iOS 绘图-UIBezierPath

UIBezierPath主要用来绘制矢量图形,它是基于Core Graphics对CGPathRef数据类型和path绘图属性的一个封装。使用UIBezierPath可以定义简单的形状。


1、UIBezierPath的属性

1. CGPath:将UIBezierPath类转换成CGPath,类似于UIColor的CGColor
2. currentPoint:当前path的位置,可以理解为path的终点
3. lineWidth:path宽度
4. lineCapStyle:path端点样式枚举,有3种样式
    kCGLineCapButt,     // 无端点      
    kCGLineCapRound,    // 圆形端点  
    kCGLineCapSquare    // 方形端点(样式上和kCGLineCapButt是一样的,但是比kCGLineCapButt长一点)
5.  lineJoinStyle:拐角样式枚举,有3种样式
    kCGLineJoinMiter,    // 尖角
    kCGLineJoinRound,    // 圆角
    kCGLineJoinBevel     // 缺角
6.miterLimit:最大斜接长度(只有在使用kCGLineJoinMiter是才有效),边角的角度越小,斜接长度就会越大
  为了避免斜接长度过长,使用lineLimit属性限制
  如果斜接长度超过miterLimit,边角就会以KCALineJoinBevel类型来显示


2、UIBezierPath与Quartz2D

即UIBezierPath在drawRect中的使用,在实际中,我们多使用UIBezierPath来自定义视图。

矩形
- (void)drawRect:(CGRect)rect {
   
    CGFloat lineWidth = 3;
    
    //矩形(第一种方式)
    UIBezierPath *rectPath = [UIBezierPath bezierPathWithRect:CGRectMake(10, 10, 50,50 )];
    rectPath.lineWidth = lineWidth*2;
    rectPath.lineCapStyle = kCGLineCapRound;
    rectPath.lineJoinStyle = kCGLineJoinRound;
    //闭合路径
    [rectPath closePath];
    [[UIColor greenColor] set];
    //绘制边缘
    [rectPath stroke];
    
    //矩形(第二种方式)
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    UIBezierPath *pathRect = [UIBezierPath bezierPathWithRect:CGRectMake(70, 10, 50,50 )];
    CGContextAddPath(ctx, pathRect.CGPath);
    [[UIColor purpleColor] set];
    CGContextFillPath(ctx);

}
圆/弧
- (void)drawRect:(CGRect)rect {
   
    CGFloat lineWidth = 3;
    
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    //矩形圆
    UIBezierPath *roundPath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(130, 10, 50, 50) cornerRadius:10];
    CGContextAddPath(ctx, roundPath.CGPath);
    CGContextSetLineWidth(ctx, lineWidth);
    [[UIColor orangeColor] set];
    CGContextStrokePath(ctx);
    
    //实心圆
    UIBezierPath *arcPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(35, 95) radius:25 startAngle:0 endAngle:M_PI*2 clockwise:NO];
    [arcPath addLineToPoint:CGPointMake(35, 95)];
    [arcPath closePath];
    [[UIColor brownColor] set];
    [arcPath fill];
    CGContextSetRGBStrokeColor(ctx, 1, 0, 0, 1);
    //空心圆
    /*
     *  clockwise 1为顺时针  0为逆时针
     *  顺时针的理解:指定1创建顺时针弧或0创建逆时针弧(startAngle为0时为逆时针弧,非0为顺时针弧)
     */
    UIBezierPath *arcKPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(155, 95) radius:25 startAngle:M_PI_2 endAngle:M_PI clockwise:NO];
    CGContextAddPath(ctx, arcKPath.CGPath);
    CGContextSetLineWidth(ctx, lineWidth);
    [[UIColor lightGrayColor] set];
    CGContextStrokePath(ctx);
    
    float angle = 0;
    CGPoint center = CGPointMake(150, 160);
    for (int index = 1; index < 5; index++) {
        
        CGFloat startAngle = angle;
        CGFloat endAngle = index*M_PI_2;
        //实心圆
        UIBezierPath *arcPath = [UIBezierPath bezierPathWithArcCenter:center radius:30 startAngle:startAngle endAngle:endAngle clockwise:YES];
        [arcPath addLineToPoint:center];
        [arcPath closePath];
        [[self randColor] set];
        [arcPath fill];
        
        angle = endAngle;
    }
    
}

- (UIColor *)randColor
{
    //rand(),就返回一个类型为int的整数,其范围是0到RAND_MAX
    float red = rand() / (float)RAND_MAX;
    float green = rand() / (float)RAND_MAX;
    float blue = rand() / (float)RAND_MAX;
    
    return [UIColor colorWithRed:red green:green blue:blue alpha:1];
}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    [self setNeedsDisplay];
}

线条
- (void)drawRect:(CGRect)rect {
   
    CGFloat lineWidth = 3;
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    //线条
    UIBezierPath *linePath = [UIBezierPath bezierPath];
    [linePath moveToPoint:CGPointMake(10, 130)];
    [linePath addLineToPoint:CGPointMake(60, 190)];
    [linePath moveToPoint:CGPointMake(60, 130)];
    [linePath addLineToPoint:CGPointMake(10, 190)];
    CGContextAddPath(ctx, linePath.CGPath);
    CGContextSetLineWidth(ctx, lineWidth*3);
    CGContextSetLineCap(ctx, kCGLineCapSquare);
    CGContextSetLineJoin(ctx, kCGLineJoinBevel);
    [[UIColor blackColor] set];
    CGContextStrokePath(ctx);
}

效果

iOS 绘图-UIBezierPath_第1张图片
UIBezierPath.png
曲线
iOS 绘图-UIBezierPath_第2张图片
塞尔曲线原理.png
- (void)drawRect:(CGRect)rect {
    
    //1.获取跟View相关联的上下文.】
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    //2.描述路径
    UIBezierPath *path = [UIBezierPath  bezierPath];
    //画曲线,设置起点.还有一个控制点(用来控制曲线的方向跟弯曲程度)
    //设置起点
    //A: CGPointMake(10, 150)
    [path moveToPoint:CGPointMake(10, 150)];
    //添加一要曲线到某个点
    //C:CGPointMake(200, 150)    B:CGPointMake(150, 10)
    [path addQuadCurveToPoint:CGPointMake(200, 150) controlPoint:CGPointMake(150, 10)];
    //3.把路径添加到上下文当中
    CGContextAddPath(ctx, path.CGPath);
    //4.把上下文的内容渲染View上
    CGContextStrokePath(ctx);
    
}

2、UIBezierPath与CAShapeLayer

UIBezierPath与CAShapeLayer的结合,是我们开发中最常见的,功能很强大。

CAShapeLayer与UIBezierPath的关系

CAShapeLayer中shape代表形状的意思,所以需要形状才能生效
贝塞尔曲线可以创建基于矢量的路径,而UIBezierPath类是对CGPathRef的封装
贝塞尔曲线给CAShapeLayer提供路径,CAShapeLayer在提供的路径中进行渲染。路径会闭环,所以绘制出了Shape
用于CAShapeLayer的贝塞尔曲线作为path,其path是一个首尾相接的闭环的曲线,即使该贝塞尔曲线不是一个闭环的曲线

例如设置圆角:

- (void)setFillet
{
    UIImageView *imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)];
    imageView.image = [UIImage imageNamed:@"test"];
    UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:imageView.bounds byRoundingCorners:UIRectCornerAllCorners cornerRadii:imageView.bounds.size];

    CAShapeLayer *maskLayer = [[CAShapeLayer alloc]init];
    //设置大小
    maskLayer.frame = imageView.bounds;
    //设置图形样子
    maskLayer.path = maskPath.CGPath;
    imageView.layer.mask = maskLayer;
}

自定义视图

- (void)addCustomizeView
{
    CGFloat H = self.view.frame.size.height;
    CGFloat W = self.view.frame.size.width;
    CGFloat layerHeight = self.view.frame.size.height * 0.1;
    
    UIBezierPath *bezier = [UIBezierPath bezierPath];
    [bezier moveToPoint:CGPointMake(0, H-layerHeight)];
    [bezier addLineToPoint:(CGPointMake(0, H - 1))];
    [bezier addLineToPoint:(CGPointMake(W, H - 1))];
    [bezier addLineToPoint:CGPointMake(W, H-layerHeight)];
    [bezier addQuadCurveToPoint:CGPointMake(0, H-layerHeight) controlPoint:CGPointMake(W/2, H-layerHeight-40)];
    
    CAShapeLayer *shapeLayer = [CAShapeLayer layer];
    shapeLayer.lineWidth = 3;
    shapeLayer.path = bezier.CGPath;
    shapeLayer.fillColor = [UIColor grayColor].CGColor;
    shapeLayer.strokeColor = [UIColor greenColor].CGColor;
    [self.view.layer addSublayer:shapeLayer];
 }

效果

iOS 绘图-UIBezierPath_第3张图片
customizeView.png

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