原文链接:How EOS, TRON and Ethereum Have Impacted the Gambling Industry
作者:Priyeshu Garg
译者:听风
Massive Payouts from Gambling dApps Show Increase in Popularity
However, EOS does come with its own setbacks, as the scale of users is highly limited by its complicated wallet setup. Users also have a hard time grasping the platform’s RAM and CPU protocols, as most platforms charge users gas fees.
Aiming to address the issue of complicated account setups and buy-ins is Tron (TRX), with initial statistics showing that the use of its dApps has the potential to outpace both Ethereum and EOS projects. Despite being just a few months old, the platform managed to attract a strong user base by not requiring a special asset to pay for the computation.
A great indicator of the platform’s popularity among gamblers is the fact that Tronbet, its most popular betting dApp, has reached an unprecedented milestone—a whopping 3.1 billion TRX has been won by players since October 2018. Despite Tronbet being the first betting app launched on the network, it has been responsible for the boost of traffic the platform’s native token has seen, which resulted in TRX’s price exceeding that of the much larger ETH platform.
While it’s still unclear whether demand drives the development of certain types of games—or vice versa, it seems that dice games are leading the way when it comes to blockchain gambling. Another one of Tron’s high performers is Trondice, a simple dice betting game that’s exceeded 200 million TRX in winnings back in November 2018.
然而,EOS确实有其自身的缺点,因为其复杂的钱包设置严重制约了用户的规模。用户也很难掌握EOS平台的RAM和CPU协议,因为大多数平台向用户收取gas。
Tron(TRX)旨在解决复杂的账户设置和买入问题,初步统计显示其dApps的使用量有可能超过以太坊和EOS项目。尽管它才问世几个月,该平台设法通过不需要用特殊的资产来支付算力这一点来吸引强大的用户群。
这个平台在赌博者中流行的一个很好的信号是,其最受欢迎的投注dApp的Tronbet已经达到了前所未有的里程碑——自2018年10月以来,所有玩家赢得了惊人的31亿TRX。尽管Tronbet是网络上推出的第一个投注类APP,但它一直在给Tron带来流量,这导致同类型的菠菜类token的价格超过了更大的ETH平台上的菠菜类token的价格。
虽然目前还不清楚是否是需求推动了某些类型游戏的发展,反之亦然,但似乎菠菜游戏在区块链赌博方面处于领先地位。Tron上面另一个表现最好的是Trondice,这是一款简单的骰子投注游戏,其2018年11月的奖金超过了2亿TRX。
The Industry Still Has a Long Way to Go
While all data points to incredible year-on-year gains for most betting dApps, mainstream adoption in the gambling industry is still a long way off. Some important achievements have been recorded within the currently limited adoption paradigm, with the most important being user trust, enhanced transparency, and relative ease of use.
But, blockchain itself is a double-edged sword, with many of its main benefits also being its major flaws. This is especially visible when it comes to KYC and AML verification, as many betting dApps don’t require users to share any identifying information. The notion of complete privacy attracts a certain niche that enables such businesses to stay profitable, but it also enables a plethora of illicit activity due to the absence of regulatory oversight.
From a platform point of view, the adoption of blockchain technology in the gambling industry leads to the development of native platform tokens that can be used to pay for services within the dApp. However, the current bearish market gives little incentive for players to jump into owning one of the hundreds of altcoins meant for such platforms, making it harder for companies to attract less crypto-savvy customers.
It is still early to judge the magnitude of the impact blockchain technology will have on gambling, but the potential remains obvious. The raw innovation that is happening in the gambling space may mark what could happen to other sectors in blockchain in the near future.
还有很长的路要走
虽然所有数据都表明大多数博彩dApp的显示了难以置信的同比增长,但赌博行业被广泛采用仍有很长的路要走。在目前有限的应用范例中记录了一些重要的成就,其中最重要的是用户信任,透明性增强和相对易用性。
但是,区块链本身是一把双刃剑,它的许多主要优势也是它的主要缺陷。这在KYC和AML验证方面尤其明显,因为许多投注dApp不要求用户分享任何识别信息。完全匿名的概念带来了一定的商机,使这些企业能够保持盈利,但由于缺乏监管监督,它也会导致过多的非法活动。
从平台的角度来看,赌博行业中区块链技术的采用吸引人们开发可用于dApp内服务的本地平台通证。然而,由于目前市场看跌,几乎很难激励玩家进来持有这些平台的数百个中的某个代币,这使得这类公司更难以吸引不懂加密货币的客户。
现在判断区块链技术对赌博的影响程度还为时尚早,但其潜力是很明显的。赌博领域现在发生的原始创新,可能标志着在不久的将来其他行业可能发生的变化。
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