Android Jetpack 之 Lifecycles ---入门使用

前言

最近在学习 Google 推出的框架Jetpack,虽然目前网上的资料已经很多了,但为了加深印象和边动手练习跟着学习,所以站在了下面的巨人的肩膀上,并根据当前最新的API 和编写实际Demo,记录下一些学习笔记,大部分是参考巨人们的,整理和休整,加入自己理解和更新吧,学习领略了Android Jetpack组件的一点魅力

目前学习笔记系列为:

  • Android Jetpack 之 Lifecycles ---入门使用
  • Android Jetpack 之 LiveData---入门使用
  • Android Jetpack 之 Room ---入门使用
  • Android Jetpack 之 WorkManger---入门使用
  • ....待续

日常鸣谢巨人

Google官方博文

CSDN 博主Alex@W

正题

Lifecycle 简介

Lifecycle 是一个持有组件生命周期信息的类,并允许其他对象观察此状态

生命周期使用两个主要枚举来跟踪其关联组件的生命周期状态

  1. Event - 从框架和Lifecycle 类派发的生命周期事件, 这些事件映射到activity 和fragment 中的回调事件

  2. State - 由 Lifecycle 对象跟踪的组件的当前状态

Lifecycles 使用场景

生命周期感知组件,从名字中就可以知道,主要是用来是处理生命周期的相关的操作

在平时的开发过程中,我们难免有些逻辑的执行是和UI的生命周期相结合的,需要在特定的生命周期中执行相应的方法,我们平时做的可能就是在View中的每个周期调用Present中获取数据的方法,然后在调用View的回调接口更新UI

但现在使用Lifecycles可以使用注解和观察的模式自动调用Observe中定义好的方法,也就是 Android Jetpack 中的 Lifecycles

Lifecycles 的基本使用步骤

1. gradle的引入(以Kotlin语言为例)

Project -> build.gradle

    repositories {
        google()
    }

Module -> build.gradle

    def lifecycle_version = "2.0.0"

    // alternatively - Lifecycles only (no ViewModel or LiveData). Some UI
    //     AndroidX libraries use this lightweight import for Lifecycle
    implementation "androidx.lifecycle:lifecycle-runtime:$lifecycle_version"
    
    // For Kotlin use kapt instead of annotationProcessor
    annotationProcessor "androidx.lifecycle:lifecycle-compiler:$lifecycle_version"
    // alternately - if using Java8, use the following instead of lifecycle-compiler
    implementation "androidx.lifecycle:lifecycle-common-java8:$lifecycle_version"

2. 创建MyObserver

    class MyObserver(var lifecycle: Lifecycle, var myLifecyckleCallback: MyLifecyckleCallback) : LifecycleObserver {

    @OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
    public fun connectOnCreate() {
        println("OnCreate")
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
    public fun connectOnResume() {
        println("OnResume")
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_START)
    public fun connectOnStart() {
        println("OnStart")
    }


    @OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
    public fun connectOnDestory() {
        println("OnDestory")
    }

    fun println(string: String) {
        myLifecyckleCallback.update(string)
    }
}

3. 创建Activity并实现LifecyclesOwner

    class MyLifeCycleActivity : AppCompatActivity() {

    private lateinit var lifecycleRegistry: LifecycleRegistry
    private lateinit var myObserver: MyObserver

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)

        lifecycleRegistry = LifecycleRegistry(this)
        lifecycleRegistry.markState(Lifecycle.State.CREATED)

        myObserver = MyObserver(lifecycleRegistry, object : MyLifecyckleCallback {
            override fun update(string: String) {
                Toast.makeText(this@MyLifeCycleActivity, string, Toast.LENGTH_SHORT).show()
            }
        })
        lifecycleRegistry.addObserver(myObserver)
    }

    override fun onStart() {
        super.onStart()
        lifecycleRegistry.markState(Lifecycle.State.STARTED)
    }

    override fun onResume() {
        super.onResume()
        lifecycleRegistry.markState(Lifecycle.State.RESUMED)
    }

    override fun onStop() {
        super.onStop()
        lifecycleRegistry.markState(Lifecycle.State.DESTROYED)
    }

    override fun onDestroy() {
        super.onDestroy()
        lifecycleRegistry.markState(Lifecycle.State.DESTROYED)
    }

    override fun getLifecycle(): Lifecycle {
        return lifecycleRegistry
    }
    }

因为26.1.0 高版本后的 Activity 已经实现了LifecycleOwner 接口

所以,这里不用再实现该接口

如果是有其他类需要实现这样的功能,需要实现 LifecycleOwner 接口,类似如下

class MyActivity : Activity(), LifecycleOwner {

    private lateinit var lifecycleRegistry: LifecycleRegistry

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)

        lifecycleRegistry = LifecycleRegistry(this)
        lifecycleRegistry.markState(Lifecycle.State.CREATED)
    }

    public override fun onStart() {
        super.onStart()
        lifecycleRegistry.markState(Lifecycle.State.STARTED)
    }

    override fun getLifecycle(): Lifecycle {
        return lifecycleRegistry
    }
}

4. 创建LifecycleRegistry,如果实现了已经实现了LifecycleOwner 接口,并返回lifecycleRegistry

    private lateinit var lifecycleRegistry: LifecycleRegistry
    
    lifecycleRegistry = LifecycleRegistry(this)
    
    
    override fun getLifecycle(): Lifecycle {
        return lifecycleRegistry
    }

5. 实例化创建MyObserver,绑定Lifecycles,并绑定 Lifecycle

    private lateinit var myObserver: MyObserver
    
    
    myObserver = MyObserver(lifecycleRegistry, object : MyLifecyckleCallback {
        override fun update(string: String) {
            Toast.makeText(this@MyLifeCycleActivity, string, Toast.LENGTH_SHORT).show()
        }
    })
    
    lifecycleRegistry.addObserver(myObserver)

6. 在生命周期中设置相应的标记

    lifecycleRegistry.markState(Lifecycle.State.STARTED)

    ....

    lifecycleRegistry.markState(Lifecycle.State.RESUMED)

7. 上述辅助接口

    interface MyLifecyckleCallback     {
        fun update(string: String)
    }

内部概要实现过程

系统提供了Activity每个生命周期对应的Event,而Event有会有对应的State

//生命周期Event
public enum Event {
        /**
         * Constant for onCreate event of the {@link LifecycleOwner}.
         */
        ON_CREATE,
        /**
         * Constant for onStart event of the {@link LifecycleOwner}.
         */
        ON_START,
        /**
         * Constant for onResume event of the {@link LifecycleOwner}.
         */
        ON_RESUME,
        /**
         * Constant for onPause event of the {@link LifecycleOwner}.
         */
        ON_PAUSE,
        /**
         * Constant for onStop event of the {@link LifecycleOwner}.
         */
        ON_STOP,
        /**
         * Constant for onDestroy event of the {@link LifecycleOwner}.
         */
        ON_DESTROY,
        /**
         * An {@link Event Event} constant that can be used to match all events.
         */
        ON_ANY
    }
 
 //5个对应的生命周期状态
 public enum State {
 
        DESTROYED,
 
        INITIALIZED,
 
        CREATED,
 
        STARTED,
 
        RESUMED;
 
        public boolean isAtLeast(@NonNull State state) {
            return compareTo(state) >= 0;
        }
    }
  • 使用 OnLifecycleEvent 标记每个执行方法的Event
  • 当活动状态改变时,系统会判断即将要改变成的状态
  • 根据状态获取要执行的Event
  • 从注册的Observer中获取标注为对应的Event,执行逻辑

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