UNITY pc端在后台运行情况下也调用之全局钩子

PC端 通过调用钩子实现键盘的全局捕获 搞了一天生气  下面贴代码 using UnityEngine;using System;using System.Diagnostics;using System.Runtime.InteropServices;using Debug = UnityEngine.Debug;////// 调用钩子实现全局键盘捕获

///public class hook : SingletonWithMonBehaviour{

public static hook Instance

{

get { return (hook)mInstance; }

}

//建立钩子

[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]

private static extern IntPtr SetWindowsHookEx(int idHook,

LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);

//移除钩子

[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]

[return: MarshalAs(UnmanagedType.Bool)]

private static extern bool UnhookWindowsHookEx(IntPtr hhk);

[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]

private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);

[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]

private static extern IntPtr GetModuleHandle(string lpModuleName);

private const int WH_KEYBOARD_LL = 13;

private const int WM_KEYDOWN = 0x0100;

private static LowLevelKeyboardProc _proc = HookCallback;

private static IntPtr _hookID = IntPtr.Zero;

void Start()

{

_hookID = SetHook(_proc);

}

private static IntPtr SetHook(LowLevelKeyboardProc proc)

{

using (Process curProcess = Process.GetCurrentProcess())

using (ProcessModule curModule = curProcess.MainModule)

{

return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curModule.ModuleName), 0);

}

}

private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);

private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)

{

if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)

{

int vkCode = Marshal.ReadInt32(lParam);

Debug.Log("ASCII:" + vkCode);

}

return CallNextHookEx(_hookID, nCode, wParam, lParam);

}

void OnApplicationQuit()

{

UnhookWindowsHookEx(_hookID);

}

}

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