[UI]抽屉菜单DrawerLayout分析(三)

在[UI]抽屉菜单DrawerLayout分析(一)和[UI]抽屉菜单DrawerLayout分析(二)中分别介绍了DrawerLayout得基本框架结构和ViewDragerHelper的作用以及手势分发,本文一起来分析其中的Scroller的使用情况。

      在ViewDragerHelper中可以发现private ScrollerCompat mScroller;说明抽屉菜单的具体滑动也是依赖于Scroller的使用,检索一下mScroller的引用,定位到forceSettleCapturedViewAt,这个方法回调用Scroller的startScroll来计算位移,它本身适用于计算和保存位移在特定时间的变化情况,最终的在绘制view时我可以获取其保存的x,y坐标值。

/**

 * Settle the captured view at the given (left, top) position.

 *

 * @param finalLeft Target left position for the captured view

 * @param finalTop Target top position for the captured view

 * @param xvel Horizontal velocity

 * @param yvel Vertical velocity

 * @return true if animation should continue through {@link #continueSettling(boolean)} calls

 */

private boolean forceSettleCapturedViewAt(int finalLeft, int finalTop, int xvel, int yvel) {

    final int startLeft = mCapturedView.getLeft();

    final int startTop = mCapturedView.getTop();

    final int dx = finalLeft - startLeft;

    final int dy = finalTop - startTop;

 

    if (dx == 0 && dy == 0) {

        // Nothing to do. Send callbacks, be done.

        mScroller.abortAnimation();

        setDragState(STATE_IDLE);

        returnfalse;

    }

 

    final int duration = computeSettleDuration(mCapturedView, dx, dy, xvel, yvel);

    mScroller.startScroll(startLeft, startTop, dx, dy, duration);

 

    setDragState(STATE_SETTLING);

    returntrue;

}

      这里用的是v4扩展包里的ScrollerCompat用于低版本兼容,它继承自ScrollerCompatImpl,可以看到里面主要的方法声明:

interface ScrollerCompatImpl{

    Object createScroller(Context context, Interpolator interpolator);

    boolean isFinished(Object scroller);

    int getCurrX(Object scroller);

    int getCurrY(Object scroller);

    float getCurrVelocity(Object scroller);

    boolean computeScrollOffset(Object scroller);

    void startScroll(Object scroller, int startX, int startY, int dx, int dy);

    void startScroll(Object scroller, int startX, int startY, int dx, int dy, int duration);

    void fling(Object scroller, int startX, int startY, int velX, int velY,

            int minX, int maxX, int minY, int maxY);

    void fling(Object scroller, int startX, int startY, int velX, int velY,

            int minX, int maxX, int minY, int maxY, int overX, int overY);

    void abortAnimation(Object scroller);

    void notifyHorizontalEdgeReached(Object scroller, int startX, int finalX, int overX);

    void notifyVerticalEdgeReached(Object scroller, int startY, int finalY, int overY);

    boolean isOverScrolled(Object scroller);

    int getFinalX(Object scroller);

    int getFinalY(Object scroller);

}

DragActionMethodFlow

从Scroller一直往上追溯,可以得到如图的调用流程。

当滑动屏幕时,DrawerLayout中的手势分发被触发,先执行onInterceptTouchEvent根据返回结果确定是否执行onTouchEvent,之后就是一些和ViewDragHelper之间的回调接口处理。

接下来追踪一下什么时候从Scroller中取出x,y来使用:

Scroller

在View里面有一个实现为空的computeScroll,DrawerLayout对它进行重写,这个方法应该是在view自动重绘是会被调用,回到continueSettling:

/**

 * Move the captured settling view by the appropriate amount for the current time.

 * If <code>continueSettling</code> returns true, the caller should call it again

 * on the next frame to continue.

 *

 * @param deferCallbacks true if state callbacks should be deferred via posted message.

 *                       Set this to true if you are calling this method from

 *                       {@link android.view.View#computeScroll()} or similar methods

 *                       invoked as part of layout or drawing.

 * @return true if settle is still in progress

 */

public boolean continueSettling(boolean deferCallbacks) {

    if (mDragState == STATE_SETTLING) {

        boolean keepGoing = mScroller.computeScrollOffset();

        final int x = mScroller.getCurrX();

        final int y = mScroller.getCurrY();

        final int dx = x - mCapturedView.getLeft();

        final int dy = y - mCapturedView.getTop();

 

        if (dx != 0) {

            mCapturedView.offsetLeftAndRight(dx);

        }

        if (dy != 0) {

            mCapturedView.offsetTopAndBottom(dy);

        }

 

        if (dx != 0 || dy != 0) {

            mCallback.onViewPositionChanged(mCapturedView, x, y, dx, dy);

        }

 

        if (keepGoing && x == mScroller.getFinalX() && y == mScroller.getFinalY()) {

            // Close enough. The interpolator/scroller might think we're still moving

            // but the user sure doesn't.

            mScroller.abortAnimation();

            keepGoing = mScroller.isFinished();

        }

 

        if (!keepGoing) {

            if (deferCallbacks) {

                mParentView.post(mSetIdleRunnable);

            } else {

                setDragState(STATE_IDLE);

            }

        }

    }

 

    return mDragState == STATE_SETTLING;

}

 

当状态处于STATE_SETTLING时开始获取Scroller中的x,y值,结合当前运动view的left,top位置,计算出偏移量,通过offsetLeftAndRight设置,里面是一些具体的位置改变,挺复杂的。

/**

 * Offset this view's horizontal location by the specified amount of pixels.

 *

 * @param offset the number of pixels to offset the view by

 */

public void offsetLeftAndRight(int offset) {

    if (offset != 0) {

        updateMatrix();

        final boolean matrixIsIdentity = mTransformationInfo == null

                || mTransformationInfo.mMatrixIsIdentity;

        if (matrixIsIdentity) {

            if (mDisplayList != null) {

                invalidateViewProperty(false, false);

            } else {

                final ViewParent p = mParent;

                if (p != null && mAttachInfo != null) {

                    final Rect r = mAttachInfo.mTmpInvalRect;

                    int minLeft;

                    int maxRight;

                    if (offset < 0) {

                        minLeft = mLeft + offset;

                        maxRight = mRight;

                    } else {

                        minLeft = mLeft;

                        maxRight = mRight + offset;

                    }

                    r.set(0, 0, maxRight - minLeft, mBottom - mTop);

                    p.invalidateChild(this, r);

                }

            }

        } else {

            invalidateViewProperty(false, false);

        }

 

        mLeft += offset;

        mRight += offset;

        if (mDisplayList != null) {

            mDisplayList.offsetLeftAndRight(offset);

            invalidateViewProperty(false, false);

        } else {

            if (!matrixIsIdentity) {

                invalidateViewProperty(false, true);

            }

            invalidateParentIfNeeded();

        }

    }

}

小结

至此DrawerLayout的基本工作流程分析完毕,简单做一个总结,v4包提供了ViewDragHelper类,里面封装了对scroller合view的位移操作,和Callback接口,通过DrawerLayout内的onInterceptTouchEvent和onTouchEvent的重载,触发ViewDragHelper内的相关方法,同时在DrawerLayout内实现ViewDragHelp.Callback.

 

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