CAShapeLayer、UIBezierPath动画

1、画三角形

- (void)drawTriangle {
    
    CAShapeLayer *layer = [CAShapeLayer layer];
    UIBezierPath *path = [UIBezierPath bezierPath];
    //绘制三角形的三个顶点,自己算,能连成三角形就行啦!
    [path moveToPoint:CGPointMake(50, 30)];
    [path addLineToPoint:CGPointMake(110, 30)];
    [path addLineToPoint:CGPointMake(80, 60)];
    //连接三个点
    [path closePath];
    layer.path = path.CGPath;
    //填充图形颜色
    layer.fillColor = [UIColor clearColor].CGColor;
    //图形变现颜色
    layer.strokeColor = [UIColor blackColor].CGColor;
    //self.drawView,自己定义一个View,继承UIView
    [self.drawView.layer addSublayer:layer];
    //不加动画就会直接出现三角形,这里我们加了动画,请看下面的动画方法!!!
    [self drawAnimationType:self.animationType layer:layer];
}```
在viewdidload里调用这个方法就可以啦!!!

2、画圆,画圆有好几种方法,下面来一一介绍一下
  • (void)drawCircular {

    //第一种
    CAShapeLayer *layer = [CAShapeLayer layer];
    UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(10, 10, 100, 100) cornerRadius:50];
    layer.path = path.CGPath;
    layer.fillColor = [UIColor clearColor].CGColor;
    layer.strokeColor = [UIColor blackColor].CGColor;
    [self.drawView.layer addSublayer:layer];

    //第二种
    CAShapeLayer layer = [CAShapeLayer layer];
    /

    *param1:图形大小
    *param2:圆角的位置
    *param3:圆角的大小
    */
    UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake((kScreenWidth-40)/2-50, 30, 100, 100) byRoundingCorners:UIRectCornerAllCorners cornerRadii:CGSizeMake(30, 30)];
    layer.path = path.CGPath;
    layer.fillColor = [UIColor clearColor].CGColor;
    layer.strokeColor = [UIColor blackColor].CGColor;
    [self.drawView.layer addSublayer:layer];

    //第三种
    CAShapeLayer layer2 = [CAShapeLayer layer];
    /

    *param1:圆的中心点
    *param2:圆的半径
    *param3:开始画圆的角度
    *param4:结束画圆的角度
    *param5:YES为顺时针画圆,NO为逆时针画圆
    */
    UIBezierPath *path2 = [UIBezierPath bezierPathWithArcCenter:CGPointMake(50, 50) radius:30 startAngle:0.0 endAngle:M_PI * 2 clockwise:NO];
    layer2.path = path2.CGPath;
    layer2.fillColor = [UIColor clearColor].CGColor;
    layer2.strokeColor = [UIColor blackColor].CGColor;
    [self.drawView.layer addSublayer:layer2];

    //椭圆
    CAShapeLayer *layer3 = [CAShapeLayer layer];
    UIBezierPath *path3 = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(250, 30, 80, 50)];
    layer3.path = path3.CGPath;
    layer3.fillColor = [UIColor clearColor].CGColor;
    layer3.strokeColor = [UIColor blackColor].CGColor;
    [self.drawView.layer addSublayer:layer3];
    }```
    上面介绍的四种方法都可以画圆!!!

3、单点曲面

- (void)drawCurve {
    
    //贝塞尔曲线由起点,终点,控制点三个参数控制绘制,这里把三个参数的坐标提出来写,更加直观
    CGPoint startPoint = CGPointMake(20, 100);
    CGPoint endPoint = CGPointMake(300, 100);
    CGPoint controlPoint = CGPointMake(160, 10);
    
    //这里把三个点都绘制出来了,以便观察
    CALayer *layer1 = [CALayer layer];
    layer1.frame = CGRectMake(startPoint.x, startPoint.y, 5, 5);
    layer1.backgroundColor = [UIColor blackColor].CGColor;
    
    CALayer *layer2 = [CALayer layer];
    layer2.frame = CGRectMake(endPoint.x, endPoint.y, 5, 5);
    layer2.backgroundColor = [UIColor blackColor].CGColor;
    
    CALayer *layer3 = [CALayer layer];
    layer3.frame = CGRectMake(controlPoint.x, controlPoint.y, 5, 5);
    layer3.backgroundColor = [UIColor blackColor].CGColor;
    
    CAShapeLayer *layer = [CAShapeLayer layer];
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:startPoint];
    [path addQuadCurveToPoint:endPoint controlPoint:controlPoint];
    layer.path = path.CGPath;
    layer.fillColor = [UIColor clearColor].CGColor;
    layer.strokeColor = [UIColor blackColor].CGColor;
    [self.drawView.layer addSublayer:layer];
    [self.drawView.layer addSublayer:layer1];
    [self.drawView.layer addSublayer:layer2];
    [self.drawView.layer addSublayer:layer3];

    [self drawAnimationType:self.animationType layer:layer];
}```
这个方法画的是单点曲线

4、双点曲线
  • (void)drawCurveWithTwoDot {

    //贝塞尔曲线由起点,终点,控制点三个参数控制绘制,这里把三个参数的坐标提出来写,更加直观
    CGPoint startPoint = CGPointMake(20, 100);
    CGPoint endPoint = CGPointMake(300, 100);
    CGPoint controlPoint1 = CGPointMake(90, 10);
    CGPoint controlPoint2 = CGPointMake(230, 190);

    CALayer *layer1 = [CALayer layer];
    layer1.frame = CGRectMake(startPoint.x, startPoint.y, 5, 5);
    layer1.backgroundColor = [UIColor clearColor].CGColor;//给layer1赋值颜色,以便观察,项目中一般用透明色即可!
    CALayer *layer2 = [CALayer layer];
    layer2.frame = CGRectMake(endPoint.x, endPoint.y, 5, 5);
    layer2.backgroundColor = [UIColor clearColor].CGColor;

    CALayer *layer3 = [CALayer layer];
    layer3.frame = CGRectMake(controlPoint1.x, controlPoint1.y, 5, 5);
    layer3.backgroundColor = [UIColor clearColor].CGColor;

    CALayer *layer4 = [CALayer layer];
    layer4.frame = CGRectMake(controlPoint2.x, controlPoint2.y, 5, 5);
    layer4.backgroundColor = [UIColor clearColor].CGColor;

    CAShapeLayer *layer = [CAShapeLayer layer];
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:startPoint];
    [path addCurveToPoint:endPoint controlPoint1:controlPoint1 controlPoint2:controlPoint2];
    layer.path = path.CGPath;
    layer.fillColor = [UIColor clearColor].CGColor;
    layer.strokeColor = [UIColor blackColor].CGColor;
    [self.drawView.layer addSublayer:layer];
    [self.drawView.layer addSublayer:layer1];
    [self.drawView.layer addSublayer:layer2];
    [self.drawView.layer addSublayer:layer3];
    [self.drawView.layer addSublayer:layer4];

    [self drawAnimationType:self.animationType layer:layer];
    }```

5、绘制多边形

- (void)drawPolygonWithNum:(CGFloat)num {
    
    CAShapeLayer *layer = [CAShapeLayer layer];
    UIBezierPath *path = [UIBezierPath bezierPath];
    CGFloat radius = 50;//设置一个半径
    CGFloat centerX = (kScreenWidth-20)/2;
    CGFloat centerY = 100;
    
    if (num < 3) {
        
        num = 3;
    }
    [path moveToPoint:CGPointMake(centerX+radius, centerY)];
    NSLog(@"%f",sin(2*M_PI*1/num));
    //这里涉及到一个算法,大家看看!!!
    for (int i = 1; i <= num; i ++) {
        
        [path addLineToPoint:CGPointMake(centerX+radius*cos(2*M_PI*i/num), centerY+radius*sin(2*M_PI*i/num))];
        layer.path = path.CGPath;
    }
    [path closePath];
    layer.strokeColor = [UIColor blackColor].CGColor;
    layer.fillColor = [UIColor clearColor].CGColor;
    [self.drawView.layer addSublayer:layer];
    
    [self drawAnimationType:self.animationType layer:layer];
}```


二、下面来讲讲动画
动画用到的主要是CABasicAnimation和CAAnimationGroup
顾名思义,一个是单独的动画,一个是多个动画形成的动画组。
下面来看一个动画效果:
  • (void)animationWithDraw2:(CAShapeLayer *)layer duration:(CFTimeInterval)duration {
    //这里的keyPath有很多值,除了自带的一些值之外,还有一些其他的值可以用,像strokeEnd、strokeStart、path等!
    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    //fromValue:开始值,toValue:结束值,这两个值的取值范围为(0,1),不可超出
    animation.fromValue = @(0);
    animation.toValue = @(1);
    animation.duration = duration;//动画持续时间
    //animation.beginTime = 0;//动画开始时间
    [layer addAnimation:animation forKey:nil];

    //这个值是自带的属性
    CABasicAnimation *animation2 = [CABasicAnimation animationWithKeyPath:@"opacity"];
    animation2.fromValue = @(1);
    animation2.toValue = @(0);
    // animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
    animation2.duration = duration;
    animation2.beginTime = 2;
    animation2.repeatCount = FLT_MAX;
    animation2.removedOnCompletion = NO;
    animation2.autoreverses = YES;
    [layer addAnimation:animation2 forKey:nil];

    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
    animation.fromValue = (__bridge id _Nullable)fromValue.CGPath;
    animation.toValue = (__bridge id _Nullable)toValue.CGPath;
    animation.duration = drawDuration;
    }```
    //以上key path的键值大家可以参考该网页http://blog.csdn.net/majiakun1/article/details/46426727

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