iOS拖放按钮效果实现(UIDragButton)

 1.实现原理

将所有按钮放在viewcontroller的_buttonArray集合中,同时赋值给按钮中

增加长按手势的响应

当手势坐标进入其他按钮的frame时,调整集合中按钮位置;

当长按手势开始,放大按钮; 结束时还原按钮

2.附源码及注释[按钮调控已实现动画]

@interface UIDragButton : UIButton {

CGPoint _prePoint;                  // 移动过程中的上一个点

BOOL    _isPress;                  // 是否按下:实现过程未用到

CGPoint _framePoint;                // 未放大情况下frame的左上角坐标

CGRect  _frameRect;                // 未放大情况下frame值

}

@property (nonatomic, assign) NSMutableArray *buttonArray;  // button集合

@property (nonatomic, assign) NSInteger      indexOfArray;  // 当前按钮在集合中的下标

// 移动动画,实现过程未用到,暂不能用

- (void)moveTo:(CGRect)rect Animation:(BOOL)flag;

// 初始化一些样式,即长按手势

- (void)initStyle;

@end

.m

@implementation UIDragButton

/*

* 样式初始化,即手势初始化

**/

- (void)initStyle {

self.backgroundColor = [UIColor whiteColor];

self.layer.borderWidth = 0.3;

self.layer.borderColor = [UIColor grayColor].CGColor;

UILongPressGestureRecognizer * longPressGr = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressToDo:)];

longPressGr.minimumPressDuration = 1.0;

[self addGestureRecognizer:longPressGr];

}

#pragma mark - 按钮尺寸更改

// 放大

- (void)changeBig {

self.transform = CGAffineTransformScale(self.transform,1.25,1.25);

self.backgroundColor = [UIColor colorWithHexString:@"E0E0E0" alpha:1];

}

// 还原

- (void)changeBack {

self.transform = CGAffineTransformScale(self.transform,0.8,0.8);

// 按钮放大还原后会有偏移,所以要设置回正常位置,80和100是按钮尺寸

self.frame = CGRectMake(_framePoint.x, _framePoint.y, 80, 100);

}

#pragma mark - 手势管理

/*

* 手势响应,并判断状态

**/

- (void)longPressToDo:(UILongPressGestureRecognizer *)press {

if ([press state] == UIGestureRecognizerStateBegan) {

[self beganTouch:press];

[self changeBig]; // 放大

}

else if ([press state] == UIGestureRecognizerStateChanged) {

[self movedTouch:press];

}

else if ([press state] == UIGestureRecognizerStateEnded){

[self endedTouch:press];

}

}

/*

* 手势长按开始

**/

- (void)beganTouch:(UILongPressGestureRecognizer *)press {

_prePoint = [press locationInView:self];

_frameRect = self.frame;

_framePoint = self.frame.origin;

// 该通知用于告诉controller点击的是第几个按钮,用于将该按钮放在最上层

[[NSNotificationCenter defaultCenter] postNotificationName:@"buttonChanged" object:[NSNumber numberWithInteger:_indexOfArray]];

}

/*

* 手势长按结束

**/

- (void)endedTouch:(UILongPressGestureRecognizer *)press {

_prePoint = [press locationInView:self];

[self changeBack];

self.backgroundColor = [UIColor whiteColor];

}

/*

* 长按过程中移动

**/

- (void)movedTouch:(UILongPressGestureRecognizer *)press {

CGPoint now = [press locationInView:self];

NSInteger x = now.x - _prePoint.x;

NSInteger y = now.y - _prePoint.y;

self.frame = CGRectMake(self.frame.origin.x+x, self.frame.origin.y+y, self.frame.size.width, self.frame.size.height);

[self placeIsChanged:CGPointMake(self.frame.origin.x + _prePoint.x, self.frame.origin.y + _prePoint.y)];

}

#pragma mark - 按钮调整

/*

* 判断当前按钮位置是否变化,并进行调整

**/

- (void)placeIsChanged:(CGPoint)point {

for (NSInteger i = 0; i < [self.buttonArray count]; i++) {

if ([self pointIn:point rect:((UIButton *)[_buttonArray objectAtIndex:i]).frame]

&& _indexOfArray != i) {

[self adjustButtons:i];

}

}

}

/*

* 判断点是否在rect内

**/

- (BOOL)pointIn:(CGPoint)point rect:(CGRect)rect {

if (point.x > rect.origin.x && point.y > rect.origin.y && point.x < rect.origin.x+rect.size.width && point.y < rect.origin.y+rect.size.height) {

return YES;

}

return NO;

}

/*

* 调整按钮位置

**/

- (void)adjustButtons:(NSInteger)index {

CGRect rect = ((UIButton *)[_buttonArray objectAtIndex:index]).frame;

__block NSInteger i = 0;

__block NSInteger num = index;

// 将靠前的按钮移动到靠后的位置

if (_indexOfArray < index) {

// 将上一个按钮的位置赋值给当前按钮

[UIView animateWithDuration:0.5 animations:^{

for (i = num; i > _indexOfArray+1; i--) {

((UIDragButton *)[_buttonArray objectAtIndex:i]).frame = ((UIDragButton *)[_buttonArray objectAtIndex:i-1]).frame;

}

((UIDragButton *)[_buttonArray objectAtIndex:i]).frame = _frameRect;

}];

_frameRect = rect;

// 调整顺序  保证数组中按钮的frame按顺序排列

for (i = _indexOfArray; i < index; i++) {

[_buttonArray exchangeObjectAtIndex:i withObjectAtIndex:i+1];

((UIDragButton *)[_buttonArray objectAtIndex:i]).indexOfArray = i;

}

((UIDragButton *)[_buttonArray objectAtIndex:index]).indexOfArray = index;

}

else { // 将靠后的按钮移动到前边

// 将上一个按钮的位置赋值给当前按钮

[UIView animateWithDuration:0.5 animations:^{

for (i = num; i < _indexOfArray-1; i++) {

((UIDragButton *)[_buttonArray objectAtIndex:i]).frame = ((UIDragButton *)[_buttonArray objectAtIndex:i+1]).frame;

}

((UIDragButton *)[_buttonArray objectAtIndex:i]).frame = _frameRect;

}];

_frameRect = rect;

// 调整顺序  保证数组中按钮的frame按顺序排列

for (i = _indexOfArray; i > index; i--) {

[_buttonArray exchangeObjectAtIndex:i withObjectAtIndex:i-1];

((UIDragButton *)[_buttonArray objectAtIndex:i]).indexOfArray = i;

}

((UIDragButton *)[_buttonArray objectAtIndex:index]).indexOfArray = index;

}

_framePoint = _frameRect.origin;

}

#pragma mark - 按钮移动动画

- (void)moveTo:(CGRect)rect Animation:(BOOL)flag {

if (flag) {

// 计算偏移并移动

float x = rect.origin.x - self.frame.origin.x;

float y = rect.origin.y - self.frame.origin.y;

[self.layer addAnimation:[self moveX:0.1 X:[NSNumber numberWithFloat:x]] forKey:nil];

[self.layer addAnimation:[self moveY:0.1 Y:[NSNumber numberWithFloat:y]] forKey:nil];

}

else {

self.frame = rect;

}

}

- (CABasicAnimation *)moveX:(float)time X:(NSNumber *)x  // 横向移动

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];

animation.toValue=x;

animation.duration=time;                    // 动画持续时间

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

- (CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y  // 纵向移动

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];

animation.toValue=y;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

@end

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