// IOCP_TCPIP_Socket_Server.cpp #include#include #include #include using namespace std; #pragma comment(lib, "Ws2_32.lib") // Socket编程需用的动态链接库 #pragma comment(lib, "Kernel32.lib") // IOCP需要用到的动态链接库 /** * 结构体名称:PER_IO_DATA * 结构体功能:重叠I/O需要用到的结构体,临时记录IO数据 **/ const int DataBuffSize = 2 * 1024; typedef struct { OVERLAPPED overlapped; WSABUF databuff; char buffer[ DataBuffSize ]; int BufferLen; int operationType; }PER_IO_OPERATEION_DATA, *LPPER_IO_OPERATION_DATA, *LPPER_IO_DATA, PER_IO_DATA; /** * 结构体名称:PER_HANDLE_DATA * 结构体存储:记录单个套接字的数据,包括了套接字的变量及套接字的对应的客户端的地址。 * 结构体作用:当服务器连接上客户端时,信息存储到该结构体中,知道客户端的地址以便于回访。 **/ typedef struct { SOCKET socket; SOCKADDR_STORAGE ClientAddr; }PER_HANDLE_DATA, *LPPER_HANDLE_DATA; // 定义全局变量 const int DefaultPort = 6000; vector < PER_HANDLE_DATA* > clientGroup; // 记录客户端的向量组 HANDLE hMutex = CreateMutex(NULL, FALSE, NULL); DWORD WINAPI ServerWorkThread(LPVOID CompletionPortID); DWORD WINAPI ServerSendThread(LPVOID IpParam); // 开始主函数 int main() { // 加载socket动态链接库 WORD wVersionRequested = MAKEWORD(2, 2); // 请求2.2版本的WinSock库 WSADATA wsaData; // 接收Windows Socket的结构信息 DWORD err = WSAStartup(wVersionRequested, &wsaData); if (0 != err){ // 检查套接字库是否申请成功 cerr << "Request Windows Socket Library Error!\n"; system("pause"); return -1; } if(LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2){// 检查是否申请了所需版本的套接字库 WSACleanup(); cerr << "Request Windows Socket Version 2.2 Error!\n"; system("pause"); return -1; } // 创建IOCP的内核对象 /** * 需要用到的函数的原型: * HANDLE WINAPI CreateIoCompletionPort( * __in HANDLE FileHandle, // 已经打开的文件句柄或者空句柄,一般是客户端的句柄 * __in HANDLE ExistingCompletionPort, // 已经存在的IOCP句柄 * __in ULONG_PTR CompletionKey, // 完成键,包含了指定I/O完成包的指定文件 * __in DWORD NumberOfConcurrentThreads // 真正并发同时执行最大线程数,一般推介是CPU核心数*2 * ); **/ HANDLE completionPort = CreateIoCompletionPort( INVALID_HANDLE_VALUE, NULL, 0, 0); if (NULL == completionPort){ // 创建IO内核对象失败 cerr << "CreateIoCompletionPort failed. Error:" << GetLastError() << endl; system("pause"); return -1; } // 创建IOCP线程--线程里面创建线程池 // 确定处理器的核心数量 SYSTEM_INFO mySysInfo; GetSystemInfo(&mySysInfo); // 基于处理器的核心数量创建线程 for(DWORD i = 0; i < (mySysInfo.dwNumberOfProcessors * 2); ++i){ // 创建服务器工作器线程,并将完成端口传递到该线程 HANDLE ThreadHandle = CreateThread(NULL, 0, ServerWorkThread, completionPort, 0, NULL); if(NULL == ThreadHandle){ cerr << "Create Thread Handle failed. Error:" << GetLastError() << endl; system("pause"); return -1; } CloseHandle(ThreadHandle); } // 建立流式套接字 SOCKET srvSocket = socket(AF_INET, SOCK_STREAM, 0); // 绑定SOCKET到本机 SOCKADDR_IN srvAddr; srvAddr.sin_addr.S_un.S_addr = htonl(INADDR_ANY); srvAddr.sin_family = AF_INET; srvAddr.sin_port = htons(DefaultPort); int bindResult = bind(srvSocket, (SOCKADDR*)&srvAddr, sizeof(SOCKADDR)); if(SOCKET_ERROR == bindResult){ cerr << "Bind failed. Error:" << GetLastError() << endl; system("pause"); return -1; } // 将SOCKET设置为监听模式 int listenResult = listen(srvSocket, 10); if(SOCKET_ERROR == listenResult){ cerr << "Listen failed. Error: " << GetLastError() << endl; system("pause"); return -1; } // 开始处理IO数据 cout << "本服务器已准备就绪,正在等待客户端的接入...\n"; // 创建用于发送数据的线程 HANDLE sendThread = CreateThread(NULL, 0, ServerSendThread, 0, 0, NULL); while(true){ PER_HANDLE_DATA * PerHandleData = NULL; SOCKADDR_IN saRemote; int RemoteLen; SOCKET acceptSocket; // 接收连接,并分配完成端,这儿可以用AcceptEx() RemoteLen = sizeof(saRemote); acceptSocket = accept(srvSocket, (SOCKADDR*)&saRemote, &RemoteLen); if(SOCKET_ERROR == acceptSocket){ // 接收客户端失败 cerr << "Accept Socket Error: " << GetLastError() << endl; system("pause"); return -1; } // 创建用来和套接字关联的单句柄数据信息结构 PerHandleData = (LPPER_HANDLE_DATA)GlobalAlloc(GPTR, sizeof(PER_HANDLE_DATA)); // 在堆中为这个PerHandleData申请指定大小的内存 PerHandleData -> socket = acceptSocket; memcpy (&PerHandleData -> ClientAddr, &saRemote, RemoteLen); clientGroup.push_back(PerHandleData); // 将单个客户端数据指针放到客户端组中 // 将接受套接字和完成端口关联 CreateIoCompletionPort((HANDLE)(PerHandleData -> socket), completionPort, (DWORD)PerHandleData, 0); // 开始在接受套接字上处理I/O使用重叠I/O机制 // 在新建的套接字上投递一个或多个异步 // WSARecv或WSASend请求,这些I/O请求完成后,工作者线程会为I/O请求提供服务 // 单I/O操作数据(I/O重叠) LPPER_IO_OPERATION_DATA PerIoData = NULL; PerIoData = (LPPER_IO_OPERATION_DATA)GlobalAlloc(GPTR, sizeof(PER_IO_OPERATEION_DATA)); ZeroMemory(&(PerIoData -> overlapped), sizeof(OVERLAPPED)); PerIoData->databuff.len = 1024; PerIoData->databuff.buf = PerIoData->buffer; PerIoData->operationType = 0; // read DWORD RecvBytes; DWORD Flags = 0; WSARecv(PerHandleData->socket, &(PerIoData->databuff), 1, &RecvBytes, &Flags, &(PerIoData->overlapped), NULL); } system("pause"); return 0; } // 开始服务工作线程函数 DWORD WINAPI ServerWorkThread(LPVOID IpParam) { HANDLE CompletionPort = (HANDLE)IpParam; DWORD BytesTransferred; LPOVERLAPPED IpOverlapped; LPPER_HANDLE_DATA PerHandleData = NULL; LPPER_IO_DATA PerIoData = NULL; DWORD RecvBytes; DWORD Flags = 0; BOOL bRet = false; while(true){ bRet = GetQueuedCompletionStatus(CompletionPort, &BytesTransferred, (PULONG_PTR)&PerHandleData, (LPOVERLAPPED*)&IpOverlapped, INFINITE); if(bRet == 0){ cerr << "GetQueuedCompletionStatus Error: " << GetLastError() << endl; return -1; } PerIoData = (LPPER_IO_DATA)CONTAINING_RECORD(IpOverlapped, PER_IO_DATA, overlapped); // 检查在套接字上是否有错误发生 if(0 == BytesTransferred){ closesocket(PerHandleData->socket); GlobalFree(PerHandleData); GlobalFree(PerIoData); continue; } // 开始数据处理,接收来自客户端的数据 WaitForSingleObject(hMutex,INFINITE); cout << "A Client says: " << PerIoData->databuff.buf << endl; ReleaseMutex(hMutex); // 为下一个重叠调用建立单I/O操作数据 ZeroMemory(&(PerIoData->overlapped), sizeof(OVERLAPPED)); // 清空内存 PerIoData->databuff.len = 1024; PerIoData->databuff.buf = PerIoData->buffer; PerIoData->operationType = 0; // read WSARecv(PerHandleData->socket, &(PerIoData->databuff), 1, &RecvBytes, &Flags, &(PerIoData->overlapped), NULL); } return 0; } // 发送信息的线程执行函数 DWORD WINAPI ServerSendThread(LPVOID IpParam) { while(1){ char talk[200]; gets(talk); int len; for (len = 0; talk[len] != '\0'; ++len){ // 找出这个字符组的长度 } talk[len] = '\n'; talk[++len] = '\0'; printf("I Say:"); cout << talk; WaitForSingleObject(hMutex,INFINITE); for(int i = 0; i < clientGroup.size(); ++i){ send(clientGroup[i]->socket, talk, 200, 0); // 发送信息 } ReleaseMutex(hMutex); } return 0; } //client #include #include #include <string> #include #include #include using namespace std; #pragma comment(lib, "Ws2_32.lib") // Socket编程需用的动态链接库 SOCKET sockClient; // 连接成功后的套接字 HANDLE bufferMutex; // 令其能互斥成功正常通信的信号量句柄 const int DefaultPort = 6000; int main() { // 加载socket动态链接库(dll) WORD wVersionRequested; WSADATA wsaData; // 这结构是用于接收Wjndows Socket的结构信息的 wVersionRequested = MAKEWORD( 2, 2 ); // 请求2.2版本的WinSock库 int err = WSAStartup( wVersionRequested, &wsaData ); if ( err != 0 ) { // 返回值为零的时候是表示成功申请WSAStartup return -1; } if ( LOBYTE( wsaData.wVersion ) != 2 || HIBYTE( wsaData.wVersion ) != 2 ) { // 检查版本号是否正确 WSACleanup( ); return -1; } // 创建socket操作,建立流式套接字,返回套接字号sockClient sockClient = socket(AF_INET, SOCK_STREAM, 0); if(sockClient == INVALID_SOCKET) { printf("Error at socket():%ld\n", WSAGetLastError()); WSACleanup(); return -1; } // 将套接字sockClient与远程主机相连 // int connect( SOCKET s, const struct sockaddr* name, int namelen); // 第一个参数:需要进行连接操作的套接字 // 第二个参数:设定所需要连接的地址信息 // 第三个参数:地址的长度 SOCKADDR_IN addrSrv; addrSrv.sin_addr.S_un.S_addr = inet_addr("127.0.0.1"); // 本地回路地址是127.0.0.1; addrSrv.sin_family = AF_INET; addrSrv.sin_port = htons(DefaultPort); while(SOCKET_ERROR == connect(sockClient, (SOCKADDR*)&addrSrv, sizeof(SOCKADDR))){ // 如果还没连接上服务器则要求重连 cout << "服务器连接失败,是否重新连接?(Y/N):"; char choice; while(cin >> choice && (!((choice != 'Y' && choice == 'N') || (choice == 'Y' && choice != 'N')))){ cout << "输入错误,请重新输入:"; cin.sync(); cin.clear(); } if (choice == 'Y'){ continue; } else{ cout << "退出系统中..."; system("pause"); return 0; } } cin.sync(); cout << "本客户端已准备就绪,用户可直接输入文字向服务器反馈信息。\n"; send(sockClient, "\nAttention: A Client has enter...\n", 200, 0); bufferMutex = CreateSemaphore(NULL, 1, 1, NULL); DWORD WINAPI SendMessageThread(LPVOID IpParameter); DWORD WINAPI ReceiveMessageThread(LPVOID IpParameter); HANDLE sendThread = CreateThread(NULL, 0, SendMessageThread, NULL, 0, NULL); HANDLE receiveThread = CreateThread(NULL, 0, ReceiveMessageThread, NULL, 0, NULL); WaitForSingleObject(sendThread, INFINITE); // 等待线程结束 closesocket(sockClient); CloseHandle(sendThread); CloseHandle(receiveThread); CloseHandle(bufferMutex); WSACleanup(); // 终止对套接字库的使用 printf("End linking...\n"); printf("\n"); system("pause"); return 0; } DWORD WINAPI SendMessageThread(LPVOID IpParameter) { while(1){ string talk; getline(cin, talk); WaitForSingleObject(bufferMutex, INFINITE); // P(资源未被占用) if("quit" == talk){ talk.push_back('\0'); send(sockClient, talk.c_str(), 200, 0); break; } else{ talk.append("\n"); } printf("\nI Say:(\"quit\"to exit):"); cout << talk; send(sockClient, talk.c_str(), 200, 0); // 发送信息 ReleaseSemaphore(bufferMutex, 1, NULL); // V(资源占用完毕) } return 0; } DWORD WINAPI ReceiveMessageThread(LPVOID IpParameter) { while(1){ char recvBuf[300]; recv(sockClient, recvBuf, 200, 0); WaitForSingleObject(bufferMutex, INFINITE); // P(资源未被占用) printf("%s Says: %s", "Server", recvBuf); // 接收信息 ReleaseSemaphore(bufferMutex, 1, NULL); // V(资源占用完毕) } return 0; }