实际开发中,button添加点击事件的时候是这样色的
let button = UIButton()
button.addTarget(self, action: #selector(buttonClick), for:.touchUpInside)
func buttonClick({
//你的爆炸操作
})
加上扩展之后(整容后)
let button = UIButton()
button.addTouchClosure {
//是时候展现真正的技术了
}
是不是感觉方便快捷美滋滋,好了废话不多说,直接上代码,粘去直接用(建个Swift文件直接复制上去就行了)
import Foundation
import UIKit
public extension UIButton{
private struct AssociatedKeys{
static var buttonTouch = "buttonTouch"
}
typealias TouchedClosure = ()->Void
public func addTouchClosure(closure:TouchedClosure?) {
objc_setAssociatedObject(self,&AssociatedKeys.buttonTouch,closure,.OBJC_ASSOCIATION_COPY_NONATOMIC)
self.addTarget(self, action:#selector(actionTouch), for: UIControlEvents.touchUpInside)
}
@objc private func actionTouch(){
if let closure:TouchedClosure = objc_getAssociatedObject(self,&AssociatedKeys.buttonTouch) as? UIButton.TouchedClosure{
closure()
}
}
}
这边再给个OC版好了
UIButton+Block.h文件中
#import
typedef void (^TouchedBlock)();
@interface UIButton (Block)
-(void)addActionHandler:(TouchedBlock)touchHandler;
@end
UIButton+Block.m文件中
#import "UIButton+Block.h"
#import
static const void *UIButtonBlockKey = &UIButtonBlockKey;
@implementation UIButton (Block)
-(void)addActionHandler:(TouchedBlock)touchHandler{
objc_setAssociatedObject(self, UIButtonBlockKey, touchHandler, OBJC_ASSOCIATION_COPY_NONATOMIC);
[self addTarget:self action:@selector(actionTouched:) forControlEvents:UIControlEventTouchUpInside];
}
-(void)actionTouched:(UIButton *)btn{
TouchedBlock block = objc_getAssociatedObject(self, UIButtonBlockKey);
if (block) {
block();
}
}
@end