html5 canvas loading(这可怕的编辑器,自动把我的canvas转义了)---以前收藏的整理了一下

/* super inefficient right now, could be improved */

var c = document.getElementById('canvasload'),

    ctx = c.getContext('2d'),

    cw = c.width = 400,

        ch = c.height = 300,

    rand = function(a,b){return ~~((Math.random()*(b-a+1))+a);},

    dToR = function(degrees){

        return degrees * (Math.PI / 180);

    },

    circle = {

      x: (cw / 2) + 5,

      y: (ch / 2) + 22,

      radius: 90,

      speed: 2,

      rotation: 0,

      angleStart: 270,

      angleEnd: 90,

      hue: 220,

      thickness: 18,

      blur: 25

    },

    particles = [],

    particleMax = 100,

    updateCircle = function(){

      if(circle.rotation < 360){

          circle.rotation += circle.speed;

      } else {

          circle.rotation = 0; 

      }

    },

    renderCircle = function(){

      ctx.save();

      ctx.translate(circle.x, circle.y);

      ctx.rotate(dToR(circle.rotation));

      ctx.beginPath();

      ctx.arc(0, 0, circle.radius, dToR(circle.angleStart), dToR(circle.angleEnd), true);

      ctx.lineWidth = circle.thickness;    

      ctx.strokeStyle = gradient1;

      ctx.stroke();

      ctx.restore();

    },

    renderCircleBorder = function(){

      ctx.save();

      ctx.translate(circle.x, circle.y);

      ctx.rotate(dToR(circle.rotation));

      ctx.beginPath();

      ctx.arc(0, 0, circle.radius + (circle.thickness/2), dToR(circle.angleStart), dToR(circle.angleEnd), true);

      ctx.lineWidth = 2;  

      ctx.strokeStyle = gradient2;

      ctx.stroke();

      ctx.restore();

    },

        renderCircleFlare = function(){

      ctx.save();

      ctx.translate(circle.x, circle.y);

      ctx.rotate(dToR(circle.rotation+185));

      ctx.scale(1,1);

      ctx.beginPath();

      ctx.arc(0, circle.radius, 30, 0, Math.PI *2, false);

      ctx.closePath();

      var gradient3 = ctx.createRadialGradient(0, circle.radius, 0, 0, circle.radius, 30);      

      gradient3.addColorStop(0, 'hsla(330, 50%, 50%, .35)');

      gradient3.addColorStop(1, 'hsla(330, 50%, 50%, 0)');

      ctx.fillStyle = gradient3;

      ctx.fill();     

      ctx.restore();

    },

    renderCircleFlare2 = function(){

      ctx.save();

      ctx.translate(circle.x, circle.y);

      ctx.rotate(dToR(circle.rotation+165));

      ctx.scale(1.5,1);

      ctx.beginPath();

      ctx.arc(0, circle.radius, 25, 0, Math.PI *2, false);

      ctx.closePath();

      var gradient4 = ctx.createRadialGradient(0, circle.radius, 0, 0, circle.radius, 25);

      gradient4.addColorStop(0, 'hsla(30, 100%, 50%, .2)');

      gradient4.addColorStop(1, 'hsla(30, 100%, 50%, 0)');

      ctx.fillStyle = gradient4;

      ctx.fill();     

      ctx.restore();

    },

    createParticles = function(){

      if(particles.length < particleMax){

        particles.push({

          x: (circle.x + circle.radius * Math.cos(dToR(circle.rotation-85))) + (rand(0, circle.thickness*2) - circle.thickness),

          y: (circle.y + circle.radius * Math.sin(dToR(circle.rotation-85))) + (rand(0, circle.thickness*2) - circle.thickness),

          vx: (rand(0, 100)-50)/1000,

          vy: (rand(0, 100)-50)/1000,

          radius: rand(1, 6)/2,

          alpha: rand(10, 20)/100

        });

      }

    },

    updateParticles = function(){

      var i = particles.length;

      while(i--){

          var p = particles[i];

        p.vx += (rand(0, 100)-50)/750;

        p.vy += (rand(0, 100)-50)/750;

        p.x += p.vx;

        p.y += p.vy;

        p.alpha -= .01;

        

        if(p.alpha < .02){

          particles.splice(i, 1)

        }

      }

    },

    renderParticles = function(){

      var i = particles.length;

      while(i--){

          var p = particles[i];

        ctx.beginPath();

        ctx.fillRect(p.x, p.y, p.radius, p.radius);

        ctx.closePath();

        ctx.fillStyle = 'hsla(0, 0%, 100%, '+p.alpha+')';

      }

    },

    clear = function(){

      ctx.globalCompositeOperation = 'destination-out';

      ctx.fillStyle = 'rgba(0, 0, 0, .1)';

      ctx.fillRect(0, 0, cw, ch);

      ctx.globalCompositeOperation = 'lighter';        

    }

    loop = function(){

      clear();

      updateCircle();

      renderCircle();

      renderCircleBorder();

      renderCircleFlare();

      renderCircleFlare2();

      createParticles();

      updateParticles();

      renderParticles();

    }



/* Append Canvas */

//document.body.appendChild(c);



/* Set Constant Properties */

ctx.shadowBlur = circle.blur;

ctx.shadowColor = 'hsla('+circle.hue+', 80%, 60%, 1)';

ctx.lineCap = 'round'

  

var gradient1 = ctx.createLinearGradient(0, -circle.radius, 0, circle.radius);

gradient1.addColorStop(0, 'hsla('+circle.hue+', 60%, 50%, .25)');

gradient1.addColorStop(1, 'hsla('+circle.hue+', 60%, 50%, 0)');

  

var gradient2 = ctx.createLinearGradient(0, -circle.radius, 0, circle.radius);

gradient2.addColorStop(0, 'hsla('+circle.hue+', 100%, 50%, 0)');

gradient2.addColorStop(.1, 'hsla('+circle.hue+', 100%, 100%, .7)');

gradient2.addColorStop(1, 'hsla('+circle.hue+', 100%, 50%, 0)');



/* Loop It, Loop It Good */

setInterval(loop, 16);
<canvas id="canvasload"></canvas>

html5 canvas loading(这可怕的编辑器,自动把我的canvas转义了)---以前收藏的整理了一下

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