在上一篇的基础上加入对键盘和鼠标的事件处理程序,以便用其来控制
3D
物体的旋转和移动。
1,首先在CCY457OpenGLView类中为WM_KEYDOWN, WM_LBUTTONDOWN, WM_LBUTTONUP 和 WM_MOUSEMOVE四个事件加入事件处理函数。
2,在CCY457OpenGLView.h中加入下列用于控制旋转和移动的变量:
GLfloat m_xAngle;
GLfloat m_yAngle;
GLfloat m_xPos;
GLfloat m_yPos;
CPoint m_MouseDownPoint;
并在构造函数中初始化:
CCY457OpenGLView::CCY457OpenGLView()
{
m_xPos
=
0.0f
;
m_yPos
=
0.0f
;
m_xAngle
=
0.0f
;
m_yAngle
=
0.0f
;
}
3,加入绘制代码:
void
COpenGLView::RenderScene ()
{
glLoadIdentity();
glTranslatef(m_xPos, m_yPos,
-
5.0f
);
glRotatef(m_xAngle,
1.0f
,
0.0f
,
0.0f
);
glRotatef(m_yAngle,
0.0f
,
1.0f
,
0.0f
);
glutWireCube(
1.0f
);
}
4,为四个事件处理函数加入控制代码
void
COpenGLView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
//
TODO: Add your message handler code here and/or call default
switch
(nChar)
{
case
VK_UP: m_yPos
=
m_yPos
+
0.1f
;
break
;
case
VK_DOWN: m_yPos
=
m_yPos
-
0.1f
;
break
;
case
VK_LEFT: m_xPos
=
m_xPos
-
0.1f
;
break
;
case
VK_RIGHT: m_xPos
=
m_xPos
+
0.1f
;
break
;
default
: MessageBox(
"
Press the arrow keys only
"
);
break
;
}
InvalidateRect(NULL,FALSE);
CView::OnKeyDown(nChar, nRepCnt, nFlags);
}
void
COpenGLView::OnLButtonDown(UINT nFlags, CPoint point)
{
//
TODO: Add your message handler code here and/or call default
m_MouseDownPoint
=
point;
SetCapture();
CView::OnLButtonDown(nFlags, point);
}
void
COpenGLView::OnLButtonUp(UINT nFlags, CPoint point)
{
//
TODO: Add your message handler code here and/or call default
m_MouseDownPoint
=
CPoint(
0
,
0
);
ReleaseCapture();
CView::OnLButtonUp(nFlags, point);
}
void
COpenGLView::OnMouseMove(UINT nFlags, CPoint point)
{
//
TODO: Add your message handler code here and/or call default
//
Check if we have captured the mouse
if
(GetCapture()
==
this
)
{
//
Increment the object rotation angles
m_xAngle
+=
(point.y
-
m_MouseDownPoint.y)
/
3.6
;
m_yAngle
+=
(point.x
-
m_MouseDownPoint.x)
/
3.6
;
//
Redraw the view
InvalidateRect(NULL,FALSE);
//
Set the mouse point
m_MouseDownPoint
=
point;
};
CView::OnMouseMove(nFlags, point);
}