23种设计模式

序号 CreationalPatterns创建模式 使用频率  
1 Abstract Factory  抽象工厂模式 5 Creates an instance of several families of classes
2 Builder  建造者模式 2 Separates object construction from its representation
3 Factory Method  工厂方法模式 5 Creates an instance of several derived classes
4 Prototype  原型模式 3 A fully initialized instance to be copied or cloned
5 Singleton  单例模式 4 A class of which only a single instance can exist
       
       
  Structural Patterns结构模式    
6 Adapter  适配器模式 4 Match interfaces of different classes
7 Bridge  桥接模式 3 Separates an object’s interface from its implementation
8 Composite  组合模式 4 A tree structure of simple and composite objects
9 Decorator  装饰者模式 3 Add responsibilities to objects dynamically
10 Façade  外观模式 5 A single class that represents an entire subsystem
11 Flyweight  享元模式 1 A fine-grained instance used for efficient sharing
12 Proxy  代理模式 4 An object representing another object
       
       
  Behavioral Patterns行为模式    
13 Chain of Resp  责任链模式 2 A way of passing a request between a chain of objects
14 Command  命令模式 4 Encapsulate a command request as an object
15 Interpreter  解释器模式 1 A way to include language elements in a program
16 Iterator  迭代器模式 5 Sequentially access the elements of a collection
17 Mediator  中介者模式 2 Defines simplified communication between classes
18 Memento  备忘录模式 1 Capture and restore an object's internal state
19 Observer  观察者模式 5 A way of notifying change to a number of classes
20 State  状态者模式 3 Alter an object's behavior when its state changes
21 Strategy  策略者模式 4 Encapsulates an algorithm inside a class
22 Template Method   模板方法模式 3 Defer the exact steps of an algorithm to a subclass
23 Visitor  访问者模式 1 Defines a new operation to a class without change

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