11.

addSublayer

        let whiteBG = CALayer()
        whiteBG.frame = bounds
        whiteBG.cornerRadius = bounds.size.height/2.0
        whiteBG.borderColor = UIColor.white.cgColor
        whiteBG.borderWidth = 1.0
        layer.addSublayer(whiteBG)

另一种遍历方法

var colors = [CGColor]()
        for hue in stride(from: 0, through: 360, by: 5) {
            let color = UIColor(hue: CGFloat(hue)/360.0, saturation: 1.0, brightness: 1.0, alpha: 1).cgColor
            colors.append(color)
        }

CALayer

let maskLayer = CALayer()
maskLayer.cornerRadius = bounds.size.height/2.0
        maskLayer.backgroundColor = UIColor.white.cgColor
        gradientLayer.mask = maskLayer

自定义控件

ColorProgress.swift

CAGradientLayer添加animation

let animation = CABasicAnimation(keyPath: "colors")
        animation.fromValue = gradientLayer.colors
        animation.toValue = colors
        animation.duration = 0.08
        animation.fillMode = kCAFillModeForwards
        animation.delegate = self
        gradientLayer.add(animation, forKey: "gradient")

  • 学习代码:

  • ColorProgress.swift

    import UIKit
    
    class ColorProgress: UIView, CAAnimationDelegate {
        
        let gradientLayer = CAGradientLayer()
        let maskLayer = CALayer()
        var progress: CGFloat = 0.0 {
            didSet {
                changeMaskFrame()
            }
        }
        
        override init(frame: CGRect) {
            super.init(frame: frame)
            setupView()
        }
        
        required init?(coder aDecoder: NSCoder) {
            fatalError("init(coder:) has not been implemented")
        }
        
        private func setupView() {
            let whiteBG = CALayer()
            whiteBG.frame = bounds
            whiteBG.cornerRadius = bounds.size.height/2.0
            whiteBG.borderColor = UIColor.white.cgColor
            whiteBG.borderWidth = 1.0
            layer.addSublayer(whiteBG)
            
            gradientLayer.frame = bounds
            gradientLayer.cornerRadius = bounds.size.height/2.0
            gradientLayer.borderColor = UIColor.white.cgColor
            gradientLayer.borderWidth = 1.0
            var colors = [CGColor]()
            for hue in stride(from: 0, through: 360, by: 5) {
                let color = UIColor(hue: CGFloat(hue)/360.0, saturation: 1.0, brightness: 1.0, alpha: 1).cgColor
                colors.append(color)
            }
            gradientLayer.colors = colors
            gradientLayer.startPoint = CGPoint(x: 0.0, y: 0.5)
            gradientLayer.endPoint = CGPoint(x: 1.0, y: 0.5)
            layer.addSublayer(gradientLayer)
            
            //添加显示区域
            changeMaskFrame()
            maskLayer.cornerRadius = bounds.size.height/2.0
            maskLayer.backgroundColor = UIColor.white.cgColor
            gradientLayer.mask = maskLayer
            
            performAnimation()
        }
        
        private func changeMaskFrame() {
            maskLayer.frame = CGRect(x: 0.0, y: 0.0, width: progress*bounds.size.width, height: bounds.size.height)
        }
        
        private func performAnimation() {
            var colors = gradientLayer.colors
            let color = colors?.popLast() as! CGColor
            colors?.insert(color, at: 0)
            
            let animation = CABasicAnimation(keyPath: "colors")
            animation.fromValue = gradientLayer.colors
            animation.toValue = colors
            animation.duration = 0.08
            animation.fillMode = kCAFillModeForwards
            animation.delegate = self
            gradientLayer.add(animation, forKey: "gradient")
            
            gradientLayer.colors = colors
        }
        //动画停止后继续动画
        func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
            performAnimation()
        }
    
    }
    

    ViewController.swift

    import UIKit
    
    let YHRect = UIScreen.main.bounds
    let YHHeight = YHRect.size.height
    let YHWidth = YHRect.size.width
    let ProgressRect = CGRect(x: 20, y: 200, width: YHWidth-40, height: 20)
    
    class ViewController: UIViewController {
        
        
        let colorProgress = ColorProgress(frame: ProgressRect)
        
    
        override func viewDidLoad() {
            super.viewDidLoad()
            setupView()
            Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { (time) in
                self.colorProgress.progress += 0.08
                if self.colorProgress.progress >= 1.0 {
                    time.invalidate()
                }
            }
        }
    
        override func didReceiveMemoryWarning() {
            super.didReceiveMemoryWarning()
            // Dispose of any resources that can be recreated.
        }
    
        func setupView() {
            view.backgroundColor = .black
            view.addSubview(colorProgress)
        }
    
    }
    
    

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