我在分析网上大神的博客后使用ffmpeg + sdl 成功地播放了h264数据,所以做了下面的记录.
解码h264数据为yuv240p
ffmpeg 头文件
#include "libavcodec/avcodec.h"
#include "libavformat/avformat.h"
#include "libswscale/swscale.h"
AVFormatContext *pFormatCtx;
int i, videoindex;
AVCodecContext *pCodecCtx;
AVCodec *pCodec;
AVFrame *pFrame, *pFrameYUV;
uint8_t *out_buffer;
AVPacket *packet;
int y_size;
int ret, got_picture;
struct SwsContext *img_convert_ctx;
创建这些变量,结构体
//注册ffmpeg编解码器
av_register_all();
avformat_network_init();
pFormatCtx = avformat_alloc_context();
if (avformat_open_input(&pFormatCtx, filepath, NULL, NULL) != 0) {
printf("Couldn't open input stream.\n"); //打开h264文件
return -1;
}
if (avformat_find_stream_info(pFormatCtx, NULL)<0) {
printf("Couldn't find stream information.\n"); //检测流
return -1;
}
videoindex = -1;
for (i = 0; inb_streams; i++)//找到视频流
if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO) {
videoindex = i;
break;
}
if (videoindex == -1) {
printf("Didn't find a video stream.\n");
return -1;
}
pFrame = av_frame_alloc(); //初始化
pFrameYUV = av_frame_alloc();//初始化
out_buffer = (uint8_t *)av_malloc(avpicture_get_size(PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height));//分配内存空间
avpicture_fill((AVPicture *)pFrameYUV, out_buffer, PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height);//分配内存空间
packet = (AVPacket *)av_malloc(sizeof(AVPacket));//
//Output Info-----------------------------
printf("--------------- File Information ----------------\n");
av_dump_format(pFormatCtx, 0, filepath, 0);
printf("-------------------------------------------------\n");
img_convert_ctx = sws_getContext(pCodecCtx->width, pCodecCtx->height, pCodecCtx->pix_fmt,
pCodecCtx->width, pCodecCtx->height, PIX_FMT_YUV420P, SWS_BICUBIC, NULL, NULL, NULL);//转码的信息
while (av_read_frame(pFormatCtx, packet) >= 0) {
if (packet->stream_index == videoindex) {
ret = avcodec_decode_video2(pCodecCtx, pFrame, &got_picture, packet);
if (ret < 0) {
printf("Decode Error.\n");
return -1;
}
if (got_picture) {
sws_scale(img_convert_ctx, (const uint8_t* const*)pFrame->data, pFrame->linesize, 0, pCodecCtx->height,
pFrameYUV->data, pFrameYUV->linesize);//转码一帧数据
SDL
初始化SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
printf("Could not initialize SDL - %s\n", SDL_GetError());
return -1;
}
screen_w = pCodecCtx->width;
screen_h = pCodecCtx->height;
//SDL 2.0 Support for multiple windows
screen = SDL_CreateWindow("Simplest ffmpeg player's Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
screen_w, screen_h,
SDL_WINDOW_OPENGL);
if (!screen) {
printf("SDL: could not create window - exiting:%s\n", SDL_GetError());
return -1;
}
sdlRenderer = SDL_CreateRenderer(screen, -1, 0);
//IYUV: Y + U + V (3 planes)
//YV12: Y + V + U (3 planes)
sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, pCodecCtx->width, pCodecCtx->height);
sdlRect.x = 0;
sdlRect.y = 0;
sdlRect.w = screen_w;
sdlRect.h = screen_h;
SDL_UpdateYUVTexture(sdlTexture, &sdlRect,
pFrameYUV->data[0], pFrameYUV->linesize[0],
pFrameYUV->data[1], pFrameYUV->linesize[1],
pFrameYUV->data[2], pFrameYUV->linesize[2]);
SDL_RenderClear(sdlRenderer);
SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, &sdlRect);
SDL_RenderPresent(sdlRenderer);
//SDL End-----------------------
//Delay 40ms
SDL_Delay(40);
//最后将所有的资源释放掉
SDL_Quit();
av_frame_free(&pFrameYUV);
av_frame_free(&pFrame);
avcodec_close(pCodecCtx);
avformat_close_input(&pFormatCtx);
tips
在编译完成后,我点击运行,没有什么反应,但是我点击生成的exe却可以执行
当时我觉得很奇怪,在试错之后明白了,是filepath[]的问题,编译的是cpp的路径,
执行的exe在Debug下面,它们不一样.
感觉这是不人性化的设置