WPF 后台模拟界面触摸点击

win32Api提供一种方法,模拟用户触摸点击

InjectTouchInput function

  • InitializeTouchInjection
  • InjectTouchInput

在模拟添加触摸输入(InjectTouchInput)前,需要提前初始化(InitializeTouchInjection)

  1     /// 
  2     /// Use this Classes static methods to initialize and inject touch input.
  3     /// 
  4     public class NativeMethods
  5     {
  6         /// 
  7         /// Call this first to initialize the TouchInjection!
  8         /// 
  9         /// The maximum number of touch points to simulate. Must be less than 256!
 10         /// Specifies the visual feedback mode of the generated touch points
 11         /// true if success
 12         [DllImport("User32.dll")]
 13         public static extern bool InitializeTouchInjection(uint maxCount = 256, TouchFeedback feedbackMode = TouchFeedback.DEFAULT);
 14 
 15         /// 
 16         /// Inject an array of POINTER_TUCH_INFO
 17         /// 
 18         /// The exact number of entries in the array
 19         /// The POINTER_TOUCH_INFO to inject
 20         /// true if success
 21         [DllImport("User32.dll")]
 22         public static extern bool InjectTouchInput(int count, [MarshalAs(UnmanagedType.LPArray), In] PointerTouchInfo[] contacts);
 23     }
 24 
 25     static class IdGenerator
 26     {
 27         static private int _int;
 28         private static uint _uint;
 29         private static readonly object _mutex = new object();
 30 
 31         public static int GetUniqueInt()
 32         {
 33             Interlocked.Increment(ref _int);
 34             return _int;
 35         }
 36 
 37         public static uint GetUinqueUInt()
 38         {
 39             lock (_mutex)
 40             {
 41                 if (_uint > 256)
 42                 {
 43                     ResetUint();
 44                 }
 45                 if (_uint == uint.MaxValue)
 46                     throw new IndexOutOfRangeException();
 47                 else
 48                 {
 49                     _uint++;
 50                     return _uint;
 51                 }
 52             }
 53         }
 54 
 55         public static void ResetUint()
 56         {
 57             lock (_mutex)
 58             {
 59                 _uint = uint.MinValue;
 60             }
 61         }
 62     }
 63 
 64     #region Types
 65     /// 
 66     /// Enum of touch visualization options
 67     /// 
 68     public enum TouchFeedback
 69     {
 70         /// 
 71         /// Specifies default touch visualizations.
 72         /// 
 73         DEFAULT = 0x1,
 74         /// 
 75         /// Specifies indirect touch visualizations.
 76         /// 
 77         INDIRECT = 0x2,
 78         /// 
 79         /// Specifies no touch visualizations.
 80         /// 
 81         NONE = 0x3
 82     }
 83 
 84     /// 
 85     /// The contact area.
 86     /// 
 87     [StructLayout(LayoutKind.Explicit)]
 88     public struct ContactArea
 89     {
 90         [FieldOffset(0)]
 91         public int left;
 92         [FieldOffset(4)]
 93         public int top;
 94         [FieldOffset(8)]
 95         public int right;
 96         [FieldOffset(12)]
 97         public int bottom;
 98     }
 99 
100     /// 
101     /// Values that can appear in the TouchMask field of the PointerTouchInfo structure
102     /// 
103     public enum TouchFlags
104     {
105         /// 
106         /// Indicates that no flags are set.
107         /// 
108         NONE = 0x00000000
109     }
110 
111     /// 
112     /// Values that can appear in the TouchMask field of the PointerTouchInfo structure.
113     /// 
114     public enum TouchMask
115     {
116         /// 
117         /// Default. None of the optional fields are valid.
118         /// 
119         NONE = 0x00000000,
120         /// 
121         /// The ContactArea field is valid
122         /// 
123         CONTACTAREA = 0x00000001,
124         /// 
125         /// The orientation field is valid
126         /// 
127         ORIENTATION = 0x00000002,
128         /// 
129         /// The pressure field is valid
130         /// 
131         PRESSURE = 0x00000004
132     }
133 
134     /// 
135     /// Values that can appear in the PointerFlags field of the PointerInfo structure.
136     /// 
137     public enum PointerFlags
138     {
139         /// 
140         /// Default
141         /// 
142         NONE = 0x00000000,
143         /// 
144         /// Indicates the arrival of a new pointer
145         /// 
146         NEW = 0x00000001,
147         /// 
148         /// Indicates that this pointer continues to exist. When this flag is not set, it indicates the pointer has left detection range. 
149         /// This flag is typically not set only when a hovering pointer leaves detection range (PointerFlag.UPDATE is set) or when a pointer in contact with a window surface leaves detection range (PointerFlag.UP is set). 
150         /// 
151         INRANGE = 0x00000002,
152         /// 
153         /// Indicates that this pointer is in contact with the digitizer surface. When this flag is not set, it indicates a hovering pointer.
154         /// 
155         INCONTACT = 0x00000004,
156         /// 
157         /// Indicates a primary action, analogous to a mouse left button down.
158         ///A touch pointer has this flag set when it is in contact with the digitizer surface.
159         ///A pen pointer has this flag set when it is in contact with the digitizer surface with no buttons pressed.
160         ///A mouse pointer has this flag set when the mouse left button is down.
161         /// 
162         FIRSTBUTTON = 0x00000010,
163         /// 
164         /// Indicates a secondary action, analogous to a mouse right button down.
165         /// A touch pointer does not use this flag.
166         /// A pen pointer has this flag set when it is in contact with the digitizer surface with the pen barrel button pressed.
167         /// A mouse pointer has this flag set when the mouse right button is down.
168         /// 
169         SECONDBUTTON = 0x00000020,
170         /// 
171         /// Indicates a secondary action, analogous to a mouse right button down. 
172         /// A touch pointer does not use this flag. 
173         /// A pen pointer does not use this flag. 
174         /// A mouse pointer has this flag set when the mouse middle button is down.
175         /// 
176         THIRDBUTTON = 0x00000040,
177         /// 
178         /// Indicates actions of one or more buttons beyond those listed above, dependent on the pointer type. Applications that wish to respond to these actions must retrieve information specific to the pointer type to determine which buttons are pressed. For example, an application can determine the buttons states of a pen by calling GetPointerPenInfo and examining the flags that specify button states.
179         /// 
180         OTHERBUTTON = 0x00000080,
181         /// 
182         /// Indicates that this pointer has been designated as primary. A primary pointer may perform actions beyond those available to non-primary pointers. For example, when a primary pointer makes contact with a window’s surface, it may provide the window an opportunity to activate by sending it a WM_POINTERACTIVATE message.
183         /// 
184         PRIMARY = 0x00000100,
185         /// 
186         /// Confidence is a suggestion from the source device about whether the pointer represents an intended or accidental interaction, which is especially relevant for PT_TOUCH pointers where an accidental interaction (such as with the palm of the hand) can trigger input. The presence of this flag indicates that the source device has high confidence that this input is part of an intended interaction.
187         /// 
188         CONFIDENCE = 0x00000200,
189         /// 
190         /// Indicates that the pointer is departing in an abnormal manner, such as when the system receives invalid input for the pointer or when a device with active pointers departs abruptly. If the application receiving the input is in a position to do so, it should treat the interaction as not completed and reverse any effects of the concerned pointer.
191         /// 
192         CANCELLED = 0x00000400,
193         /// 
194         /// Indicates that this pointer just transitioned to a “down” state; that is, it made contact with the window surface.
195         /// 
196         DOWN = 0x00010000,
197         /// 
198         /// Indicates that this information provides a simple update that does not include pointer state changes.
199         /// 
200         UPDATE = 0x00020000,
201         /// 
202         /// Indicates that this pointer just transitioned to an “up” state; that is, it broke contact with the window surface.
203         /// 
204         UP = 0x00040000,
205         /// 
206         /// Indicates input associated with a pointer wheel. For mouse pointers, this is equivalent to the action of the mouse scroll wheel (WM_MOUSEWHEEL).
207         /// 
208         WHEEL = 0x00080000,
209         /// 
210         /// Indicates input associated with a pointer h-wheel. For mouse pointers, this is equivalent to the action of the mouse horizontal scroll wheel (WM_MOUSEHWHEEL).
211         /// 
212         HWHEEL = 0x00100000
213     }
214 
215     /// 
216     /// The TouchPoint structure defines the x- and y- coordinates of a point.
217     /// 
218     [StructLayout(LayoutKind.Sequential)]
219     public struct TouchPoint
220     {
221         /// 
222         /// The x-coordinate of the point.
223         /// 
224         public int X;
225         /// 
226         /// The y-coordinate of the point.
227         /// 
228         public int Y;
229     }
230 
231     /// 
232     /// Identifies the pointer input types.
233     /// 
234     public enum PointerInputType
235     {
236         /// 
237         /// Generic pointer type. This type never appears in pointer messages or pointer data. Some data query functions allow the caller to restrict the query to specific pointer type. The PT_POINTER type can be used in these functions to specify that the query is to include pointers of all types
238         /// 
239         POINTER = 0x00000001,
240         /// 
241         /// Touch pointer type.
242         /// 
243         TOUCH = 0x00000002,
244         /// 
245         /// Pen pointer type.
246         /// 
247         PEN = 0x00000003,
248         /// 
249         /// Mouse pointer type
250         /// 
251         MOUSE = 0x00000004,
252         /// 
253         /// touchpad pointer type
254         /// 
255         TOUCHPAD = 0x00000005
256     };
257 
258     /// 
259     /// Contains basic pointer information common to all pointer types. Applications can retrieve this information using the GetPointerInfo, GetPointerFrameInfo, GetPointerInfoHistory and GetPointerFrameInfoHistory functions. 
260     /// 
261     [StructLayout(LayoutKind.Sequential)]
262     public struct PointerInfo
263     {
264         /// 
265         /// A value from the PointerInputType enumeration that specifies the pointer type.
266         /// 
267         public PointerInputType pointerType;
268 
269         /// 
270         /// An identifier that uniquely identifies a pointer during its lifetime. A pointer comes into existence when it is first detected and ends its existence when it goes out of detection range. Note that if a physical entity (finger or pen) goes out of detection range and then returns to be detected again, it is treated as a new pointer and may be assigned a new pointer identifier.
271         /// 
272         public uint PointerId;
273 
274         /// 
275         /// An identifier common to multiple pointers for which the source device reported an update in a single input frame. For example, a parallel-mode multi-touch digitizer may report the positions of multiple touch contacts in a single update to the system.
276         /// Note that frame identifier is assigned as input is reported to the system for all pointers across all devices. Therefore, this field may not contain strictly sequential values in a single series of messages that a window receives. However, this field will contain the same numerical value for all input updates that were reported in the same input frame by a single device.
277         /// 
278         public uint FrameId;
279 
280         /// 
281         /// May be any reasonable combination of flags from the Pointer Flags constants.
282         /// 
283         public PointerFlags PointerFlags;
284 
285         /// 
286         /// Handle to the source device that can be used in calls to the raw input device API and the digitizer device API.
287         /// 
288         public IntPtr SourceDevice;
289 
290         /// 
291         /// Window to which this message was targeted. If the pointer is captured, either implicitly by virtue of having made contact over this window or explicitly using the pointer capture API, this is the capture window. If the pointer is uncaptured, this is the window over which the pointer was when this message was generated.
292         /// 
293         public IntPtr WindowTarget;
294 
295         /// 
296         /// Location in screen coordinates.
297         /// 
298         public TouchPoint PtPixelLocation;
299 
300         /// 
301         /// Location in device coordinates.
302         /// 
303         public TouchPoint PtPixelLocationRaw;
304 
305         /// 
306         /// Location in HIMETRIC units.
307         /// 
308         public TouchPoint PtHimetricLocation;
309 
310         /// 
311         /// Location in device coordinates in HIMETRIC units.
312         /// 
313         public TouchPoint PtHimetricLocationRaw;
314 
315         /// 
316         /// A message time stamp assigned by the system when this input was received.
317         /// 
318         public uint Time;
319 
320         /// 
321         /// Count of inputs that were coalesced into this message. This count matches the total count of entries that can be returned by a call to GetPointerInfoHistory. If no coalescing occurred, this count is 1 for the single input represented by the message.
322         /// 
323         public uint HistoryCount;
324 
325         /// 
326         /// A value whose meaning depends on the nature of input. 
327         /// When flags indicate PointerFlag.WHEEL, this value indicates the distance the wheel is rotated, expressed in multiples or factors of WHEEL_DELTA. A positive value indicates that the wheel was rotated forward and a negative value indicates that the wheel was rotated backward. 
328         /// When flags indicate PointerFlag.HWHEEL, this value indicates the distance the wheel is rotated, expressed in multiples or factors of WHEEL_DELTA. A positive value indicates that the wheel was rotated to the right and a negative value indicates that the wheel was rotated to the left. 
329         /// 
330         public uint InputData;
331 
332         /// 
333         /// Indicates which keyboard modifier keys were pressed at the time the input was generated. May be zero or a combination of the following values. 
334         /// POINTER_MOD_SHIFT – A SHIFT key was pressed. 
335         /// POINTER_MOD_CTRL – A CTRL key was pressed. 
336         /// 
337         public uint KeyStates;
338 
339         /// 
340         /// TBD
341         /// 
342         public ulong PerformanceCount;
343 
344         /// 
345         /// ???
346         /// 
347         public PointerButtonChangeType ButtonChangeType;
348     }
349 
350     /// 
351     /// Enumeration of PointerButtonChangeTypes
352     /// 
353     public enum PointerButtonChangeType
354     {
355         NONE,
356         FIRSTBUTTON_DOWN,
357         FIRSTBUTTON_UP,
358         SECONDBUTTON_DOWN,
359         SECONDBUTTON_UP,
360         THIRDBUTTON_DOWN,
361         THIRDBUTTON_UP,
362         FOURTHBUTTON_DOWN,
363         FOURTHBUTTON_UP,
364         FIFTHBUTTON_DOWN,
365         FIFTHBUTTON_UP
366     }
367 
368     /// 
369     /// Contains information about a 'contact' (coordinates, size, pressure...)
370     /// 
371     [StructLayout(LayoutKind.Sequential)]
372     public struct PointerTouchInfo
373     {
374         ///
375         /// Contains basic pointer information common to all pointer types.
376         ///
377         public PointerInfo PointerInfo;
378 
379         ///
380         /// Lists the touch flags.
381         ///
382         public TouchFlags TouchFlags;
383 
384         /// 
385         /// Indicates which of the optional fields contain valid values. The member can be zero or any combination of the values from the Touch Mask constants.
386         /// 
387         public TouchMask TouchMasks;
388 
389         ///
390         /// Pointer contact area in pixel screen coordinates. 
391         /// By default, if the device does not report a contact area, 
392         /// this field defaults to a 0-by-0 rectangle centered around the pointer location.
393         ///
394         public ContactArea ContactArea;
395 
396         /// 
397         /// A raw pointer contact area.
398         /// 
399         public ContactArea ContactAreaRaw;
400 
401         ///
402         /// A pointer orientation, with a value between 0 and 359, where 0 indicates a touch pointer 
403         /// aligned with the x-axis and pointing from left to right; increasing values indicate degrees
404         /// of rotation in the clockwise direction.
405         /// This field defaults to 0 if the device does not report orientation.
406         ///
407         public uint Orientation;
408 
409         ///
410         /// Pointer pressure normalized in a range of 0 to 256.
411         ///
412         public uint Pressure;
413 
414         /// 
415         /// Move the touch point, together with its ContactArea
416         /// 
417         /// the change in the x-value
418         /// the change in the y-value
419         public void Move(int deltaX, int deltaY)
420         {
421             PointerInfo.PtPixelLocation.X += deltaX;
422             PointerInfo.PtPixelLocation.Y += deltaY;
423             ContactArea.left += deltaX;
424             ContactArea.right += deltaX;
425             ContactArea.top += deltaY;
426             ContactArea.bottom += deltaY;
427         }
428     }
429     #endregion
View Code

我们模拟触摸A(100,100)并移动到(500,500):

WPF 后台模拟界面触摸点击_第1张图片

 

 提前初始化“触摸注入”

1     private void MainWindow_Loaded(object sender, RoutedEventArgs e)
2     {
3         NativeMethods.InitializeTouchInjection();
4     }

模拟触摸移动:

 1     private void FakeTouchMove(int fromX, int fromY, int toX, int toY)
 2     {
 3         // Touch Down
 4         PointerTouchInfo contact = MakePointerTouchInfo(fromX, fromY, 5, 1);
 5         PointerFlags oFlags = PointerFlags.DOWN | PointerFlags.INRANGE | PointerFlags.INCONTACT;
 6         contact.PointerInfo.PointerFlags = oFlags;
 7         NativeMethods.InjectTouchInput(1, new[] { contact });
 8 
 9         // Touch Move
10         int movedX = toX - fromX;
11         int movedY = toY - fromY;
12         contact.Move(movedX, movedY);
13         oFlags = PointerFlags.INRANGE | PointerFlags.INCONTACT | PointerFlags.UPDATE;
14         contact.PointerInfo.PointerFlags = oFlags;
15         NativeMethods.InjectTouchInput(1, new[] { contact });
16 
17         // Touch Up
18         contact.PointerInfo.PointerFlags = PointerFlags.UP;
19         NativeMethods.InjectTouchInput(1, new[] { contact });
20     }
21     private PointerTouchInfo MakePointerTouchInfo(int x, int y, int radius,
22         uint orientation = 90, uint pressure = 32000)
23     {
24         PointerTouchInfo contact = new PointerTouchInfo();
25         contact.PointerInfo.pointerType = PointerInputType.TOUCH;
26         contact.TouchFlags = TouchFlags.NONE;
27         contact.Orientation = orientation;
28         contact.Pressure = pressure;
29         contact.TouchMasks = TouchMask.CONTACTAREA | TouchMask.ORIENTATION | TouchMask.PRESSURE;
30         contact.PointerInfo.PtPixelLocation.X = x;
31         contact.PointerInfo.PtPixelLocation.Y = y;
32         uint unPointerId = IdGenerator.GetUinqueUInt();
33         Console.WriteLine("PointerId    " + unPointerId);
34         contact.PointerInfo.PointerId = unPointerId;
35         contact.ContactArea.left = x - radius;
36         contact.ContactArea.right = x + radius;
37         contact.ContactArea.top = y - radius;
38         contact.ContactArea.bottom = y + radius;
39         return contact;
40     }

界面接收触摸消息:

使用InjectTouchInput函数模拟触摸,Touch、Stylus消息都可以接收到。

 1     private Line _proxyLine;
 2     private void MainWindow_TouchDown(object sender, TouchEventArgs e)
 3     {
 4         System.Windows.Input.TouchPoint oPos = e.GetTouchPoint(this);
 5         Line oLine = new Line();
 6         oLine.Stroke = new SolidColorBrush(Colors.Red);
 7         oLine.StrokeThickness = 2;
 8         oLine.X1 = oPos.Position.X;
 9         oLine.Y1 = oPos.Position.Y;
10         _proxyLine = oLine;
11         Console.WriteLine("TouchDown;TouchID " + e.TouchDevice.Id + "  TouchDown " + oPos.Position.X + "    " + oPos.Position.Y);
12     }
13 
14     private void MainWindow_TouchMove(object sender, TouchEventArgs e)
15     {
16         System.Windows.Input.TouchPoint movedPoint = e.GetTouchPoint(this);
17         Console.WriteLine("TouchMove:TouchID " + e.TouchDevice.Id + " TouchMove " + movedPoint.Position.X + "    " + movedPoint.Position.Y);
18     }
19 
20     private void MainWindow_TouchUp(object sender, TouchEventArgs e)
21     {
22         System.Windows.Input.TouchPoint oPos = e.GetTouchPoint(this);
23         this._proxyLine.X2 = oPos.Position.X;
24         this._proxyLine.Y2 = oPos.Position.Y;
25         RootGrid.Children.Add(this._proxyLine);
26         Console.WriteLine("TouchUp:TouchID " + e.TouchDevice.Id + " TouchUp " + oPos.Position.X + "    " + oPos.Position.Y);
27     }

触摸模拟结果:

WPF 后台模拟界面触摸点击_第2张图片

 

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