WavUtility

using UnityEngine;
using System.Text;
using System.IO;
using System;

///


/// WAV utility for recording and audio playback functions in Unity.
/// Version: 1.0 alpha 1
///
/// - Use "ToAudioClip" method for loading wav file / bytes.
/// Loads .wav (PCM uncompressed) files at 8,16,24 and 32 bits and converts data to Unity's AudioClip.
///
/// - Use "FromAudioClip" method for saving wav file / bytes.
/// Converts an AudioClip's float data into wav byte array at 16 bit.
///

///
/// For documentation and usage examples: https://github.com/deadlyfingers/UnityWav
///

public class WavUtility
{
// Force save as 16-bit .wav
const int BlockSize_16Bit = 2;

/// 
/// Load PCM format *.wav audio file (using Unity's Application data path) and convert to AudioClip.
/// 
/// The AudioClip.
/// Local file path to .wav file
public static AudioClip ToAudioClip (string filePath)
{
    if (!filePath.StartsWith (Application.persistentDataPath) && !filePath.StartsWith (Application.dataPath)) {
        Debug.LogWarning ("This only supports files that are stored using Unity's Application data path. \nTo load bundled resources use 'Resources.Load(\"filename\") typeof(AudioClip)' method. \nhttps://docs.unity3d.com/ScriptReference/Resources.Load.html");
        return null;
    }
    byte[] fileBytes = File.ReadAllBytes (filePath);
    return ToAudioClip (fileBytes, 0);
}

public static AudioClip ToAudioClip (byte[] fileBytes, int offsetSamples = 0, string name = "wav")
{
    //string riff = Encoding.ASCII.GetString (fileBytes, 0, 4);
    //string wave = Encoding.ASCII.GetString (fileBytes, 8, 4);
    int subchunk1 = BitConverter.ToInt32 (fileBytes, 16);
    UInt16 audioFormat = BitConverter.ToUInt16 (fileBytes, 20);

    // NB: Only uncompressed PCM wav files are supported.
    string formatCode = FormatCode (audioFormat);
    Debug.AssertFormat (audioFormat == 1 || audioFormat == 65534, "Detected format code '{0}' {1}, but only PCM and WaveFormatExtensable uncompressed formats are currently supported.", audioFormat, formatCode);

    UInt16 channels = BitConverter.ToUInt16 (fileBytes, 22);
    int sampleRate = BitConverter.ToInt32 (fileBytes, 24);
    //int byteRate = BitConverter.ToInt32 (fileBytes, 28);
    //UInt16 blockAlign = BitConverter.ToUInt16 (fileBytes, 32);
    UInt16 bitDepth = BitConverter.ToUInt16 (fileBytes, 34);

    int headerOffset = 16 + 4 + subchunk1 + 4;
    int subchunk2 = BitConverter.ToInt32 (fileBytes, headerOffset);
    //Debug.LogFormat ("riff={0} wave={1} subchunk1={2} format={3} channels={4} sampleRate={5} byteRate={6} blockAlign={7} bitDepth={8} headerOffset={9} subchunk2={10} filesize={11}", riff, wave, subchunk1, formatCode, channels, sampleRate, byteRate, blockAlign, bitDepth, headerOffset, subchunk2, fileBytes.Length);

    float[] data;
    switch (bitDepth) {
    case 8:
        data = Convert8BitByteArrayToAudioClipData (fileBytes, headerOffset, subchunk2);
        break;
    case 16:
        data = Convert16BitByteArrayToAudioClipData (fileBytes, headerOffset, subchunk2);
        break;
    case 24:
        data = Convert24BitByteArrayToAudioClipData (fileBytes, headerOffset, subchunk2);
        break;
    case 32:
        data = Convert32BitByteArrayToAudioClipData (fileBytes, headerOffset, subchunk2);
        break;
    default:
        throw new Exception (bitDepth + " bit depth is not supported.");
    }

    AudioClip audioClip = AudioClip.Create (name, data.Length, (int)channels, sampleRate, false);
    audioClip.SetData (data, 0);
    return audioClip;
}

#region wav file bytes to Unity AudioClip conversion methods

private static float[] Convert8BitByteArrayToAudioClipData (byte[] source, int headerOffset, int dataSize)
{
    int wavSize = BitConverter.ToInt32 (source, headerOffset);
    headerOffset += sizeof(int);
    Debug.AssertFormat (wavSize > 0 && wavSize == dataSize, "Failed to get valid 8-bit wav size: {0} from data bytes: {1} at offset: {2}", wavSize, dataSize, headerOffset);

    float[] data = new float[wavSize];

    sbyte maxValue = sbyte.MaxValue;

    int i = 0;
    while (i < wavSize) {
        data [i] = (float)source [i] / maxValue;
        ++i;
    }

    return data;
}

private static float[] Convert16BitByteArrayToAudioClipData (byte[] source, int headerOffset, int dataSize)
{
    int wavSize = BitConverter.ToInt32 (source, headerOffset);
    headerOffset += sizeof(int);
    Debug.AssertFormat (wavSize > 0 && wavSize == dataSize, "Failed to get valid 16-bit wav size: {0} from data bytes: {1} at offset: {2}", wavSize, dataSize, headerOffset);

    int x = sizeof(Int16); // block size = 2
    int convertedSize = wavSize / x;

    float[] data = new float[convertedSize];

    Int16 maxValue = Int16.MaxValue;

    int offset = 0;
    int i = 0;
    while (i < convertedSize) {
        offset = i * x + headerOffset;
        data [i] = (float)BitConverter.ToInt16 (source, offset) / maxValue;
        ++i;
    }

    Debug.AssertFormat (data.Length == convertedSize, "AudioClip .wav data is wrong size: {0} == {1}", data.Length, convertedSize);

    return data;
}

private static float[] Convert24BitByteArrayToAudioClipData (byte[] source, int headerOffset, int dataSize)
{
    int wavSize = BitConverter.ToInt32 (source, headerOffset);
    headerOffset += sizeof(int);
    Debug.AssertFormat (wavSize > 0 && wavSize == dataSize, "Failed to get valid 24-bit wav size: {0} from data bytes: {1} at offset: {2}", wavSize, dataSize, headerOffset);

    int x = 3; // block size = 3
    int convertedSize = wavSize / x;

    int maxValue = Int32.MaxValue;

    float[] data = new float[convertedSize];

    byte[] block = new byte[sizeof(int)]; // using a 4 byte block for copying 3 bytes, then copy bytes with 1 offset

    int offset = 0;
    int i = 0;
    while (i < convertedSize) {
        offset = i * x + headerOffset;
        Buffer.BlockCopy (source, offset, block, 1, x);
        data [i] = (float)BitConverter.ToInt32 (block, 0) / maxValue;
        ++i;
    }

    Debug.AssertFormat (data.Length == convertedSize, "AudioClip .wav data is wrong size: {0} == {1}", data.Length, convertedSize);

    return data;
}

private static float[] Convert32BitByteArrayToAudioClipData (byte[] source, int headerOffset, int dataSize)
{
    int wavSize = BitConverter.ToInt32 (source, headerOffset);
    headerOffset += sizeof(int);
    Debug.AssertFormat (wavSize > 0 && wavSize == dataSize, "Failed to get valid 32-bit wav size: {0} from data bytes: {1} at offset: {2}", wavSize, dataSize, headerOffset);

    int x = sizeof(float); //  block size = 4
    int convertedSize = wavSize / x;

    Int32 maxValue = Int32.MaxValue;

    float[] data = new float[convertedSize];

    int offset = 0;
    int i = 0;
    while (i < convertedSize) {
        offset = i * x + headerOffset;
        data [i] = (float)BitConverter.ToInt32 (source, offset) / maxValue;
        ++i;
    }

    Debug.AssertFormat (data.Length == convertedSize, "AudioClip .wav data is wrong size: {0} == {1}", data.Length, convertedSize);

    return data;
}

#endregion

public static byte[] FromAudioClip (AudioClip audioClip)
{
    string file;
    return FromAudioClip (audioClip, out file, false);
}

public static byte[] FromAudioClip (AudioClip audioClip, out string filepath, bool saveAsFile = true, string dirname = "recordings")
{
    MemoryStream stream = new MemoryStream ();

    const int headerSize = 44;

    // get bit depth
    UInt16 bitDepth = 16; //BitDepth (audioClip);

    // NB: Only supports 16 bit
    //Debug.AssertFormat (bitDepth == 16, "Only converting 16 bit is currently supported. The audio clip data is {0} bit.", bitDepth);

    // total file size = 44 bytes for header format and audioClip.samples * factor due to float to Int16 / sbyte conversion
    int fileSize = audioClip.samples * BlockSize_16Bit + headerSize; // BlockSize (bitDepth)

    // chunk descriptor (riff)
    WriteFileHeader (ref stream, fileSize);
    // file header (fmt)
    WriteFileFormat (ref stream, audioClip.channels, audioClip.frequency, bitDepth);
    // data chunks (data)
    WriteFileData (ref stream, audioClip, bitDepth);

    byte[] bytes = stream.ToArray ();

    // Validate total bytes
    Debug.AssertFormat (bytes.Length == fileSize, "Unexpected AudioClip to wav format byte count: {0} == {1}", bytes.Length, fileSize);

    // Save file to persistant storage location
    if (saveAsFile) {
        filepath = string.Format ("{0}/{1}/{2}.{3}", Application.persistentDataPath, dirname, DateTime.UtcNow.ToString ("yyMMdd-HHmmss-fff"), "wav");
        Directory.CreateDirectory (Path.GetDirectoryName (filepath));
        File.WriteAllBytes (filepath, bytes);
        Debug.Log ("Auto-saved .wav file: " + filepath);
    } else {
        filepath = null;
    }

    stream.Dispose ();

    return bytes;
}

#region write .wav file functions

private static int WriteFileHeader (ref MemoryStream stream, int fileSize)
{
    int count = 0;
    int total = 12;

    // riff chunk id
    byte[] riff = Encoding.ASCII.GetBytes ("RIFF");
    count += WriteBytesToMemoryStream (ref stream, riff, "ID");

    // riff chunk size
    int chunkSize = fileSize - 8; // total size - 8 for the other two fields in the header
    count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (chunkSize), "CHUNK_SIZE");

    byte[] wave = Encoding.ASCII.GetBytes ("WAVE");
    count += WriteBytesToMemoryStream (ref stream, wave, "FORMAT");

    // Validate header
    Debug.AssertFormat (count == total, "Unexpected wav descriptor byte count: {0} == {1}", count, total);

    return count;
}

private static int WriteFileFormat (ref MemoryStream stream, int channels, int sampleRate, UInt16 bitDepth)
{
    int count = 0;
    int total = 24;

    byte[] id = Encoding.ASCII.GetBytes ("fmt ");
    count += WriteBytesToMemoryStream (ref stream, id, "FMT_ID");

    int subchunk1Size = 16; // 24 - 8
    count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (subchunk1Size), "SUBCHUNK_SIZE");

    UInt16 audioFormat = 1;
    count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (audioFormat), "AUDIO_FORMAT");

    UInt16 numChannels = Convert.ToUInt16 (channels);
    count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (numChannels), "CHANNELS");

    count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (sampleRate), "SAMPLE_RATE");

    int byteRate = sampleRate * channels * BytesPerSample (bitDepth);
    count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (byteRate), "BYTE_RATE");

    UInt16 blockAlign = Convert.ToUInt16 (channels * BytesPerSample (bitDepth));
    count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (blockAlign), "BLOCK_ALIGN");

    count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (bitDepth), "BITS_PER_SAMPLE");

    // Validate format
    Debug.AssertFormat (count == total, "Unexpected wav fmt byte count: {0} == {1}", count, total);

    return count;
}

private static int WriteFileData (ref MemoryStream stream, AudioClip audioClip, UInt16 bitDepth)
{
    int count = 0;
    int total = 8;

    // Copy float[] data from AudioClip
    float[] data = new float[audioClip.samples * audioClip.channels];
    audioClip.GetData (data, 0);

    byte[] bytes = ConvertAudioClipDataToInt16ByteArray (data);

    byte[] id = Encoding.ASCII.GetBytes ("data");
    count += WriteBytesToMemoryStream (ref stream, id, "DATA_ID");

    int subchunk2Size = Convert.ToInt32 (audioClip.samples * BlockSize_16Bit); // BlockSize (bitDepth)
    count += WriteBytesToMemoryStream (ref stream, BitConverter.GetBytes (subchunk2Size), "SAMPLES");

    // Validate header
    Debug.AssertFormat (count == total, "Unexpected wav data id byte count: {0} == {1}", count, total);

    // Write bytes to stream
    count += WriteBytesToMemoryStream (ref stream, bytes, "DATA");

    // Validate audio data
    Debug.AssertFormat (bytes.Length == subchunk2Size, "Unexpected AudioClip to wav subchunk2 size: {0} == {1}", bytes.Length, subchunk2Size);

    return count;
}

private static byte[] ConvertAudioClipDataToInt16ByteArray (float[] data)
{
    MemoryStream dataStream = new MemoryStream ();

    int x = sizeof(Int16);

    Int16 maxValue = Int16.MaxValue;

    int i = 0;
    while (i < data.Length) {
        dataStream.Write (BitConverter.GetBytes (Convert.ToInt16 (data [i] * maxValue)), 0, x);
        ++i;
    }
    byte[] bytes = dataStream.ToArray ();

    // Validate converted bytes
    Debug.AssertFormat (data.Length * x == bytes.Length, "Unexpected float[] to Int16 to byte[] size: {0} == {1}", data.Length * x, bytes.Length);

    dataStream.Dispose ();

    return bytes;
}

private static int WriteBytesToMemoryStream (ref MemoryStream stream, byte[] bytes, string tag = "")
{
    int count = bytes.Length;
    stream.Write (bytes, 0, count);
    //Debug.LogFormat ("WAV:{0} wrote {1} bytes.", tag, count);
    return count;
}

#endregion

/// 
/// Calculates the bit depth of an AudioClip
/// 
/// The bit depth. Should be 8 or 16 or 32 bit.
/// Audio clip.
public static UInt16 BitDepth (AudioClip audioClip)
{
    UInt16 bitDepth = Convert.ToUInt16 (audioClip.samples * audioClip.channels * audioClip.length / audioClip.frequency);
    Debug.AssertFormat (bitDepth == 8 || bitDepth == 16 || bitDepth == 32, "Unexpected AudioClip bit depth: {0}. Expected 8 or 16 or 32 bit.", bitDepth);
    return bitDepth;
}

private static int BytesPerSample (UInt16 bitDepth)
{
    return bitDepth / 8;
}

private static int BlockSize (UInt16 bitDepth)
{
    switch (bitDepth) {
    case 32:
        return sizeof(Int32); // 32-bit -> 4 bytes (Int32)
    case 16:
        return sizeof(Int16); // 16-bit -> 2 bytes (Int16)
    case 8:
        return sizeof(sbyte); // 8-bit -> 1 byte (sbyte)
    default:
        throw new Exception (bitDepth + " bit depth is not supported.");
    }
}

private static string FormatCode (UInt16 code)
{
    switch (code) {
    case 1:
        return "PCM";
    case 2:
        return "ADPCM";
    case 3:
        return "IEEE";
    case 7:
        return "μ-law";
    case 65534:
        return "WaveFormatExtensable";
    default:
        Debug.LogWarning ("Unknown wav code format:" + code);
        return "";
    }
}

}

你可能感兴趣的:(WavUtility)