iOS--时针

ViewController.m#

//  时针练习
//
//  Created by lanou3g on 15/12/23.
//  Copyright © 2015年 lanou3g. All rights reserved.
//
/**
 //以下是基本的四种效果
 kCATransitionPush 推入效果
 kCATransitionMoveIn 移入效果
 kCATransitionReveal 截开效果
 kCATransitionFade 渐入渐出效果
 
 //以下API效果可以安全使用
 cube 方块
 suckEffect 三角
 rippleEffect 水波抖动
 pageCurl 上翻页
 pageUnCurl 下翻页
 oglFlip 上下翻转
 cameraIrisHollowOpen 镜头快门开
 cameraIrisHollowClose 镜头快门开
 
 
// 以下API效果请慎用
 spewEffect 新版面在屏幕下方中间位置被释放出来覆盖旧版面.
 genieEffect 旧版面在屏幕左下方或右下方被吸走, 显示出下面的新版面
 unGenieEffect 新版面在屏幕左下方或右下方被释放出来覆盖旧版面.
 twist 版面以水平方向像龙卷风式转出来.
 tubey 版面垂直附有弹性的转出来.
 swirl 旧版面360度旋转并淡出, 显示出新版面.
 charminUltra 旧版面淡出并显示新版面.
 zoomyIn 新版面由小放大走到前面, 旧版面放大由前面消失.
 zoomyOut 新版面屏幕外面缩放出现, 旧版面缩小消失.
 oglApplicationSuspend 像按”home” 按钮的效果.
 */
#import "ViewController.h"

@interface ViewController ()

@property (weak, nonatomic) IBOutlet UIView *hourView;//时针

@property (weak, nonatomic) IBOutlet UIView *minuteView;//分针


@property (weak, nonatomic) IBOutlet UIView *secondView;//秒针


@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
 //锚点
    _secondView.layer.position = CGPointMake(202, 250);
    _secondView.layer.anchorPoint = CGPointMake(0, 0.5);
    
    _minuteView.layer.position = CGPointMake(202, 250);
    _minuteView.layer.anchorPoint = CGPointMake(0, 0.5);
    
    _hourView.layer.position = CGPointMake(202, 250);
    _hourView.layer.anchorPoint = CGPointMake(0, 0.5);
 //
    [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(changeTime) userInfo:nil repeats:YES];
    
    [NSTimer scheduledTimerWithTimeInterval:60 target:self selector:@selector(changeTime1) userInfo:nil repeats:YES];
    [NSTimer scheduledTimerWithTimeInterval:3600 target:self selector:@selector(changeTime2) userInfo:nil repeats:YES];
    
}



-(void)changeTime{
    
    _secondView.layer.transform = CATransform3DRotate(_secondView.layer.transform, M_PI/30, 0, 0,1);
}
-(void)changeTime1{
    _minuteView.layer.transform = CATransform3DRotate(_minuteView.layer.transform, M_PI/30, 0, 0, 1);
}

-(void)changeTime2{
    _hourView.layer.transform = CATransform3DRotate(_hourView.layer.transform, M_PI/6, 0, 0, 1);
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end

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