Scalable IO in Java

Scalable IO in Java

http://gee.cs.oswego.edu/dl/cpjslides/nio.pdf

大部分IO都是下面这个步骤,

Most have same basic structure:
Read request
Decode request
Process service
Encode reply
Send reply

关键是如何处理并发, 最原始就是单纯的用多线程

image

class Server implements Runnable {

    public void run() {

        try {

            ServerSocket ss = new ServerSocket(PORT);

            while (!Thread.interrupted())

            new Thread(new Handler(ss.accept())).start(); //创建新线程来handle

            // or, single-threaded, or a thread pool

        } catch (IOException ex) { /* ... */ }

    }

    

    static class Handler implements Runnable {

        final Socket socket;

        Handler(Socket s) { socket = s; }

        public void run() {

            try {

                byte[] input = new byte[MAX_INPUT];

                socket.getInputStream().read(input);

                byte[] output = process(input);

                socket.getOutputStream().write(output);

            } catch (IOException ex) { /* ... */ }

        }       

        private byte[] process(byte[] cmd) { /* ... */ }

    }

}

显然简单的多线程会带来扩展性问题, 当client数量变的很多的时候, 还其他的可用性, 性能的问题
解决方法就是Divide-and-conquer, 分开后, 就需要Event-driven Designs来串联起来...

 

单线程版本的Reactor, 所有事情read, process, write都由单个线程完成, 完成一步重新设置下一步的event, 然后干其他的事
问题当然就是, 其中任何步骤不能消耗太多时间, 因为只有一个线程, 你占住了就会block其他任务
ps, 不明白为什么要画那么大个acceptor, 只是作为第一步的callback对象...

image

看代码会更清楚,

class Reactor implements Runnable { 

    final Selector selector;

    final ServerSocketChannel serverSocket;

    Reactor(int port) throws IOException { //Reactor初始化

        selector = Selector.open();

        serverSocket = ServerSocketChannel.open();

        serverSocket.socket().bind(new InetSocketAddress(port));

        serverSocket.configureBlocking(false); //非阻塞

        SelectionKey sk = serverSocket.register(selector, SelectionKey.OP_ACCEPT); //分步处理,第一步,接收accept事件

        sk.attach(new Acceptor()); //attach callback object, Acceptor

    }

    

    public void run() { 

        try {

            while (!Thread.interrupted()) {

                selector.select();

                Set selected = selector.selectedKeys();

                Iterator it = selected.iterator();

                while (it.hasNext())

                    dispatch((SelectionKey)(it.next()); //Reactor负责dispatch收到的事件

                selected.clear();

            }

        } catch (IOException ex) { /* ... */ }

    }

    

    void dispatch(SelectionKey k) {

    	Runnable r = (Runnable)(k.attachment()); //调用之前注册的callback对象

    	if (r != null)

    	    r.run();

    }

    

    class Acceptor implements Runnable { // inner

        public void run() {

            try {

                SocketChannel c = serverSocket.accept();

                if (c != null)

                new Handler(selector, c);

            }

            catch(IOException ex) { /* ... */ }

        }

    }

}



final class Handler implements Runnable {

    final SocketChannel socket;

    final SelectionKey sk;

    ByteBuffer input = ByteBuffer.allocate(MAXIN);

    ByteBuffer output = ByteBuffer.allocate(MAXOUT);

    static final int READING = 0, SENDING = 1;

    int state = READING;

    

    Handler(Selector sel, SocketChannel c) throws IOException {

        socket = c; c.configureBlocking(false);

        // Optionally try first read now

        sk = socket.register(sel, 0);

        sk.attach(this); //将Handler作为callback对象

        sk.interestOps(SelectionKey.OP_READ); //第二步,接收Read事件

        sel.wakeup();

    }

    boolean inputIsComplete() { /* ... */ }

    boolean outputIsComplete() { /* ... */ }

    void process() { /* ... */ }

    

    public void run() {

        try {

            if (state == READING) read();

            else if (state == SENDING) send();

        } catch (IOException ex) { /* ... */ }

    }

    

    void read() throws IOException {

        socket.read(input);

        if (inputIsComplete()) {

            process();

            state = SENDING;

            // Normally also do first write now

            sk.interestOps(SelectionKey.OP_WRITE); //第三步,接收write事件

        }

    }

    void send() throws IOException {

        socket.write(output);

        if (outputIsComplete()) sk.cancel(); //write完就结束了, 关闭select key

    }

}



//上面 的实现用Handler来同时处理Read和Write事件, 所以里面出现状态判断

//我们可以用State-Object pattern来更优雅的实现

class Handler { // ...

    public void run() { // initial state is reader

        socket.read(input);

        if (inputIsComplete()) {

            process();

            sk.attach(new Sender());  //状态迁移, Read后变成write, 用Sender作为新的callback对象

              sk.interest(SelectionKey.OP_WRITE);

            sk.selector().wakeup();

        }

    }

    class Sender implements Runnable {

        public void run(){ // ...

            socket.write(output);

            if (outputIsComplete()) sk.cancel();

        }

    }

}

 

单线程模式的局限还是比较明显的
所以改进是, 将比较耗时的部分, 从reactor线程中分离出去, 让reactor专门负责IO
而另外创建Thread Pool和queue来缓存和处理任务
所以其实已经进化成Proactor模式, 异步模式

image

 

class Handler implements Runnable {

    // uses util.concurrent thread pool

    static PooledExecutor pool = new PooledExecutor(...);

    static final int PROCESSING = 3;

    // ...

    synchronized void read() { // ...

        socket.read(input);

        if (inputIsComplete()) {

            state = PROCESSING;

            pool.execute(new Processer()); //使用线程pool异步执行

        }

    }

    

    synchronized void processAndHandOff() {

        process();

        state = SENDING; // or rebind attachment

        sk.interest(SelectionKey.OP_WRITE); //process完,开始等待write事件

    }

    

    class Processer implements Runnable {

        public void run() { processAndHandOff(); }

    }

}

使用多个reactor进程, 主reactor只负责accept, 然后将接收到的socketchannel交给subReactor去listen和处理
当然也可以在subReactor下加上线程池进行异步处理
坦白的说, 没看出用多个reactor有啥大的提升, 降低mainReactor listen的负担?

image

Selector[] selectors; //subReactors集合, 一个selector代表一个subReactor

int next = 0;

class Acceptor { // ...

    public synchronized void run() { ...

        Socket connection = serverSocket.accept(); //主selector负责accept

        if (connection != null)

            new Handler(selectors[next], connection); //选个subReactor去负责接收到的connection

        if (++next == selectors.length) next = 0;

    }

}

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