Stable Fur Generation on Mesh

After tested the Maya 2015 XGen Grooming, we dropped it, that's really slow and unstable, totally not production ready. So I spent several days to work a new one for recent project as the solution for several the animal characters on screen, with the all usual features such as length control, density control, furry control, and totally integrated into our pipeline.

Start

Jitted Length + Density Control

Apply Length Map

1M Jitted Curves

3M Jitted Curves

 

Final Quality

  • 400M Curves
  • 1 Spot Light
  • Improved Artistic-Friendly Marschner Shader
  • 2 Deformation Motion Samples
  • 8 Core Xeon W3520 @ 2.66Ghz
  • 1s for Fur Generation
  • 1920 x 1080 @ 8 x 8 Samples
  • 15m Total Rendering Time

 

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