as延时

package AS
{
	import flash.events.TimerEvent;
	import flash.utils.Timer;	
	import mx.controls.Image;
	
	public class image_Change extends Image
	{
		private var delay:uint=2000;
		private var repeat:uint=3;
		private var myTimer:Timer=new Timer(delay,repeat);
		
		public function image_Change()
		{
		    
			source="resource/images/"+repeat+".jpg";
			myTimer.start();
			myTimer.addEventListener(TimerEvent.TIMER,timerHandler);
			myTimer.addEventListener(TimerEvent.TIMER_COMPLETE,timer_reset);
		}
		
		public function timerHandler(event:TimerEvent):void{//第次延时后执行
			repeat--;
			if(repeat==0)repeat=3;
			this.source="resource/images/"+repeat+".jpg";
		}
		
		public function timer_reset(event:TimerEvent):void{//转一圈后再转回来
			myTimer.start();
		}

	}
}

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