基本思想:

RGB像素的亮度是由RGB各个分量值的大小决定的,分量越大,亮度越大。看上去

好像光照效果越明显,光源退化效果是模拟光照在图像的中心点上,慢慢扩散到周

围,越靠近中心点像素,图像越亮,越远离图像越暗。原理可以说是非常的简单,

只要计算图像中每个像素到中心像素的欧几里德距离,归一化以后得到scale值(0

到1之间)乘以原来的RGB像素值即得到每个像素处理以后的RGB像素值。

效果如下:


关键代码解释:

中心像素点坐标取得:

int centerX = width/2;

int centerY = height/2;

 

任意一个像素点到中心像素的距离计算:

double xx = (centerX - px)*(centerX - px);

double yy = (centerY - py)*(centerY - py);

return (int)Math.sqrt(xx + yy);

 

距离归一化以及衰减因子考虑:

double scale = 1.0 - getDistance(centerX, centerY, col,row)/maxDistance;

for(int i=0; i<factor; i++) {

scale = scale * scale;

}

计算每个像素点的新RGB值:

tr = (int)(scale * tr);

tg = (int)(scale * tg);

tb = (int)(scale * tb);

滤镜源代码如下:

package com.gloomyfish.filter.study;  import java.awt.image.BufferedImage;  public class SpotlightFilter extends AbstractBufferedImageOp { 	// attenuation coefficient, default is 1 means line decrease... 	private int factor; 	public SpotlightFilter() { 		factor = 1; 	} 	 	public void setFactor(int coefficient) { 		this.factor = coefficient; 	}  	@Override 	public BufferedImage filter(BufferedImage src, BufferedImage dest) { 		int width = src.getWidth();         int height = src.getHeight();          if ( dest == null )             dest = createCompatibleDestImage( src, null );          int[] inPixels = new int[width*height];         int[] outPixels = new int[width*height];         getRGB( src, 0, 0, width, height, inPixels );         int index = 0;         int centerX = width/2;         int centerY = height/2;         double maxDistance = Math.sqrt(centerX * centerX + centerY * centerY);         for(int row=0; row> 24) & 0xff;                 tr = (inPixels[index] >> 16) & 0xff;                 tg = (inPixels[index] >> 8) & 0xff;                 tb = inPixels[index] & 0xff;                 double scale = 1.0 - getDistance(centerX, centerY, col, row)/maxDistance;                 for(int i=0; i 
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