenBounds = secondScreen.bounds; |
_secondWindow = [[UIWindow alloc] initWithFrame:screenBounds]; |
_secondWindow.screen = secondScreen; |
// Add a white background to the window |
UIView* whiteField = [[UIView alloc] initWithFrame:screenBounds]; |
whiteField.backgroundColor = [UIColor whiteColor]; |
[_secondWindow addSubview:whiteField]; |
[whiteField release]; |
// Center a label in the view. |
NSString* noContentString = [NSString stringWithFormat:@"<no content>"]; |
CGSize stringSize = [noContentString sizeWithFont:[UIFont systemFontOfSize:18]]; |
CGRect labelSize = CGRectMake((screenBounds.size.width - stringSize.width) / 2.0, |
(screenBounds.size.height - stringSize.height) / 2.0, |
stringSize.width, stringSize.height); |
UILabel* noContentLabel = [[UILabel alloc] initWithFrame:labelSize]; |
noContentLabel.text = noContentString; |
noContentLabel.font = [UIFont systemFontOfSize:18]; |
[whiteField addSubview:noContentLabel]; |
// Go ahead and show the window. |
_secondWindow.hidden = NO; |
} |
} |
Important: You should always associate a screen with a window before showing the window. While it is possible to change screens for a window that is currently visible, doing so is an expensive operation and should be avoided.
As soon as the window for an external screen is displayed, your application can begin updating it like any other window. You can add and remove subviews as needed, change the contents of subviews, animate changes to the views, and invalidate their contents as needed.
Depending on your content, you might want to change the screen mode before associating your window with it. Many screens support multiple resolutions, some of which use different pixel aspect ratios. Screen objects use the most common screen mode by default, but you can change that mode to one that is more suitable for your content. For example, if you are implementing a game using OpenGL ES and your textures are designed for a 640 x 480 pixel screen, you might change the screen mode for screens with higher default resolutions.
If you plan to use a screen mode other than the default one, you should apply that mode to the UIScreen
object before associating the screen with a window. The UIScreenMode
class defines the attributes of a single screen mode. You can get a list of the modes supported by a screen from itsavailableModes
property and iterate through the list for one that matches your needs.
For more information about screen modes, see UIScreenMode Class Reference.