iOS-常用动画【基础+进阶】

最近写项目发现越来越没动力了,

底层的东西实在太让人头疼了。。。

所幸研究一点好玩的东西~~那就是特效!!!

biubiubibuiubiu~~~~~~

好了废话不说 开始讲解 各种常见的不常见的甚至没见过的 iOS自带特效!



1. 基础动画篇

基础动画-位移


iOS-常用动画【基础+进阶】_第1张图片
基础动画-位移gif.gif
/**
 *  位移动画演示
 */
-(void)positionAnimation{
    //使用CABasicAnimation创建基础动画
    CABasicAnimation *anima = [CABasicAnimation animationWithKeyPath:@"position"];
    anima.fromValue = [NSValue valueWithCGPoint:CGPointMake(0, SCREEN_HEIGHT/2-75)];
    anima.toValue = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH, SCREEN_HEIGHT/2-75)];
    anima.duration = 1.0f;
//    如果fillMode=kCAFillModeForwards和removedOnComletion=NO,那么在动画执行完毕后,图层会保持显示动画执行后的状态。但在实质上,图层的属性值还是动画执行前的初始值,并没有真正被改变。
    //anima.fillMode = kCAFillModeForwards;
    //anima.removedOnCompletion = NO;
    anima.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
    [_demoView.layer addAnimation:anima forKey:@"positionAnimation"];
    
    
    //使用UIView Animation 代码块调用
//    _demoView.frame = CGRectMake(0, SCREEN_HEIGHT/2-50, 50, 50);
//    [UIView animateWithDuration:1.0f animations:^{
//        _demoView.frame = CGRectMake(SCREEN_WIDTH, SCREEN_HEIGHT/2-50, 50, 50);
//    } completion:^(BOOL finished) {
//        _demoView.frame = CGRectMake(SCREEN_WIDTH/2-25, SCREEN_HEIGHT/2-50, 50, 50);
//    }];
//    
    //使用UIView [begin,commit]模式
//    _demoView.frame = CGRectMake(0, SCREEN_HEIGHT/2-50, 50, 50);
//    [UIView beginAnimations:nil context:nil];
//    [UIView setAnimationDuration:1.0f];
//    _demoView.frame = CGRectMake(SCREEN_WIDTH, SCREEN_HEIGHT/2-50, 50, 50);
//    [UIView commitAnimations];
}

基础动画-透明度


iOS-常用动画【基础+进阶】_第2张图片
基础动画-透明度gif.gif
/**
 *  透明度动画
 */
-(void)opacityAniamtion{
    CABasicAnimation *anima = [CABasicAnimation animationWithKeyPath:@"opacity"];
    anima.fromValue = [NSNumber numberWithFloat:1.0f];
    anima.toValue = [NSNumber numberWithFloat:0.2f];
    anima.duration = 1.0f;
    [_demoView.layer addAnimation:anima forKey:@"opacityAniamtion"];
}

基础动画-缩放


iOS-常用动画【基础+进阶】_第3张图片
基础动画-缩放gif.gif
/**
 *  缩放动画
 */
-(void)scaleAnimation{
//    CABasicAnimation *anima = [CABasicAnimation animationWithKeyPath:@"bounds"];
//    anima.toValue = [NSValue valueWithCGRect:CGRectMake(0, 0, 200, 200)];
//    anima.duration = 1.0f;
//    [_demoView.layer addAnimation:anima forKey:@"scaleAnimation"];
    
    CABasicAnimation *anima = [CABasicAnimation animationWithKeyPath:@"transform.scale"];//同上
    anima.toValue = [NSNumber numberWithFloat:2.0f];
    anima.duration = 1.0f;
    [_demoView.layer addAnimation:anima forKey:@"scaleAnimation"];
    
//    CABasicAnimation *anima = [CABasicAnimation animationWithKeyPath:@"transform.scale.x"];
//    anima.toValue = [NSNumber numberWithFloat:0.2f];
//    anima.duration = 1.0f;
//    [_demoView.layer addAnimation:anima forKey:@"scaleAnimation"];
}

基础动画-旋转


iOS-常用动画【基础+进阶】_第4张图片
基础动画-旋转gif.gif
/**
 *  旋转动画
 */
-(void)rotateAnimation{
    CABasicAnimation *anima = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];//绕着z轴为矢量,进行旋转(@"transform.rotation.z"==@@"transform.rotation")
    anima.toValue = [NSNumber numberWithFloat:M_PI];
    anima.duration = 1.0f;
    [_demoView.layer addAnimation:anima forKey:@"rotateAnimation"];
    
//    //valueWithCATransform3D作用与layer
//    CABasicAnimation *anima = [CABasicAnimation animationWithKeyPath:@"transform"];
//    anima.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0, 0, 1)];//绕着矢量(x,y,z)旋转
//    anima.duration = 1.0f;
//    //anima.repeatCount = MAXFLOAT;
//    [_demoView.layer addAnimation:anima forKey:@"rotateAnimation"];

//    //CGAffineTransform作用与View
//    _demoView.transform = CGAffineTransformMakeRotation(0);
//    [UIView animateWithDuration:1.0f animations:^{
//        _demoView.transform = CGAffineTransformMakeRotation(M_PI);
//    } completion:^(BOOL finished) {
//        
//    }];
}

基础动画-变色


iOS-常用动画【基础+进阶】_第5张图片
基础动画-背景色gif.gif
./**
 *  背景色变化动画
 */
-(void)backgroundAnimation{
    CABasicAnimation *anima = [CABasicAnimation animationWithKeyPath:@"backgroundColor"];
    anima.toValue =(id) [UIColor greenColor].CGColor;
    anima.duration = 1.0f;
    [_demoView.layer addAnimation:anima forKey:@"backgroundAnimation"];
}



2 帧动画

帧动画-关键帧


iOS-常用动画【基础+进阶】_第6张图片
帧动画-关键帧.gif
/**
 *  关键帧动画
 */
-(void)keyFrameAnimation{
    CAKeyframeAnimation *anima = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    NSValue *value0 = [NSValue valueWithCGPoint:CGPointMake(0, SCREEN_HEIGHT/2-50)];
    NSValue *value1 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH/3, SCREEN_HEIGHT/2-50)];
    NSValue *value2 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH/3, SCREEN_HEIGHT/2+50)];
    NSValue *value3 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH*2/3, SCREEN_HEIGHT/2+50)];
    NSValue *value4 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH*2/3, SCREEN_HEIGHT/2-50)];
    NSValue *value5 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH, SCREEN_HEIGHT/2-50)];
    anima.values = [NSArray arrayWithObjects:value0,value1,value2,value3,value4,value5, nil];
    anima.duration = 2.0f;
    anima.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];//设置动画的节奏
    anima.delegate = self;//设置代理,可以检测动画的开始和结束
    [_demoView.layer addAnimation:anima forKey:@"keyFrameAnimation"];
    
}
-(void)animationDidStart:(CAAnimation *)anim{
    NSLog(@"开始动画");
}

-(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
    NSLog(@"结束动画");
}

帧动画-路径


iOS-常用动画【基础+进阶】_第7张图片
帧动画-路径.gif

/**
 *  path动画
 */
-(void)pathAnimation{
    CAKeyframeAnimation *anima = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(SCREEN_WIDTH/2-100, SCREEN_HEIGHT/2-100, 200, 200)];
    anima.path = path.CGPath;
    anima.duration = 2.0f;
    [_demoView.layer addAnimation:anima forKey:@"pathAnimation"];
}


帧动画-抖动


iOS-常用动画【基础+进阶】_第8张图片
帧动画-抖动.gif
/**
 *  抖动效果
 */
-(void)shakeAnimation{
    CAKeyframeAnimation *anima = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation"];//在这里@"transform.rotation"==@"transform.rotation.z"
    NSValue *value1 = [NSNumber numberWithFloat:-M_PI/180*4];
    NSValue *value2 = [NSNumber numberWithFloat:M_PI/180*4];
    NSValue *value3 = [NSNumber numberWithFloat:-M_PI/180*4];
    anima.values = @[value1,value2,value3];
    anima.repeatCount = MAXFLOAT;
    
    [_demoView.layer addAnimation:anima forKey:@"shakeAnimation"];
}

注意:抖动最好加一个timer时间判断 不然她会抖到你手机没电!


帧动画-弹来弹去


iOS-常用动画【基础+进阶】_第9张图片
帧动画-弹来弹去.gif
//弹来弹去
-(void)calculationAnimation
{
    //需要实现的帧动画
    CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];
    animation.keyPath = @"transform.scale";
    animation.values = @[@1.0,@1.3,@0.9,@1.15,@0.95,@1.02,@1.0];
    animation.duration = 1;
    animation.calculationMode = kCAAnimationCubic;
    //把动画添加上去
    [_demoView.layer addAnimation:animation forKey:nil];
}

这个动画 是一个我个人很喜欢的动画 可能这么看 你感觉不出 他有什么用? 这里附加一个实例的动画 我想你们会收到启发的


iOS-常用动画【基础+进阶】_第10张图片
帧动画-弹来弹去实例.gif


3 动画简单组合

组合动画-同时进行


iOS-常用动画【基础+进阶】_第11张图片
组合动画-同时进行.gif
-(void)groupAnimation1{
//    //位移动画
    CAKeyframeAnimation *anima1 = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    NSValue *value0 = [NSValue valueWithCGPoint:CGPointMake(0, SCREEN_HEIGHT/2-50)];
    NSValue *value1 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH/3, SCREEN_HEIGHT/2-50)];
    NSValue *value2 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH/3, SCREEN_HEIGHT/2+50)];
    NSValue *value3 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH*2/3, SCREEN_HEIGHT/2+50)];
    NSValue *value4 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH*2/3, SCREEN_HEIGHT/2-50)];
    NSValue *value5 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH, SCREEN_HEIGHT/2-50)];
    anima1.values = [NSArray arrayWithObjects:value0,value1,value2,value3,value4,value5, nil];
    
    //缩放动画
    CABasicAnimation *anima2 = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
    anima2.fromValue = [NSNumber numberWithFloat:0.8f];
    anima2.toValue = [NSNumber numberWithFloat:2.0f];
    
    //旋转动画
    CABasicAnimation *anima3 = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
    anima3.toValue = [NSNumber numberWithFloat:M_PI*4];
    
    //组动画
    CAAnimationGroup *groupAnimation = [CAAnimationGroup animation];
    groupAnimation.animations = [NSArray arrayWithObjects:anima1,anima2,anima3, nil];
    groupAnimation.duration = 4.0f;
    
    [_demoView.layer addAnimation:groupAnimation forKey:@"groupAnimation"];
    
//-------------如下,使用三个animation不分装成group,只是把他们添加到layer,也有组动画的效果。-------------
//    //位移动画
//    CAKeyframeAnimation *anima1 = [CAKeyframeAnimation animationWithKeyPath:@"position"];
//    NSValue *value0 = [NSValue valueWithCGPoint:CGPointMake(0, SCREEN_HEIGHT/2-50)];
//    NSValue *value1 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH/3, SCREEN_HEIGHT/2-50)];
//    NSValue *value2 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH/3, SCREEN_HEIGHT/2+50)];
//    NSValue *value3 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH*2/3, SCREEN_HEIGHT/2+50)];
//    NSValue *value4 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH*2/3, SCREEN_HEIGHT/2-50)];
//    NSValue *value5 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH, SCREEN_HEIGHT/2-50)];
//    anima1.values = [NSArray arrayWithObjects:value0,value1,value2,value3,value4,value5, nil];
//    anima1.duration = 4.0f;
//    [_demoView.layer addAnimation:anima1 forKey:@"aa"];
//    
//    //缩放动画
//    CABasicAnimation *anima2 = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
//    anima2.fromValue = [NSNumber numberWithFloat:0.8f];
//    anima2.toValue = [NSNumber numberWithFloat:2.0f];
//    anima2.duration = 4.0f;
//    [_demoView.layer addAnimation:anima2 forKey:@"bb"];
//    
//    //旋转动画
//    CABasicAnimation *anima3 = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
//    anima3.toValue = [NSNumber numberWithFloat:M_PI*4];
//    anima3.duration = 4.0f;
//    [_demoView.layer addAnimation:anima3 forKey:@"cc"];
}


组合动画-连续进行


iOS-常用动画【基础+进阶】_第12张图片
组合动画-连续进行.gif
/**
 *  顺序执行的组动画
 */
-(void)groupAnimation2{
    CFTimeInterval currentTime = CACurrentMediaTime();
    //位移动画
    CABasicAnimation *anima1 = [CABasicAnimation animationWithKeyPath:@"position"];
    anima1.fromValue = [NSValue valueWithCGPoint:CGPointMake(0, SCREEN_HEIGHT/2-75)];
    anima1.toValue = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH/2, SCREEN_HEIGHT/2-75)];
    anima1.beginTime = currentTime;
    anima1.duration = 1.0f;
    anima1.fillMode = kCAFillModeForwards;
    anima1.removedOnCompletion = NO;
    [_demoView.layer addAnimation:anima1 forKey:@"aa"];
    
    //缩放动画
    CABasicAnimation *anima2 = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
    anima2.fromValue = [NSNumber numberWithFloat:0.8f];
    anima2.toValue = [NSNumber numberWithFloat:2.0f];
    anima2.beginTime = currentTime+1.0f;
    anima2.duration = 1.0f;
    anima2.fillMode = kCAFillModeForwards;
    anima2.removedOnCompletion = NO;
    [_demoView.layer addAnimation:anima2 forKey:@"bb"];
    
    //旋转动画
    CABasicAnimation *anima3 = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
    anima3.toValue = [NSNumber numberWithFloat:M_PI*4];
    anima3.beginTime = currentTime+2.0f;
    anima3.duration = 1.0f;
    anima3.fillMode = kCAFillModeForwards;
    anima3.removedOnCompletion = NO;
    [_demoView.layer addAnimation:anima3 forKey:@"cc"];
}



4. 结束语

以上就是一些简单而且实用的 基础动画

虽然看上去gif 都挺丑的

但是我相信 如果你能把这些效果用好

不管你的app 实际内容有多少 精不精彩 至少只是一个效果 界面

就足以让你的app 发光发彩!!!

最后老规矩。

老猫在这里祝大家:永无BUG。不再加班!

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