View事件传递机制

View事件主要包括以下三种动作:

  • ACTION_DOWN : 手指按下接触屏幕的动作
  • ACTION_MOVE : 手指按下屏幕后移动的动作
  • ACTION_UP : 手指按下并移动完成后离开屏幕的动作

点击事件包含三个重要的方法:

  • dispatchTouchEvent :分发点击事件
  • onTouchEvent : 响应点击事件
  • onInterceptTouchEvent : 拦截点击事件,该方法属于ViewGroup,View中不存在该方法。

首先屏幕事件会先传递到Activity中,然后Activity会通过它的dispatchTouchEvent来分发事件:

    /**
     * Called to process touch screen events.  You can override this to
     * intercept all touch screen events before they are dispatched to the
     * window.  Be sure to call this implementation for touch screen events
     * that should be handled normally.
     *
     * @param ev The touch screen event.
     *
     * @return boolean Return true if this event was consumed.
     */
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

dispatchTouchEvent方法首先将事件传递给Window的superDispatchTouchEvent,该方法是一个抽象方法,所以需要找它的子类的实现。Window只有一个子类:android.view.PhoneWindow,我们进去找到该方法。

    public boolean superDispatchTouchEvent(MotionEvent event) {
       return mDecor.superDispatchTouchEvent(event);
    }

可以看到再一步分发了事件,mDecor是一个DecorView对象。Activity布局的根层次。

private final class DecorView extends FrameLayout implements RootViewSurfaceTaker {
    /*省略代码*/
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }
}


可以看到也是仅仅调用了FrameLayout的dispatchTouchEvent方法,在FrameLayout中没有发现该方法,所以该方法应该属于FameLayout的父类的。FrameLayout是继承自ViewGroup,所以进去ViewGroup中寻找该方法。由于该方法有216行,省略着看


    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        //判断是否是同一系列事件
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            /*省略代码*/

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {

                  //是否拦截事件
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            /*省略代码*/
   
            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                        /*省略代码*/ 
                        //该分发是针对子View的,即发给子View去处理
                        if (dispatchTransformedTouchEvent(ev, cancelChild,target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                       /*省略代码*/
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

首先呢判断TouchEvent操作,如果是同一系列事件:手指按下屏幕到手指离开屏幕之间的所有操作的序列,那么只要该View处理了第一个操作,那么以后的一系列操作都会交给它去处理,不会再做分发操作。

接着呢,看看是否要拦截事件,将拦截标志intercepted赋值。如果intercept为true,则表示要拦截事件,反正不拦截事件。拦截事件时,mFirstTouchTarget = null,反之则不为null。不管mFirstTouchTarget是否为null,调用的都是dispatchTransformedTouchEvent方法,我们找到它看个究竟。

    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }
    
        /*省略代码*/

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }

可以看到如果child为null,则执行super.dispatchTouchEvent(event),反之如果child不为null,则执行child.dispatchTouchEvent(event);ViewGroup的父类是View,child也是View。所以两个调用的都是View中的dispatchTouchEvent方法。

  public boolean dispatchTouchEvent(MotionEvent event) {
        // If the event should be handled by accessibility focus first.
        if (event.isTargetAccessibilityFocus()) {
            // We don't have focus or no virtual descendant has it, do not handle the event.
            if (!isAccessibilityFocusedViewOrHost()) {
                return false;
            }
            // We have focus and got the event, then use normal event dispatch.
            event.setTargetAccessibilityFocus(false);
        }

        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
  }

如果View获得了焦点并且获取了事件,那么就进行处理。关键是以下几行代码:

 if (onFilterTouchEventForSecurity(event)) {
     //noinspection SimplifiableIfStatement
     ListenerInfo li = mListenerInfo;
     if (li != null && li.mOnTouchListener != null
            && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
     }
     //执行onTouchEvent方法
     if (!result && onTouchEvent(event)) {
          result = true;
     }
 }

如果设置了OnTouchListener,则执行它的onTouch方法,如果没有设置OnTouchListener,那么就会调用onTouchEvent方法。onTouchEvent会首先检查View的clickable和longclickable,如果其中一个为True,那么onTouchEvent的返回值必为true,也就是说onTouchEvent将是View事件的终点。反之,如果两个都不为true,那么就会去检查View是否设置了OnClickListenter,如果没有设置,那么就说明该View对事件不做任何处理,即onTouchEvent返回false,如果设置了OnClickListener,那么最终就是onClick执行,然后事件终结,需要注意的是onClick只会在ACTION_UP之后执行。

 public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return (((viewFlags & CLICKABLE) == CLICKABLE
                    || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                    || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
        }

        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }
    
    //如果View的clickable或longclickable为true或者View本身是可点击的(比如说Button)
        if (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
                (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                       }

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_DOWN:
                    mHasPerformedLongPress = false;

                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        checkForLongClick(0);
                    }
                    break;

                case MotionEvent.ACTION_CANCEL:
                    setPressed(false);
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_MOVE:
                    drawableHotspotChanged(x, y);

                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, mTouchSlop)) {
                        // Outside button
                        removeTapCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            // Remove any future long press/tap checks
                            removeLongPressCallback();

                            setPressed(false);
                        }
                    }
                    break;
            }

            return true;
        }

        return false;
    }

上面知道如果事件传到了onTouchEvent中,但是onTouchEvent没有消费该事件,那么接下来会是怎么样的操作呢?其实这个事件会按照原来dispatchTouchEvent传递的路径返回,我们也应该知道dispatchTouchEvent会先判断OnTouchListener,OnTouchListener不处理(onTouch返回false),则再判断onTouchEvent,onTouchEvent不处理,则继续沿路返回,直到消费了事件。如果事件一直回到了Activity的onTouchEvent,还是没有得到处理,那么事件就不处理了。因为Activity的onTouchEvent是事件的终点。

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