Mina2.0框架源码剖析(八)

这篇来看看AbstractPollingIoConnector抽象类,它用于用于实现客户端连接的轮询策略。处理逻辑基本上和上一篇文章说的AbstractPollingIoAcceptor类似,它继承自AbstractIoConnector,两个泛型参数分别是所处理的会话和客户端socket连接。底层的sockets会被不断检测,并当有任何一个socket需要被处理时就会被唤醒去处理。这个类封装了客户端socketbind,connectdispose等动作,其成员变量Executor用于发起连接请求,另一个AbstractPollingIoProcessor用于处理已经连接客户端的I/O操作请求,如读写和关闭连接。

其最重要的几个成员变量是:

private   final  Queue < ConnectionRequest >  connectQueue  =   new  ConcurrentLinkedQueue < ConnectionRequest > (); // 连接队列
private   final  Queue < ConnectionRequest >  cancelQueue  =   new  ConcurrentLinkedQueue < ConnectionRequest > (); //  取消连接队列

先来看看当服务端调用connect后的处理过程:

     protected   final  ConnectFuture connect0(
            SocketAddress remoteAddress, SocketAddress localAddress,
            IoSessionInitializer
<?   extends  ConnectFuture >  sessionInitializer) {
        H handle 
=   null ;
        
boolean  success  =   false ;
        
try  {
            handle 
=  newHandle(localAddress);
            
if  (connect(handle, remoteAddress)) { // 若已经连接服务器成功
                ConnectFuture future  =   new  DefaultConnectFuture();
                T session 
=  newSession(processor, handle); // 创建新会话
                finishSessionInitialization(session, future, sessionInitializer); // 结束会话初始化
                session.getProcessor().add(session); // 将剩下的处理交给IoProcessor
                success  =   true ;
                
return  future;
            }
            success 
=   true ;
        } 
catch  (Exception e) {
            
return  DefaultConnectFuture.newFailedFuture(e);
        } 
finally  {
            
if  ( ! success  &&  handle  !=   null ) {
                
try  {
                    close(handle);
                } 
catch  (Exception e) {
                    ExceptionMonitor.getInstance().exceptionCaught(e);
                }
            }
        }
        ConnectionRequest request 
=   new  ConnectionRequest(handle, sessionInitializer);
        connectQueue.add(request);
// 连接请求加入连接队列中
        startupWorker(); // 开启工作线程处理连接请求
        wakeup(); // 中断select操作
         return  request;
    }

     真正的负责处理客户端请求的工作都是Worker线程完成的,

private   class  Worker  implements  Runnable {
        
public   void  run() {
            
int  nHandles  =   0 ;
            
while  (selectable) {
                
try  {
                      
int  timeout  =  ( int )Math.min(getConnectTimeoutMillis(),  1000L ); // 等待超时时间
                     boolean  selected  =  select(timeout); // 在超时时限内查看是否有可以被处理的选择键(状态
                    nHandles  +=  registerNew(); // 取出连接队列队头的连接请求,将其注册一个用于连接的新的客户端socket, 并把它加入连接轮询池中
                     if  (selected) {
                        nHandles
-=  processSessions(selectedHandles()); // 处理连接请求
                    }
                    processTimedOutSessions(allHandles());
// 处理超时连接请求
                    nHandles  -=  cancelKeys();
                    
if  (nHandles  ==   0 ) {
                        
synchronized  (lock) {
                            
if  (connectQueue.isEmpty()) {
                                worker 
=   null ;
                                
break ;
                            }
                        }
                    }
                } 
catch  (Throwable e) {
                    ExceptionMonitor.getInstance().exceptionCaught(e);
                    
try  {
                        Thread.sleep(
1000 );
                    } 
catch  (InterruptedException e1) {
                        ExceptionMonitor.getInstance().exceptionCaught(e1);
                    }
                }
            }
            
if  (selectable  &&  isDisposing()) {
                selectable 
=   false ;
                
try  {
                    
if  (createdProcessor) {
                        processor.dispose();
                    }
                } 
finally  {
                    
try  {
                        
synchronized  (disposalLock) {
                            
if  (isDisposing()) {
                                destroy();
                            }
                        }
                    } 
catch  (Exception e) {
                        ExceptionMonitor.getInstance().exceptionCaught(e);
                    } 
finally  {
                        disposalFuture.setDone();
                    }
                }
            }
        }
    }
private   int  registerNew() {
        
int  nHandles  =   0 ;
        
for  (; ;) {
            ConnectionRequest req 
=  connectQueue.poll(); // 取连接队列队头请求
             if  (req  ==   null ) {
                
break ;
            }
            H handle 
=  req.handle;
            
try  {
                register(handle, req);
// 注册一个用于连接的新的客户端socket, 并把它加入连接轮询池中
                nHandles  ++ ;
            } 
catch  (Exception e) {
                req.setException(e);
                
try  {
                    close(handle);
                } 
catch  (Exception e2) {
                    ExceptionMonitor.getInstance().exceptionCaught(e2);
                }
            }
        }
        
return  nHandles;
    }
private   int  processSessions(Iterator < H >  handlers) { // 处理连接请求
         int  nHandles  =   0 ;
        
while  (handlers.hasNext()) {
            H handle 
=  handlers.next();
            handlers.remove();
            ConnectionRequest entry 
=  connectionRequest(handle);
            
boolean  success  =   false ;
            
try  {
                
if  (finishConnect(handle)) { // 连接请求成功完成,创建一个新会话
                    T session  =  newSession(processor, handle);
                    finishSessionInitialization(session, entry, entry.getSessionInitializer());
// 结束会话初始化
                    session.getProcessor().add(session); // 将剩下的工作交给IoProcessor去处理
                    nHandles  ++ ;
                }
                success 
=   true ;
            } 
catch  (Throwable e) {
                entry.setException(e);
            } 
finally  {
                
if  ( ! success) { // 若连接失败,则将此连接请求放到取消连接队列中
                    cancelQueue.offer(entry);
                }
            }
        }
        
return  nHandles;
    }
private   void  processTimedOutSessions(Iterator < H >  handles) { // 处理超时的连接请求
         long  currentTime  =  System.currentTimeMillis(); // 当前时间

        
while  (handles.hasNext()) {
            H handle 
=  handles.next();
            ConnectionRequest entry 
=  connectionRequest(handle);
            
if  (currentTime  >=  entry.deadline) { // 当前时间已经超出了连接请求的底限
                entry.setException(
                        
new  ConnectException( " Connection timed out. " ));
                cancelQueue.offer(entry);
// 将此连接请求放入取消连接队列中
            }
        }
    }
private   int  cancelKeys() { // 把取消队列中的连接请求给cancel掉
         int  nHandles  =   0 ;
        
for  (; ;) {
            ConnectionRequest req 
=  cancelQueue.poll();
            
if  (req  ==   null ) {
                
break ;
            }
            H handle 
=  req.handle;
            
try  {
                close(handle);
// 关闭对应的客户端socket
            }  catch  (Exception e) {
                ExceptionMonitor.getInstance().exceptionCaught(e);
            } 
finally  {
                nHandles 
++ ;
            }
        }
        
return  nHandles;
    }

 

作者:phinecos(洞庭散人)
出处:http://phinecos.cnblogs.com/
本文版权归作者和博客园共有,欢迎转载,但请保留此段声明,并在文章页面明显位置给出原文连接。

你可能感兴趣的:(Mina)