JavaScript运动框架之速度时间版本

原文链接 http://blog.poetries.top/2017/01/12/js-animate

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一、JavaScript运动框架之速度版


1.1 运动框架的实现思路


运动,其实就是在一段时间内改变 leftrightwidthheightopactiy 的值,到达目的地之后停止

  • 位移 top,left
  • 折叠 width,height
  • 淡入淡出 opacity
  • 时间有关系
    • setInterval
    • setTimeout
  • 用javascript直接获取行间样式很容易,但如果要获取非行间样式那我们只能借助函数了。我这里编写了一个名为getStyle的函数,专门处理取非行间的样式
function getStyle(obj,attr){
    return getComputedStyle(obj)[attr]?getComputedStyle(obj)[attr]:obj.currentStyle[attr];
}

1.2 一些案例演示


1.2.1 运动之速

#box {
    width: 100px;
    height: 100px;
    background: red;
     position: relative;
    left: 0;
}
var box = document.getElementById("box");
var speed = 0; //步长
var target = 600;
var timer = null;
timer = setInterval(function(){
    var curr = parseInt(getStyle(box,"left")); //去除getStyle(box,"left")的单位
    if(curr == target){
        clearInterval(timer);
        speed = 0;
        alert("运动结束");
    }else{
        speed +=10;
        box.style.left = speed + "px";
    }
    

},1000/30);

//监控left的值的变化 怎么样拿到left的值
//alert(getComputedStyle(box)["width"]);
//alert(box.currentStyle["left"]);
// currentStyle --IE 
// getComputedStyle -- 非IE

function getStyle(obj,attr){
    return getComputedStyle(obj)[attr]?getComputedStyle(obj)[attr]:obj.currentStyle[attr];
}

在线演示

1.2.2 运动速度之封装1

#ball {
    width: 100px;
    height: 100px;
    background: blue;
}
var ball = document.getElementById("ball");

ball.onmouseover = function(){
    //同时变换 用的最多
    //move(this,"width",500,10);
    //move(this,"height",500,10);
    move(ball,{"width":400,"height":300},10);
}
ball.onmouseout = function(){
    //move(this,"width",100,-10);
    //move(this,"height",100,-10);
    move(ball,{"width":100,"height":100},-10);
}
function move(obj,json,speed){
    clearInterval(obj.timer);
    var mark = true;
    obj.timer = setInterval(function(){
        for(var attr in json){
            var curr = parseInt(getStyle(obj,attr));
            var target = json[attr];
            if(curr != target){
                obj.style[attr] = curr+speed+"px";
                mark = false;
          }
        }
        if(mark){
            clearInterval(obj.timer);
        }
    },1000/30);
}


function getStyle(obj,attr){
    return getComputedStyle(obj)[attr]?getComputedStyle(obj)[attr]:obj.currentStyle[attr];
}
  • 需要注意的地方
    • 当需要两个动画的时候,会执行后面一个,解决办法如下,回调函数
    • 当需要两个以上的时候,需要考虑是否可写一行代码变换多个属性
    • 变换不一致的时候,定时器被提前清除

在线演示

1.2.3 运动速度之封装2--增加opacity
#ball {
  position: relative;
  left: 0;
  top: 0;
  width: 100px;
  height: 100px;
  background: blue;
  opacity: 1;
}
var ball = document.getElementById("ball");
ball.onmouseover = function(){
    move(ball,{"width":300,"height":300,"opacity":0.3});
}
//          ball.onmouseout = function(){
//              move(ball,{"width":100,"height":100},-10);
//          }
function move(obj,json){
    clearInterval(obj.timer);
    var mark = true;
    obj.timer = setInterval(function(){
        for(var attr in json){
            var curr = null;
            var target = json[attr];
            var speed = null;
            if(attr == "opacity"){
                curr = getStyle(obj,attr)*100;
                speed = (target*100-curr)*0.15;
            }else {
                curr = parseInt(getStyle(obj,attr));
                speed = (target - curr)*0.15;
            }
            speed = speed>0 ? Math.ceil(speed):Math.floor(speed);
            if(curr != target){
                if(attr == "opacity"){
                    obj.style[attr] = (curr+speed)/100;
                }else {
                    obj.style[attr] = curr+speed+"px";
                }
                
                mark = false;
          }
        }
        if(mark){
            clearInterval(obj.timer);
        }
    },1000/30);
}


function getStyle(obj,attr){
    return getComputedStyle(obj)[attr]?getComputedStyle(obj)[attr]:obj.currentStyle[attr];
}

在线演示

  • 需要注意的地方
    • 当需要两个动画的时候,会执行后面一个,解决办法如下,回调函数
    • 当需要两个以上的时候,需要考虑是否可写一行代码变换多个属性
    • 变换不一致的时候,定时器被提前清除
    • 速度speed不要写死

1.3 运动框架之应用

1.3.1 分享按钮
分享到
var box1 = document.getElementById("box1");
var ball = document.getElementById("ball");

box1.onmouseover = function(){
  move(this,"left",0,10);
}
box1.onmouseout = function(){
  move(this,"left",-100,-10);
}
//问题一:当需要两个动画的时候,会执行后面一个,解决办法如下,回调函数
ball.onmouseover = function(){
  //同时变换 用的最多
  //move(this,"width",500,10);
  //move(this,"height",500,10);
  //列队在执行
  move(ball,"width",500,10,function(){
    move(ball,"height",500,10);
  });
}
ball.onmouseout = function(){
  //move(this,"width",100,-10);
  //move(this,"height",100,-10);
  move(ball,"width",100,-10,function(){
    move(ball,"height",100,-10);
  });
}
var timer = null;
function move(obj,attr,target,speed,callback){
  clearInterval(timer); //obj.timer缓存到各自的obj下
  timer = setInterval(function(){
    var curr = parseInt(getStyle(obj,attr));
    if(curr == target){
      clearInterval(timer);
      callback && callback();
    }else {
      obj.style[attr] = curr+speed+"px";
    }
  },1000/30);
}




function getStyle(obj,attr){
  return getComputedStyle(obj)[attr]?getComputedStyle(obj)[attr]:obj.currentStyle[attr];
}

在线演示

1.3.2运动框架之轮播图应用
  • 焦点轮播--基本版本--在线演示
  • 焦点轮播--淡入淡出--在线演示
  • 焦点轮播--左右--在线演示
  • 焦点轮播--上下--在线演示
1.3.2.1 焦点轮播--左右-无缝-速度版实现

  • ![](http://upload-images.jianshu.io/upload_images/1480597-c72819402fb928e8.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240)
  • ![](http://upload-images.jianshu.io/upload_images/1480597-6830ca74fe1e6fcd.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240)
  • ![](http://upload-images.jianshu.io/upload_images/1480597-5d38376e63ffd0b0.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240)
  • ![](http://upload-images.jianshu.io/upload_images/1480597-2aa932ffbba4091e.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240)
  • ![](http://upload-images.jianshu.io/upload_images/1480597-c72819402fb928e8.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240)
  1. 1
  2. 2
  3. 3
  4. 4
*{
  padding: 0;
  margin: 0;
}
body{
  font-size: 14px;
  font-family: "微软雅黑";
}
ul,li{
  list-style: none;
}
#box {
  position: relative;
  width: 970px;
  height: 350px;
  margin: 30px auto;
  overflow: hidden;
}
#imgBox {
  width:1000%;/*自动计算百分比*/
  position: absolute;
  left: 0;
}
#imgBox li{
  width: 970px;
  height: 350px;
  float: left;
}

#imgBox li img {
  width: 970px;
  height: 350px;
}
#btn {
  width: 120px;
  position: absolute;
  right: 10px;
  bottom: 10px;
}
#btn li {
  width: 20px;
  height: 20px;
  line-height: 20px;
  border-radius: 50%;
  text-align: center;
  cursor: pointer;
  background: #fff;
  margin: 0 2px;
  float: left;
}
#btn li.active {
  background: #F17A5C;
  color: #fff;
}

//速度版本
(function(win){
    function move(obj,json,callback){
        clearInterval(obj.timer);
        obj.timer = setInterval(function(){
            var mark = true;
            for(var attr in json){
                var cur = null;
                if(attr == "opacity"){
                    cur = getStyle(obj,attr)*100;
                }else{
                    //如果没写 默认填充成0
                    cur = parseInt(getStyle(obj,attr))||0;
                }
                var target = json[attr];
                var speed = (target - cur)*0.2;
                speed = speed>0?Math.ceil(speed):Math.floor(speed);
                if(cur != target){
                    if(attr == "opacity"){
                        //IE opacity兼容问题
                        obj.style.filter = "alpha(opacity="+(cur+speed)+")";
                        obj.style[attr] = (cur + speed)/100;
                    }else{
                        obj.style[attr] = cur + speed + "px";
                    }
                    mark = false;

                };
            }
            if(mark){
                clearInterval(obj.timer);
                callback && callback.call(obj);
            }
        },1000/30);
    }
    win.animateSpeed = move;
})(window);

    
function getStyle(obj,attr){
    return getComputedStyle(obj)[attr]?getComputedStyle(obj)[attr]:obj.currentStyle[attr];
}

function getId(id){
    return document.getElementById(id);
}

二、JavaScript运动框架之时间版


2.1 关于运动


  • 速度的运动 通过速度来控制元素的 位移 / 折叠 / 淡入淡出
  • 时间的运动 通过时间来控制元素的 位移 / 折叠 / 淡入淡出(jQuery)
  • 时间的运动 基于一些数学公式 匀速运动 在路程的每一个点 速度都一样

2.2 一些案例演示


  • 运动框架之时间版本-1
  • 运动框架之时间版本-2
  • 运动框架之时间版本-3
  • 运动框架之时间版本-4

2.3 运动框架之时间版本-借助animate一些函数实现--综合完整版


#box1,#box2,#box3,#box4,#box5 {
    position: relative;
    width: 100px;
    height: 100px;
    line-height: 100px;
    text-align: center;
    background: red;
    color: #fff;
    font-size: 12px;
    opacity: 0.5;
    filter:alpha(opcity=20);/**兼容IE*/
    margin: 10px;
    
}

/*t b c d
t current time   :nTime-sTime
b begining time  :curr
c chang in value :变化量end-curr
d duration       :持续时间 time */
/**
* 
* @param {Object} obj 元素对象
* @param {Object} json 多个属性
* @param {Object} time 变化时间
* @param {Object} prop 运动函数
* @param {Object} callback 回调函数
*/
//时间版本
(function(win){ 
function move(obj,json,time,prop,callback){
//一般定时器结束后最好清除
clearInterval(obj.timer);
var curr = {};
var end = {};
//通过for in 在上车前把所有东西装到包里
for(var attr in json){
    if(attr == "opacity"){//opacity特殊东西特殊对待
        curr[attr] = getStyle(obj,attr)*100;//化为整数好计算
    }else{
        curr[attr] = parseInt(getStyle(obj,attr))||0;
    }
    end[attr] = json[attr];
    
}


//如果没写默认值 默认就是0 不然在IE出问题
//var curr = parseInt(getStyle(obj,attr))||0;
//var end = target;
var sTime = new Date();//开始时间T0
//开始变换了
obj.timer = setInterval(function(){
    var nTime = new Date();//当前时间Tt
    var t = nTime -sTime;
    var d = time;
    //St = (Tt-T0)/Time*(S-S0)+S0
    //(nTime-sTime)/time 比例最多为1
    /*var prop = (nTime-sTime)/time; */
    if(t >=d){
        t = d;
        clearInterval(obj.timer);
        callback && callback.call(obj);
    }
    for(var attr in json){
        var b = curr[attr];
        var c = end[attr] - b;
        if(attr == "opacity"){
            //var s = prop*(end[attr]-curr[attr])+curr[attr];
            var s = Tween[prop](t,b,c,d);
            obj.style[attr] = s/100;
            obj.style.filter = "alpha(opacity="+s+")";
        }else{
            //var s = prop*(end[attr]-curr[attr])+curr[attr];
            var s = Tween[prop](t,b,c,d);
            obj.style[attr] = s+"px";
        }

    }

    
},13);
var Tween = {
    linear: function (t, b, c, d){  //匀速
        return c*t/d + b;   //  t/d = prop;
    },
    easeIn: function(t, b, c, d){  //加速曲线
        return c*(t/=d)*t + b;
    },
    easeOut: function(t, b, c, d){  //减速曲线
        return -c *(t/=d)*(t-2) + b;
    },
    easeBoth: function(t, b, c, d){  //加速减速曲线
        if ((t/=d/2) < 1) {
            return c/2*t*t + b;
        }
        return -c/2 * ((--t)*(t-2) - 1) + b;
    },
    easeInStrong: function(t, b, c, d){  //加加速曲线
        return c*(t/=d)*t*t*t + b;
    },
    easeOutStrong: function(t, b, c, d){  //减减速曲线
        return -c * ((t=t/d-1)*t*t*t - 1) + b;
    },
    easeBothStrong: function(t, b, c, d){  //加加速减减速曲线
        if ((t/=d/2) < 1) {
            return c/2*t*t*t*t + b;
        }
        return -c/2 * ((t-=2)*t*t*t - 2) + b;
    },
    elasticIn: function(t, b, c, d, a, p){  //正弦衰减曲线(弹动渐入)
        if (t === 0) {
            return b;
        }
        if ( (t /= d) == 1 ) {
            return b+c;
        }
        if (!p) {
            p=d*0.3;
        }
        if (!a || a < Math.abs(c)) {
            a = c;
            var s = p/4;
        } else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
        }
        return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    },
    elasticOut: function(t, b, c, d, a, p){    //正弦增强曲线(弹动渐出)
        if (t === 0) {
            return b;
        }
        if ( (t /= d) == 1 ) {
            return b+c;
        }
        if (!p) {
            p=d*0.3;
        }
        if (!a || a < Math.abs(c)) {
            a = c;
            var s = p / 4;
        } else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
        }
        return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
    },
    elasticBoth: function(t, b, c, d, a, p){
        if (t === 0) {
            return b;
        }
        if ( (t /= d/2) == 2 ) {
            return b+c;
        }
        if (!p) {
            p = d*(0.3*1.5);
        }
        if ( !a || a < Math.abs(c) ) {
            a = c;
            var s = p/4;
        }
        else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
        }
        if (t < 1) {
            return - 0.5*(a*Math.pow(2,10*(t-=1)) *
                    Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
        }
        return a*Math.pow(2,-10*(t-=1)) *
                Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b;
    },
    backIn: function(t, b, c, d, s){     //回退加速(回退渐入)
        if (typeof s == 'undefined') {
           s = 1.70158;
        }
        return c*(t/=d)*t*((s+1)*t - s) + b;
    },
    backOut: function(t, b, c, d, s){
        if (typeof s == 'undefined') {
            s = 3.70158;  //回缩的距离
        }
        return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
    },
    backBoth: function(t, b, c, d, s){
        if (typeof s == 'undefined') {
            s = 1.70158;
        }
        if ((t /= d/2 ) < 1) {
            return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
        }
        return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
    },
    bounceIn: function(t, b, c, d){    //弹球减振(弹球渐出)
        return c - Tween['bounceOut'](d-t, 0, c, d) + b;
    },
    bounceOut: function(t, b, c, d){
        if ((t/=d) < (1/2.75)) {
            return c*(7.5625*t*t) + b;
        } else if (t < (2/2.75)) {
            return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
        } else if (t < (2.5/2.75)) {
            return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
        }
        return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
    },
    bounceBoth: function(t, b, c, d){
        if (t < d/2) {
            return Tween['bounceIn'](t*2, 0, c, d) * 0.5 + b;
        }
        return Tween['bounceOut'](t*2-d, 0, c, d) * 0.5 + c*0.5 + b;
        }
};
}
win.animateTime = move; 
})(window);
 

在线演示

三、运动框架之时间速度版完整封装

/*t b c d
t current time   :nTime-sTime
b begining time  :curr
c chang in value :变化量end-curr
d duration       :持续时间 time */
/**
 * 
 * @param {Object} obj 元素对象
 * @param {Object} json 多个属性
 * @param {Object} time 变化时间
 * @param {Object} prop 运动函数
 * @param {Object} callback 回调函数
 */
//时间版本
(function(win){ 
    function move(obj,json,time,prop,callback){
    //一般定时器结束后最好清除
    clearInterval(obj.timer);
    var curr = {};
    var end = {};
    //通过for in 在上车前把所有东西装到包里
    for(var attr in json){
        if(attr == "opacity"){//opacity特殊东西特殊对待
            curr[attr] = getStyle(obj,attr)*100;//化为整数好计算
        }else{
            curr[attr] = parseInt(getStyle(obj,attr))||0;
        }
        end[attr] = json[attr];
        
    }
    
    
    //如果没写默认值 默认就是0 不然在IE出问题
    //var curr = parseInt(getStyle(obj,attr))||0;
    //var end = target;
    var sTime = new Date();//开始时间T0
    //开始变换了
    obj.timer = setInterval(function(){
        var nTime = new Date();//当前时间Tt
        var t = nTime -sTime;
        var d = time;
        //St = (Tt-T0)/Time*(S-S0)+S0
        //(nTime-sTime)/time 比例最多为1
        /*var prop = (nTime-sTime)/time; */
        if(t >=d){
            t = d;
            clearInterval(obj.timer);
            callback && callback.call(obj);
        }
        for(var attr in json){
            var b = curr[attr];
            var c = end[attr] - b;
            if(attr == "opacity"){
                //var s = prop*(end[attr]-curr[attr])+curr[attr];
                var s = Tween[prop](t,b,c,d);
                obj.style[attr] = s/100;
                obj.style.filter = "alpha(opacity="+s+")";
            }else{
                //var s = prop*(end[attr]-curr[attr])+curr[attr];
                var s = Tween[prop](t,b,c,d);
                obj.style[attr] = s+"px";
            }

        }

        
    },13);
    var Tween = {
        linear: function (t, b, c, d){  //匀速
            return c*t/d + b;   //  t/d = prop;
        },
        easeIn: function(t, b, c, d){  //加速曲线
            return c*(t/=d)*t + b;
        },
        easeOut: function(t, b, c, d){  //减速曲线
            return -c *(t/=d)*(t-2) + b;
        },
        easeBoth: function(t, b, c, d){  //加速减速曲线
            if ((t/=d/2) < 1) {
                return c/2*t*t + b;
            }
            return -c/2 * ((--t)*(t-2) - 1) + b;
        },
        easeInStrong: function(t, b, c, d){  //加加速曲线
            return c*(t/=d)*t*t*t + b;
        },
        easeOutStrong: function(t, b, c, d){  //减减速曲线
            return -c * ((t=t/d-1)*t*t*t - 1) + b;
        },
        easeBothStrong: function(t, b, c, d){  //加加速减减速曲线
            if ((t/=d/2) < 1) {
                return c/2*t*t*t*t + b;
            }
            return -c/2 * ((t-=2)*t*t*t - 2) + b;
        },
        elasticIn: function(t, b, c, d, a, p){  //正弦衰减曲线(弹动渐入)
            if (t === 0) {
                return b;
            }
            if ( (t /= d) == 1 ) {
                return b+c;
            }
            if (!p) {
                p=d*0.3;
            }
            if (!a || a < Math.abs(c)) {
                a = c;
                var s = p/4;
            } else {
                var s = p/(2*Math.PI) * Math.asin (c/a);
            }
            return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
        },
        elasticOut: function(t, b, c, d, a, p){    //正弦增强曲线(弹动渐出)
            if (t === 0) {
                return b;
            }
            if ( (t /= d) == 1 ) {
                return b+c;
            }
            if (!p) {
                p=d*0.3;
            }
            if (!a || a < Math.abs(c)) {
                a = c;
                var s = p / 4;
            } else {
                var s = p/(2*Math.PI) * Math.asin (c/a);
            }
            return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
        },
        elasticBoth: function(t, b, c, d, a, p){
            if (t === 0) {
                return b;
            }
            if ( (t /= d/2) == 2 ) {
                return b+c;
            }
            if (!p) {
                p = d*(0.3*1.5);
            }
            if ( !a || a < Math.abs(c) ) {
                a = c;
                var s = p/4;
            }
            else {
                var s = p/(2*Math.PI) * Math.asin (c/a);
            }
            if (t < 1) {
                return - 0.5*(a*Math.pow(2,10*(t-=1)) *
                        Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
            }
            return a*Math.pow(2,-10*(t-=1)) *
                    Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b;
        },
        backIn: function(t, b, c, d, s){     //回退加速(回退渐入)
            if (typeof s == 'undefined') {
               s = 1.70158;
            }
            return c*(t/=d)*t*((s+1)*t - s) + b;
        },
        backOut: function(t, b, c, d, s){
            if (typeof s == 'undefined') {
                s = 3.70158;  //回缩的距离
            }
            return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
        },
        backBoth: function(t, b, c, d, s){
            if (typeof s == 'undefined') {
                s = 1.70158;
            }
            if ((t /= d/2 ) < 1) {
                return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
            }
            return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
        },
        bounceIn: function(t, b, c, d){    //弹球减振(弹球渐出)
            return c - Tween['bounceOut'](d-t, 0, c, d) + b;
        },
        bounceOut: function(t, b, c, d){
            if ((t/=d) < (1/2.75)) {
                return c*(7.5625*t*t) + b;
            } else if (t < (2/2.75)) {
                return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
            } else if (t < (2.5/2.75)) {
                return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
            }
            return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
        },
        bounceBoth: function(t, b, c, d){
            if (t < d/2) {
                return Tween['bounceIn'](t*2, 0, c, d) * 0.5 + b;
            }
            return Tween['bounceOut'](t*2-d, 0, c, d) * 0.5 + c*0.5 + b;
            }
    };
 }
    win.animateTime = move; 
 })(window);


//速度版本
(function(win){
    function move(obj,json,callback){
        clearInterval(obj.timer);
        obj.timer = setInterval(function(){
            var mark = true;
            for(var attr in json){
                var cur = null;
                if(attr == "opacity"){
                    cur = getStyle(obj,attr)*100;
                }else{
                    //如果没写 默认填充成0
                    cur = parseInt(getStyle(obj,attr))||0;
                }
                var target = json[attr];
                var speed = (target - cur)*0.2;
                speed = speed>0?Math.ceil(speed):Math.floor(speed);
                if(cur != target){
                    if(attr == "opacity"){
                        //IE opacity兼容问题
                        obj.style.filter = "alpha(opacity="+(cur+speed)+")";
                        obj.style[attr] = (cur + speed)/100;
                    }else{
                        obj.style[attr] = cur + speed + "px";
                    }
                    mark = false;

                };
            }
            if(mark){
                clearInterval(obj.timer);
                callback && callback.call(obj);
            }
        },1000/30);
    }
    win.animateSpeed = move;
})(window);

    
function getStyle(obj,attr){
    return getComputedStyle(obj)[attr]?getComputedStyle(obj)[attr]:obj.currentStyle[attr];
}

function getId(id){
    return document.getElementById(id);
}
  • 更多使用记录,详情 https://github.com/poetries/Animate

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