Swift 倒计时按钮封装

参照网上的一个倒计时按钮,以学习的目的抄了一下,根据自己的理解修改了一些内容,使倒计时按钮用起来更方便了些。因为是几个月前写的,原作者和链接也找不着了,记得是在CocoaChina上找到的。这篇文章只为分享和学习。

1.先说思路

思路很简单,创建一个UIButton,重写构造器方法,在实例上添加一个UIlabel,然后利用计时器在label上显示倒计时数字。这样做的原因是如果直接设置button的title数字切换时文字会闪一下才更新。然后可以根据需要给label添加动画。本篇大部分代码都是抄的,里面的旋转动画和放大动画占了很大的代码篇幅,虽然我觉得两个动画都不太实用,也从来没用过。

2.不多说,贴代码,逻辑还是很简单的

import UIKit

/**
 动画类型
 */
enum CountDownAnimationType {
    case None       //没有动画
    case Scale      //缩放动画
    case Rotate     //旋转动画
}

/// 自定义倒计时按钮
@IBDesignable class CountDownBtn: UIButton {
    /// 倒计时中的背景颜色
    @IBInspectable var enabled_bgColor: UIColor = UIColor.clearColor()
    /// 倒计时时数字颜色
    @IBInspectable var numberColor :UIColor = UIColor.blackColor(){
        didSet{
            timeLabel.textColor = numberColor
        }
    }
    /// 时间长度(秒)
    @IBInspectable var count :Int = 0 {
        didSet{
            startCount = count
            originNum = count
        }
    }
    /// 动画类型,默认没有动画
    var animaType: CountDownAnimationType = CountDownAnimationType.None
    
    override var frame: CGRect {
        set{
            super.frame = newValue
            timeLabel.frame = frame
        }
        get{
            return super.frame
        }
    }
    override var backgroundColor: UIColor?{
        set{
            super.backgroundColor = newValue
            if normalBgColor == nil {
                normalBgColor = backgroundColor
            }
        }
        get{
            return super.backgroundColor
        }
    }
    private var btnTitle :String?
    private var normalBgColor: UIColor?
    private var timer: NSTimer!
    private var startCount = 0
    private var originNum = 0
    //倒计时Label
    private var timeLabel = UILabel()
    override init(frame: CGRect) {
        super.init(frame: frame)
        btnTitle = self.titleForState(.Normal)
        self.addLabel()
    }
    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        btnTitle = self.titleForState(.Normal)
        self.addLabel()
    }
    private func addLabel() {
        timeLabel.frame = CGRectMake(0, 0, CGRectGetWidth(self.frame), CGRectGetHeight(self.frame))
        timeLabel.backgroundColor = UIColor.clearColor()
        timeLabel.font = UIFont.systemFontOfSize(17)//在开启定时器时不排除存储在设置字号失败的情况
        timeLabel.textAlignment = NSTextAlignment.Center
        timeLabel.textColor = numberColor
        timeLabel.text = ""
        self.addSubview(timeLabel)
    }
    
    /**
     开启倒计时
     */
    func startCountDown() {
        //设置为按钮字号在addLabel()会失败
        timeLabel.font = self.titleLabel?.font
        timeLabel.text = "\(self.originNum)秒"
        self.setTitle("", forState: .Normal)
        self.timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: #selector(CountDownBtn.countDown), userInfo: nil, repeats: true)
        self.backgroundColor = enabled_bgColor
        self.enabled = false
        switch self.animaType {
        case .Scale:
            self.numAnimation()
        case .Rotate:
            self.rotateAnimation()
        default:
            return
        }
    }
    //    倒计时开始
    @objc private func countDown() {
        self.startCount -= 1
        timeLabel.text = "\(self.startCount)秒"
        
        //倒计时完成后停止定时器,移除动画
        if self.startCount <= 0 {
            if self.timer == nil {
                return
            }
            self.setTitle(btnTitle, forState: .Normal)
            timeLabel.layer.removeAllAnimations()
            timeLabel.text = ""
            self.timer.invalidate()
            self.timer = nil
            self.enabled = true
            self.startCount = self.originNum
            self.backgroundColor = normalBgColor
        }
    }
    
    //放大动画
    private func numAnimation() {
        let duration: CFTimeInterval = 1
        let beginTime = CACurrentMediaTime()
        
        // Scale animation
        let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale")
        
        scaleAnimation.keyTimes = [0, 0.5, 1]
        scaleAnimation.values = [1, 1.5, 2]
        scaleAnimation.duration = duration
        
        // Opacity animation
        let opacityAnimaton = CAKeyframeAnimation(keyPath: "opacity")
        
        opacityAnimaton.keyTimes = [0, 0.5, 1]
        opacityAnimaton.values = [1, 0.5, 0]
        opacityAnimaton.duration = duration
        
        // Animation
        let animation = CAAnimationGroup()
        
        animation.animations = [scaleAnimation, opacityAnimaton]
        animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
        animation.duration = duration
        animation.repeatCount = HUGE
        animation.removedOnCompletion = false
        
        animation.beginTime = beginTime
        timeLabel.layer.addAnimation(animation, forKey: "animation")
        self.layer.addSublayer(timeLabel.layer)
        
    }
    
    //    旋转变小动画
    private func rotateAnimation() {
        
        let duration: CFTimeInterval = 1
        let beginTime = CACurrentMediaTime()
        
        // Rotate animation
        let rotateAnimation  = CABasicAnimation(keyPath: "transform.rotation.z")
        rotateAnimation.fromValue = NSNumber(int: 0)
        rotateAnimation.toValue = NSNumber(double: M_PI * 2)
        rotateAnimation.duration = duration;
        
        // Scale animation
        let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale")
        scaleAnimation.keyTimes = [0]
        scaleAnimation.values = [1, 2]
        scaleAnimation.duration = 0
        
        // Opacity animation
        let opacityAnimaton = CAKeyframeAnimation(keyPath: "opacity")
        opacityAnimaton.keyTimes = [0, 0.5]
        opacityAnimaton.values = [1, 0]
        opacityAnimaton.duration = duration
        
        // Scale animation
        let scaleAnimation2 = CAKeyframeAnimation(keyPath: "transform.scale")
        scaleAnimation2.keyTimes = [0, 0.5]
        scaleAnimation2.values = [2, 0]
        scaleAnimation2.duration = duration
        
        let animation = CAAnimationGroup()
        
        animation.animations = [rotateAnimation, scaleAnimation, opacityAnimaton, scaleAnimation2]
        animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
        animation.duration = duration
        animation.repeatCount = HUGE
        animation.removedOnCompletion = false
        animation.beginTime = beginTime
        timeLabel.layer.addAnimation(animation, forKey: "animation")
        self.layer.addSublayer(timeLabel.layer)
    }
}

这里简单说下@IBDesignable和@IBInspectable,@IBDesignable标记类,@IBInspectable标记属性,可以使这个类的属性在xib和storyboard设置面板中进行设置,配合didSet可以直接在xib和storyboard面板中显示实时效果。

3.使用

这里只展示下在storyBoard里的用法

a.把代码放入工程中。

b.拖一个UIButton,修改父类为CountDownBtn。

c.设置相关属性
按钮的默认标题,字号,普通状态下按钮文字颜色是在Button里设置的,顶部三个属性分别为倒计时状态下按钮背景色,倒计时状态下文字颜色,倒计时的时间设置。


Swift 倒计时按钮封装_第1张图片
storyboard设置示例

d.点击事件

 @IBAction func getCodeAction(sender: CountDownBtn) {
        // 设置动画类型,可以不写,默认没有动画效果
        sender.animaType = .Rotate
        // 开启倒计时
        sender.startCountDown()
        // 这里写其它操作,如获取验证码
    }

这里注意sender的类型,或者自己进行转换。

最后

整个代码逻辑很简单,可以根据需要定制下代码。另外里面的逻辑也可以通过OC实现,didSet方法应该可以用KVO代替,或者可以使用set方法(我也不确定)。另外,@IBDesignable和@IBInspectable在OC上的替代方式如下:

IB_DESIGNABLE
@interface CustomButton : UIButton
@property (nonatomic, strong) IBInspectable UIImage *highlightSelectedImage;
@end

如果有谁用OC写了请分享我一份。

有什么地方做的不好,欢迎指出。相互学习才能更快进步。

Demo

Swift4.0更新,没上传,自用

import UIKit

/**
 动画类型
 */
enum CountDownAnimationType {
    case None       //没有动画
    case Scale      //缩放动画
    case Rotate     //旋转动画
}

/// 自定义倒计时按钮
@IBDesignable class CountDownBtn: UIButton {
    /// 倒计时中的背景颜色
    @IBInspectable var enabled_bgColor: UIColor = UIColor.clear
    /// 倒计时时数字颜色
    @IBInspectable var numberColor :UIColor = UIColor.black{
        didSet{
            timeLabel.textColor = numberColor
        }
    }
    /// 时间长度(秒)
    @IBInspectable var count :Int = 0 {
        didSet{
            startCount = count
            originNum = count
        }
    }
    /// 动画类型,默认没有动画
    var animaType: CountDownAnimationType = CountDownAnimationType.None
    
    override var frame: CGRect {
        set{
            super.frame = newValue
            timeLabel.frame = frame
        }
        get{
            return super.frame
        }
    }
    override var backgroundColor: UIColor?{
        set{
            super.backgroundColor = newValue
            if normalBgColor == nil {
                normalBgColor = backgroundColor
            }
        }
        get{
            return super.backgroundColor
        }
    }
    private var btnTitle :String?
    private var normalBgColor: UIColor?
    private var timer: Timer!
    private var startCount = 0
    private var originNum = 0
    //倒计时Label
    private var timeLabel = UILabel()
    override init(frame: CGRect) {
        super.init(frame: frame)
        btnTitle = self.title(for: .normal)
        self.addLabel()
    }
    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        btnTitle = self.title(for: .normal)
        self.addLabel()
    }
    private func addLabel() {
        timeLabel.frame = CGRect(x: 0, y: 0, width: self.frame.width, height: self.frame.height)
            //CGRectMake(0, 0, CGRectGetWidth(self.frame), CGRectGetHeight(self.frame))
        timeLabel.backgroundColor = UIColor.clear
        timeLabel.font = UIFont.systemFont(ofSize: 17)//在开启定时器时不排除存储在设置字号失败的情况
        timeLabel.textAlignment = NSTextAlignment.center
        timeLabel.textColor = numberColor
        timeLabel.text = ""
        self.addSubview(timeLabel)
    }
    
    /**
     开启倒计时
     */
    func startCountDown() {
        //设置为按钮字号在addLabel()会失败
        timeLabel.font = self.titleLabel?.font
        timeLabel.text = "\(self.originNum)秒"
        self.setTitle("", for: .normal)
        self.timer = Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(CountDownBtn.countDown), userInfo: nil, repeats: true)
        self.backgroundColor = enabled_bgColor
        self.isEnabled = false
        switch self.animaType {
        case .Scale:
            self.numAnimation()
        case .Rotate:
            self.rotateAnimation()
        default:
            return
        }
    }
    //    倒计时开始
    @objc private func countDown() {
        self.startCount -= 1
        timeLabel.text = "\(self.startCount)秒"
        
        //倒计时完成后停止定时器,移除动画
        if self.startCount <= 0 {
            if self.timer == nil {
                return
            }
            self.setTitle(btnTitle, for: .normal)
            timeLabel.layer.removeAllAnimations()
            timeLabel.text = ""
            self.timer.invalidate()
            self.timer = nil
            self.isEnabled = true
            self.startCount = self.originNum
            self.backgroundColor = normalBgColor
        }
    }
    
    //放大动画
    private func numAnimation() {
        let duration: CFTimeInterval = 1
        let beginTime = CACurrentMediaTime()
        
        // Scale animation
        let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale")
        
        scaleAnimation.keyTimes = [0, 0.5, 1]
        scaleAnimation.values = [1, 1.5, 2]
        scaleAnimation.duration = duration
        
        // Opacity animation
        let opacityAnimaton = CAKeyframeAnimation(keyPath: "opacity")
        
        opacityAnimaton.keyTimes = [0, 0.5, 1]
        opacityAnimaton.values = [1, 0.5, 0]
        opacityAnimaton.duration = duration
        
        // Animation
        let animation = CAAnimationGroup()
        
        animation.animations = [scaleAnimation, opacityAnimaton]
        animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
        animation.duration = duration
        animation.repeatCount = HUGE
        animation.isRemovedOnCompletion = false
        
        animation.beginTime = beginTime
        timeLabel.layer.add(animation, forKey: "animation")
        self.layer.addSublayer(timeLabel.layer)
        
    }
    
    //    旋转变小动画
    private func rotateAnimation() {
        
        let duration: CFTimeInterval = 1
        let beginTime = CACurrentMediaTime()
        
        // Rotate animation
        let rotateAnimation  = CABasicAnimation(keyPath: "transform.rotation.z")
        rotateAnimation.fromValue = NSNumber(value: 0)
        rotateAnimation.toValue = NSNumber(value: Double.pi * 2)
        rotateAnimation.duration = duration;
        
        // Scale animation
        let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale")
        scaleAnimation.keyTimes = [0]
        scaleAnimation.values = [1, 2]
        scaleAnimation.duration = 0
        
        // Opacity animation
        let opacityAnimaton = CAKeyframeAnimation(keyPath: "opacity")
        opacityAnimaton.keyTimes = [0, 0.5]
        opacityAnimaton.values = [1, 0]
        opacityAnimaton.duration = duration
        
        // Scale animation
        let scaleAnimation2 = CAKeyframeAnimation(keyPath: "transform.scale")
        scaleAnimation2.keyTimes = [0, 0.5]
        scaleAnimation2.values = [2, 0]
        scaleAnimation2.duration = duration
        
        let animation = CAAnimationGroup()
        
        animation.animations = [rotateAnimation, scaleAnimation, opacityAnimaton, scaleAnimation2]
        animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
        animation.duration = duration
        animation.repeatCount = HUGE
        animation.isRemovedOnCompletion = false
        animation.beginTime = beginTime
        timeLabel.layer.add(animation, forKey: "animation")
        self.layer.addSublayer(timeLabel.layer)
    }
}

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